the_mighty_agrippa said:
I'm not really interested in a fighting force. I'm more interested in generalities. It would be great to expand the church's role and power without using magic to get it.
Ok, well, most such techniques take
time ... generations, in the real world. In that case, the six months you have before the gate opens doesn't allow for much progress.
the_mighty_agrippa said:
How can I motivate the lay worshippers as a political force?
That depends on what you mean by a political force. In the Birthright rules, for example, Clerics and Druids can use their position to influence the loyalty of the people toward other rulers. Generally, this is done by preaching about how clearly "the king" supports the tenets of the religion. However, to effect a regional influence, you need to have all the lesser priests preaching the same message -- coordination is key.
If you mean "How can I make the lay worshippers into activists", well, that's a very modern concept. First, you would have to (re-)invent Democracy, Republics, some sort of restraint on the power of monarchs (like the Magna Carta), support the rise of a middle class, extend property rights to them, and more.
Of course, depending on how modified this campaign is, some of that may already exist. In the standard FR, the default government style is still some variation on medieval monarchy; politics the jockeying of kingdoms/ earldoms/ churches among each other -- the populace has little active involvement, aside from being loyal to one or another faction.
the_mighty_agrippa said:
How can I expand the church's role in the feudal-based power structure?
By owning land. In a feudal system, nothing counts as much as "who owns the land". Historically, the Catholic church in Europe gained a lot of its influence when believers started leaving their land to it instead of to their children. In some ways, the Catholic Church was the first multi-national corporation, being based in Rome but owning enormous amounts of land in other areas.
Most fantasy games will not see a single religion reach that level of influence, though, because most games work with a polytheistic system, and more than 1 member the pantheon is usually allied (and thus found working in the same lands).
the_mighty_agrippa said:
How can I create an Age of Enlightenment?
You can start by leading by example ... hire or sponsor artists and thinkers to come to your lands and practice their craft. This is not a good return-on-investment type of arrangement; it will be a drain on your resources for a return that will (likely) not be realized for generations.
the_mighty_agrippa said:
How can I launch a cultural crusade (like abolition or something)?
Abolition, and many other cultural crusades, came about over generations. Years, decades, of strident speeches and sometimes violent clashes over the two (or more) sides of the issue gradually build up until one side or the other "wins". Be prepared for it NOT to be you. Sometimes, it requires the coincidental (or Fated ? Divinely Inspired ?) coincidence of other factors to give the message special meaning and "push it over the top".
the_mighty_agrippa said:
How can I grow the church without street corner prostelytizing?
Breed them in a hutch like rabbits ?
Seriously, missionaries are the key to growth. You pretty much can't grow quickly without it. You *could* grow slowly, over generations, by each family passing their beliefs on to their children. However, for any serious growth in the short term, you have to "sell" people on the idea.
the_mighty_agrippa said:
And in the event that I do need to motivate the faithful for an upcoming battle but not for direct combat...
How do I prepare them for the coming of a great evil (probably extraplanar)?
Should I begin training some for medicinal/triage duties?
Not every suggestion needs to work or be viable for this one game. I'm looking for how apply personal charisma & reputation to large groups in a fantasy setting that's not just die & mechanics based.
Well, applying charisma and reputation large groups generally *is* some variety of dice and mechanics mechanism. There is very little alternative.
I would suggest you check out Empire, from AEG; A Magical Medieval Society: Western Europe, from Expeditious Retreat press; and the 3E Birthright rules at Birthright.net. All three offer gaming-related approaches to governing people. For flavor and an understanding of how the different types of influences interact, A Magical Medieval Society is your best bet (especially the Chapters on Manors and On Those Why Pray).