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Oathbound and High level play?

LcKedovan said:


dunno if they will send a catalogue, but the modern ones are what I got. ;) Into the Streets, and a few more other sets

-Will

I received a full color catalog yesterday. I hadn't even asked for it. It's beautiful!

Now I only have to save some € for a complete Roman set...
 

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Originally posted by Asmodeus
Will this bunch of Paragons be able to kick the ass of those 7 uber lords? Or do I really have to do a massive rewrite of their stats? Can the campaign still offer a challenge to this people. Is there really a lot of politics?
As has been mentioned above, Israfel's avatar is a CR 30 badass. She's the only one statted, though.

Also, defeating Israfel's avatar isn't the same as defeating Israfel. To do that, one would have to go into her citadel and defeat her there, which is described as being much more difficult than just killing her avatar. No stats are given for this, either, though.

The major NPC's of the city of Penance are pretty much all between 16th and 20th level, with some being more powerful than their level would indicate because they've taken a prestige race. So, your characters would enter being basically on par with these people, making them potential powers in Penance.

There really is a lot of politics. Chapter 7 details 9 major bloodholds (the main political units of the city) and their bloodlords, and there's a lot of stuff in here that's good fodder for political campaigns.
 
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What about religion, clerics and paladins? Are their connections to their gods affected? I'm thinking making them lose their pwoers till they find a new way to draw on divine energies rather than their gods. Maybe make them do a lot of soul searching for a new form of faith.

Hey Horacio,

Maybe I expressed myself wrongly just now. Belief is the entire premise of the planescape setting but I find it a bit difficult to understand why belief is the central to the core of the setting.

Why is it that the factions are the ones who seem to be among the msot powerful soemtimes even surpassing some of the Powers. Not in power levels but more to do with popularity.

Also does Planescape make the PCs seem insignificant in the grand scheme? Or at the very least in your style of DMing/ playing.

Lastly have you tried integrating some of the 3rd Edition material into Planescape like Union and so on? Does maknig Sigil less significant take something away from the game?

Enjoy
 

Asmodeus said:

Also does Planescape make the PCs seem insignificant in the grand scheme? Or at the very least in your style of DMing/ playing.

Planescape should make the players feel a lot like that but should also really make the lines between good and evil awfully hard to discern at times. It's one of the best things is that the good guys are sometimes the bad guys and vice versa. I think with the Blood War any cutter on the planes should feel pretty insignificant, even the high level ones.

Asmodeus said:

Lastly have you tried integrating some of the 3rd Edition material into Planescape like Union and so on?


Have you checked out http://www.ps3e.com/ ? Loads of PS 3e stuff there.

Asmodeus said:

Does maknig Sigil less significant take something away from the game?

I don't think so. A lot of people use Sigil, but at the same time you can have an entire campaing lasting years in the Outlands and never set foot in Sigil once and still retain the Planescape feel... after all Sigil just has a high density of portals ;)

-Will
 

Asmodeus said:
Lastly have you tried integrating some of the 3rd Edition material into Planescape like Union and so on? Does maknig Sigil less significant take something away from the game?

Does the existence of Los Angeles make New York City less significant?
 

What are your first impression of the possibility of having fun, Challenge and great Roleplaying opportunities in the oathbound setting with character of this power level.

I'd say that the setting is good for all these things. The way I would describe it is High Fantasy, High Power. There's plenty of RP opportunities though.

If you want a setting with a very planar feeling this is a good one.

I'm currently running it and I've enjoyed DMing it.

Hope that helps!
 


Asmodeus said:
Hey Horacio,

Maybe I expressed myself wrongly just now. Belief is the entire premise of the planescape setting but I find it a bit difficult to understand why belief is the central to the core of the setting.

Why is it that the factions are the ones who seem to be among the msot powerful soemtimes even surpassing some of the Powers. Not in power levels but more to do with popularity.


Because their beliefs. Factions comprise a great number of people dedicated to propagate their beliefs. If enough people would join the Athar, who say "gods have no power", gods would have no power.

It's a canon fact in the new Manual of the Planes that a layer of Arcadia (LG) slipped to Mechanus (LN) because their population (Formians) changed their behaviour to LN. That's the way belief move (pun intended ;)) the things in the multiverse...

So yes, normally in PS, player's power isn't in their abilities or levels (after all, in such a big multiverse there will be always someone bigger and badder than you) but in their belief, their attitude, their knowledge and their contacts. It doesn't make them insignificant, but sure, they aren't the centre of the multiverse ;)
 



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