thats a very ignorant view. "barbarians used two handed swords against the romans while almost naked I might add for no reason.Barbarians use axes. Swords are for civilized people. D&D is not a game of subtleties.
thats a very ignorant view. "barbarians used two handed swords against the romans while almost naked I might add for no reason.Barbarians use axes. Swords are for civilized people. D&D is not a game of subtleties.
Um... d14s exist, I have like a dozen of them. At a distance you might mistake one for a d10, but once you get close you see the days of the week written (twice) next to the numbers and there is no mistaking it.
Also, the brutal critical ruling of only adding 1d6 to a 2d6 weapon isn't to "penalize" anyone - it's to incentivize use of a great axe to people that would otherwise consider 1d12 weapons entirely inferior to 2d6 weapons.
That change to alert is brutal, and honestly, I might ignore it since it cancels out all types of concealment giving advantage to the attacker.
I'm also ignoring the change to Glyph of Warding, because it breaks what I see to be the purpose of the spell. For example, my cleric placed a glyph of warding on a magic chest we found, which at the time was located on our boat. As soon as the boat left port, the box would have technically moved from where it was and the glyph destroyed. Even if it didn't, we needed to move the chest to a wagon some time later because we were going overland, and again, my glyph would have been broken, and then I might have to cast it everytime we stopped, because technically the glyph is moving with the wagon.
Heck, the SCAG and PHB hint that glyphs of warding are placed on spellbooks, I guess spellbooks that a wizard never moves from their pedastal?
I don't know what spell grenade exploit there is, but I'd rather deal with it if someone ever abused it rather than have my glyphs broken and made useless because the thief decided not to open the box until after they had carried it to the other side of the room
The Spiked Armor only being a weapon for Battleragers bit is very strangely worded.
I envision it as a sort of fighting style that gives proficiency in spiked armor, the ability to bonus attack with it, and/or grapple damage with it. I would assume everyone else could "main-hand" the armor as a improvised weapon.
Now, i know you could have cast the Glyph on the top of the lid of the chest (oddly specific, i might add)....
I'm more concerned about the removal of the "harmful" part. While i see why it was done, i smell cheese.
I don't remember reading that as part of the spell, but I'll double check when I have access to my books again. Even if it does, that seems strange to me, because I remember for a fact you can cast it on an object that can be closed (which was weirdly specific). The problem then is, why would you ever bother? All the thief has to do is carry the box or scroll or whatever 10 ft to the left and your magic is gone and wasted.
Also, why is casting it on the lid oddly specifc? That seems to be one of the default places to cast it if you want to prevent someone from opening the chest.
glyph of warding can now be used to place concentration defensive spells on you without the need of concentration... for a medium high amount of money... I am not sure that this is a good idea...
I don't know what spell grenade exploit there is, but I'd rather deal with it if someone ever abused it rather than have my glyphs broken and made useless because the thief decided not to open the box until after they had carried it to the other side of the room