We've been given a small bestiary in the Lost Mine of Phandelver. What have you noticed?
(warning: some spoilers for the adventure may follow; feel free not to read if this might upset you)
1. More hit points generally, answering a clear concern from the last play test.
2. I really like the scaling hit point dice: from d4s for tiny, d6 small, d8 medium, d10 large and d12 huge. This was in the play test, I know, but it's a nice, easy-to-freewheel default.
3. Orcs now have 16 strength -- higher than bugbears (has that ever happened before?)
4. Zombies and skeletons are Intelligent and evil. I presume that means making them is also explicitly evil.
5. Hobgoblins (which we saw leaked before release) are tied for the highest armour class -- they are hardest to hit.
6. art! The pictures of the stirge and the ghoul are perhaps the best I've seen of these creatures.
(warning: some spoilers for the adventure may follow; feel free not to read if this might upset you)
1. More hit points generally, answering a clear concern from the last play test.
2. I really like the scaling hit point dice: from d4s for tiny, d6 small, d8 medium, d10 large and d12 huge. This was in the play test, I know, but it's a nice, easy-to-freewheel default.
3. Orcs now have 16 strength -- higher than bugbears (has that ever happened before?)
4. Zombies and skeletons are Intelligent and evil. I presume that means making them is also explicitly evil.
5. Hobgoblins (which we saw leaked before release) are tied for the highest armour class -- they are hardest to hit.
6. art! The pictures of the stirge and the ghoul are perhaps the best I've seen of these creatures.