cybernetic
Explorer
Hello everyone.
With the release of, and subsequential obtainment, Monte Cook's World of Darkness I will finally be taking the reins of GMhood once again.
I wanted to start up a thread here to get some feedback and maybe a little inspiration for my upcoming campaign (which is set to kick off next weekend, with my sunday gaming group).
The campaign is going to be called Oblivion's Edge. The game is going to be a bit different than than norm for the group...they're going to be evil. The concept of the campaign is that the characters are all on the side of the Iconnu, trying to end world.
I do plan on putting together a storyhour for the game..with a twist. The story hour will be in the form of a journal of one of the good guys acting against the players.
The players mission and adventures will basically take them up against "good guys" as they try to find a way to bring about the Apocalypse.
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The following are differences my campaign will have with the default setting of MCWoD:
- Vampires, Werewolves, Demons, Mages, etc. have been around for a much longer time. They've been around for nearly as long as humans have...the Iconnu first created them after the Ice Age...which was its first failed attempt to destroy everything.
- Some of the traditional banes of the supernaturals in the setting are there...Vamps are unable to enter a home uninvited, demons cannot cross a windowpayne/threshold lined with salt, etc.
I'm sure I will come up with more as I prepare for the game and the game starts progressing...
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I welcome all comments, opinions, criticisms, and ideas!
With the release of, and subsequential obtainment, Monte Cook's World of Darkness I will finally be taking the reins of GMhood once again.
I wanted to start up a thread here to get some feedback and maybe a little inspiration for my upcoming campaign (which is set to kick off next weekend, with my sunday gaming group).
The campaign is going to be called Oblivion's Edge. The game is going to be a bit different than than norm for the group...they're going to be evil. The concept of the campaign is that the characters are all on the side of the Iconnu, trying to end world.
I do plan on putting together a storyhour for the game..with a twist. The story hour will be in the form of a journal of one of the good guys acting against the players.
The players mission and adventures will basically take them up against "good guys" as they try to find a way to bring about the Apocalypse.
---------------
The following are differences my campaign will have with the default setting of MCWoD:
- Vampires, Werewolves, Demons, Mages, etc. have been around for a much longer time. They've been around for nearly as long as humans have...the Iconnu first created them after the Ice Age...which was its first failed attempt to destroy everything.
- Some of the traditional banes of the supernaturals in the setting are there...Vamps are unable to enter a home uninvited, demons cannot cross a windowpayne/threshold lined with salt, etc.
I'm sure I will come up with more as I prepare for the game and the game starts progressing...
--------------
I welcome all comments, opinions, criticisms, and ideas!