Oddball Rogue Concepts

Goose

First Post
Hey all, got a short notice character to come up with and was thinking some kind of oddball rogue. I definately need to make sure that I fufill the typical rogue needs but would love to do it in a new unique way. I dont want ot be the typicall money hungry rogue, or the thief.


Some of my ideas:
Relic Hunter-hired to track down items
Geographer-Writes books and draws maps of places of interest
Beguiler- just a whole new class that seems to be able to rogue it up
Holy Rogue- A rogue for a church, even the greatest churches and ideals sometimes has to bend the rules, steal back an ancient artifact, weaken a rival church, etc... Could be a Paladin Rogue or Cleric Rogue
Cleric/Rogue of Mask or Sune (a thief god)


Do you all have any other ideas you could add to my list maybe?

Thanks in advance
 

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What about a Psy Warrior type rogue. You can have fantastic hide skills through the likes of Chameleon, run up walls through Walk walker and dimension slide. Great for your tracker, mapper type rogue
 

Apologetic rogue - start in rogue (say, 4 levels) and then go into monk the rest of the way. Requires good int (~14+ and human) to maintain enough skill ranks to keep up your disabling-related rogue skills.

*starts picking lock* "Ayup, picked up these skills back in my troubled youth. I don't really do this sort of thing much anymore."

Note: I've never actually done this, it might be awful. I did do a Rogue 1/Monk 1/Cleric 3 for a one shot were we all had to be clerics, and I had to be the sneaky one...
 

What level are we looking at?
Check out Shadowbane Stalker from Complete Adventurer ... rogue/pally, which would give you the repentant, with a smattering of holy, rogue concept.
Temple Raider of Olidammara (thief god) is also a fun rogue PRC, that gives divine casting and sneak attack progression.
 

javcs said:
What level are we looking at?
Check out Shadowbane Stalker from Complete Adventurer ... rogue/pally, which would give you the repentant, with a smattering of holy, rogue concept.
Temple Raider of Olidammara (thief god) is also a fun rogue PRC, that gives divine casting and sneak attack progression.
Shadowbane Stalker is a Rogue/Cleric. Shadowbane Inquisitor is a Rogue/ Paladin, both in the same section of Complete adventurer though. both advance SA damage as well I think. I know the Inquisitor does. One of the most fun characters I have played.
 


We're starting off at level 6, so i have some levels to play around with it. I like the ideas so far, if anybody else has any more please shout 'em out. I appreciate all replies.
 

If you're starting at 6, you can start with Leadership.

The best character I've ever played was a high charisma rogue who couldn't fight worth anything (fired 3 arrows during a 6 month campaign - 1 of them missed the monster, the other 2 were CDGs on fellow players while they slept... he wasn't a nice man), but I used leadership to get a cohort and made it a combat character to do my fighting for me.

High charisma is a ton of fun if you're playing in cities or anything involving important people and crowds of people.

My rogue lied to the party about who he was the entire game. They never even knew his real name. He eventually took a homebrew PrC that allowed him to project a false alignment (he was sooo penitent after killing his fellow players that he became lawful good and would never, ever do it again! Well, maybe he was actually lawful evil the rest of the game...).

We had a in-game 6 month period where we were just sitting around in a city (this was to allow another character to do something to enter a PrC). My rogue used this time to start his own criminal organization. Racketeering, prostitution rings, extortion, the works. I rolled it all out for the DM and made a fortune during those 6 months, and acquired lots of underworld contacts. At the end of the campaign, I betrayed the party and when I moved to another city, the DM took over my character and made him the BBEG for the rest of that group's adventures.

World domination is always a fun goal, and if you've got as permissive a DM as I did in that game, you might even be able to achieve it!
 

You could build a character around pumping up Use Magic Device to some insane level.

Alright, that isn't a character concept as such, but you get the idea.



Cheers,
Roger
 

Goose said:
Do you all have any other ideas you could add to my list maybe?
An anatomist. With Education from Eberron (all knowledges are class skills) and Knowledge Devotion from Complete Champion (get attack/damage bonuses based on knowledge checks) and sneak attack, you kill people because you know stuff about them, not because you're strong or (all that) quick.

This doesn't really fulfill typical rogue role, though, unless you handwave it with something like "well, mechanical gadgets are a lot like people... you just need to poke them in the right place".
 

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