D&D 5E Odd weapons...


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Club - should have the finesse quality, many stick fighters and martial arts styles use dexterity and speed with clubs, plus rogues should have a bludgeoning option

Staff, Spear, Unarmed - I would like to see all of them have the finesse quality but understand why they don't

Rapier - understand why it's not light, but it should have a special quality to be able to be paired with an off hand dagger without a feat, 3 different new players to games on roll20 have wanted to do this and I told them just to use two short swords or scimitars
Some of this can be fixed by adding new weapons:
Sap - Simple 1d4 Bludgeoning Finesse (either remove Light or make it cost much more)
Quarterstaff - 1d8 Bludgeoning Finesse, Two Handed (original Quarterstaff becomes "Staff")

Or by adding new Abilities:
Off Hand (applied only to 1d4 Light Weapons) - you may attack with this weapon as a Bonus Action if you attack with any one handed weapon in your other hand (1d8+1d4 is VERY similar to 1d6 + 1d6, but is better with multiple attacks)

Lance - you can dual wield them with a feat, that is silly, halflings and gnomes can dual wield them make them two handed and part of the special is while mounted you can use a shield in your off hand.
Mounted should be reworded to say you cannot use TWF, even with a Feat. I see nothing wrong with having another weapon or item, so long as you can't attack with both.

Greatclub - should do more than a staff used two handed so make them do d10 damage

Trident - as pointed out already this is just dumb.
Agreed.

Whip - why isn't this light, so that it can be used in the off hand without a feat, it would see a lot more play that way.
I actually understand why. It takes a lot of movement, both the arm, wrist, and some body shifting to properly use a whip. I could see using 2 whips, because you alternate the shifting patterns, but most other weapons wouldn't work that well.

Net - it should be able to be used as a shield in the off hand.
I always thought of it as an Item rather than a Weapon, since it doesn't deal damage.
 

Personally I would remove the whip completely from the game. This weapon is completely unpractical on the battlefield and even if you manage to land a hit the damage you do is minimal or even nonexistent when the target wears any kind of armor.
 

I play a Paladin of Vengeance that uses a whip. He's a dex build that dual-wields a whip+rapier, or two rapiers sometimes. Modeled after the whip-wielding holy magic-using main characters of the Castlevania games.
 

Tridents don't just have a point, they have three! Any idiot can use a spear with its one uncomplicated point. It takes a true master of weapons to marshal the mighty forces of the three-tipped trident, I tell you. And what bronzed bare-chested demigod would be content with a mere footman's spear to have at hydras and chimeras fierce? Nay, for such as they only tridents shall do.

Obviously, the whip is to inform impertinent louts of your displeasure whilst remaining outside the extent of even the most pernicious of body odors.

One would do well to consider the use of the net, which is to restrain. In this, amongst all the weapon it is unique. Why with such a wondrous device one could catch up all manner of persnickety villains and rogues. Those of a flying or elusive nature could be brought low with but a single blow. And should they prove mighty enough to escape quickly you should count it as a respite, however brief. Truly, this is a weapon that has proven its net worth...

Finally, we come to the blowgun which you would sully and cast down amongst the simple weapons. Would you deny it its exotic mystique? Would you belie the skill needed to send a smallish dart some one hundred feet in a strong cross wind to perchance find its mark between the armored plates of a dwarf in full bluster? I think not. Only the most skilled and clever of warriors, or perhaps those to whom it is an indigenous contrivance, would make good sport of it.
 


The other day my rogue, wearing studded leather armor, found a suit of +1 leather armor. ... ... ... ???
 

The other day my rogue, wearing studded leather armor, found a suit of +1 leather armor. ... ... ... ???

See how much you can sell it for after all magic items are super special!

But yeah the mundane studded leather is better even if you use encumbrance and have a lowish strength, because eventually your DM will put you in some anti-magic zone or field and the studded leather will keep on going.

The idea someone would spend the time and gold to enchant a suit of leather armor is just ridiculous to me and breaks immersion.
 

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