My first story hour...
The Cast
Ariston (air-is-ston), Half-Elven Bard, 5’11, 178lbs, (lvl 11)- Ariston is a typical bard in the sense that he loves a good, stiff drink, entertaining at taverns, and is an awful braggart. However, in many ways he is more of a burglar than a Bard. He has an awful avarice, and can hardly even attempt to deny a chance to acquire wealth. He is an accomplished liar and cheater (something he is quite proud of), a result of being raised by gypsies (Ariston claims to have been found by a traveling troupe of gypsies in a ditch, alongside the road, but we'll never know the truth). He is Chaotic Neutral, but has a soft spot for helping people (awww).
Basylasin(Baz-el-la-seen), 6’4, 165lbs. Human Wizard (8), Fatespinner(4)- Basyl is the party’s requisite spell caster. He is True Neutral, and will often join Ariston in his schemes, so long as he has something to gain. He is highly intelligent and the party refers to him on all manners of things. He is a serious student of magic, but has a true passion for Crafting and he is often seeking a certain element or rare material for his work. Like most mages, he thirsts for power, and from time to time has been known to stray towards a Chaotic or even an evil nature.
Aliimulu (ali-moo-loo), 5’3, 112 lbs. Human Ranger (8), Outlaw of the Crimson Road (3)- Ali is a Chaotic Good bandit whose heart belongs to the wild. Donning a magical set of hides that make her difficult to spot and wielding dual-stilettos (often throwing a javelin before drawing the second), she is very formidable in combat. She frequently spends time with an Owl named Hazel, and often ignores other humanoids in his presence. This is partly because Ali has been a bit perturbed of late as trouble has been brewing in the wilder areas of the world.
Fortinbras (fort-in-bra-s), 6’6, 240 lbs. Human Cleric (10)- Fort is a Cleric who is traveling with the other 3 on assignment. He serves Aviva, Goddess of Joy and Spring. It is she who brings the balmy March breezes, spring flowers, and Deliverer of Sweet Dreams. As are many of Aviva’s followers, Fort is always finds a way to enjoy himself (often through naiveté). She appeared to Fortinbras in one such dream, requesting (she rarely gives orders) that he follow the above group and follow their lead as he would follow Hers. This was quite perturbing to Fort because as much fun as they seem to have together, he is quite dubious about banding and bonding with a group of well-known criminals!
Bearing the title of ‘Protector’ the church has burdened him with the mission to protect those that would bring a ‘permanent and dark winter to our fair land’. Donning heavy armor and a blessed flail, Fortinbras often acts as the party’s tank as he reluctantly accepts Aviva’s will and tries to puzzle out his purpose with this group. So far the quick-to-laugh and easygoing Fort has coped quite well.
*note- Fort joined up with the group at level 9, has been with them about 3 months of game time. The rest of the group has been playing together since level 4.
Also, a Rogue’s Gallery thread is forthcoming soon.
The stage: A custom campaign world.
Kelmar is the largest area of my yet unnamed campaign world (…this gives me an idea: stay tuned for the ‘Name Zevon’s Campaign World’ contest!). It is controlled by the Orthodoxy. The Orthodox church worships Seijam (say-jaam), God of Rightful Law and the four members of His court: Abdelim, Seijam’s aide and least powerful of the group, Aviva, Halimah, sometimes referred to as the Gentle Goddess, and Sameh, the Forgiver. There will be more info on deities (and background in general) as it becomes relevant to the story. Of course, if anyone has any questions, I’ll do my best to answer them.
On the other side of the border lies the Druid Wood. It is a fairly large area that occupies most of the east coast. It is heavily forested (strange I know), and largely lawless. However the Druids live by their own code and look out for their own. So while strangers are neither welcome nor shunned, trouble-makers are quickly dealt with as the forest cares for its Druids as much as the Druids care for it.
The Story So Far:
We join the group after a nearly successful series of raids forced them to drop a significant amount of treasure/gold and (quickly) travel to an area of *Kelmar, where their faces are not recognized as criminal. Hoping to out distance the news of their exploits, Aliimulu has led them south-east to a cliff-side cave on the eastern coast of Kelmar, near the border of the Druid Wood. (I know this is weak given the character’s levels, but we’ve been playing a long time! Any references to previous adventures will be explained either through doctored up dialogue or footnotes.
Phew! *stretches his fingers* That seemed like a lot just to lead into the story, I hope someone actually reads this!....here goes nothing….
Ariston squeezed his long, blonde hair, from top-to-bottom, draining it of water before pulling it back up into his usual pony-tail, showing his Elven heritage.
“Well Ali, you’ve really outdone yourself this time. This is great! The combination of being both cold and wet in the dark….well this just can’t be topped!” Aliimulu watched Ariston paw futilely at his hair for a bit before replying,
“Well, in the morning we can find the nearest town and get you a room in a nice inn where you can recover”.
The bard froze, a bit surprised by Ali’s sudden sympathy and was not surprised when she used his pause to make a crack at his expense.
“After all, I know how important beauty sleep is to a princess such as yerself!”
Ali fell into a fit of giggling at her own joke, and was joined by Fortinbras’ booming laugh. Ariston made a face and rolled his eyes, but he didn’t try to deny his vanity. He was just happy to hear that they would be going to town tomorrow, he was lost in the woods and entirely reliant on Aliimulu (and Ariston would rather not be reliant on anyone).
Aliimulu left in search of dinner and Fort followed her out the door, presumably to collect firewood, leaving Ariston and Basyl alone in the cave. The Bard stretched out on his bedroll and lay staring at the cave’s ceiling, hands behind his head.
“Well, Basyl ye’ fate meddling bastard, what do you make of our current state of affairs?”
Ariston jibed, but he took the Fatespinner’s word seriously, Basyl had proved himself time and time again in the advisory realm.
“Must I remind you Nightingale*?” The wizard replied coyly, “I attempt to alter fate, not predict it. However, if you are asking for my counsel, I think we are in a spot of trouble. We don’t know where we are, we’ve no known allies in this area, an entire regime of militia is after us and we are caught between them and an enchanted forest. It will take no small amount of cunning and luck to carry us out of this one unscathed. On the other hand, we’re richer than we’ve ever been before, this cave is well-hidden and more than adequate as shelter. We could hold-out here for months if need be”.
Ariston winced at the mention of sticking it out in the cave. He’d rather take his chances with the law any day. He was superbly confident in his ability to talk circles around some farm town’s sheriff and if the unthinkable happened and he was jailed, well they hadn’t yet built a cell that could hold him for long. He let out a long sigh,
“I suppose.”
The mage gave him a knowing look, reminiscent of a parent delivering a warning look to their child,
“Don’t you dare think about compromising the group because of your wanton desire to drink yourself senseless and fornicate!”
“Why Basyl, I wouldn’t dream of letting my promiscuity get in the way of the group!” He exclaimed, giving the mage a hurt look, to which Basyl rolled his eyes,
“Now we both know that’s a lie.” Ariston blinked twice,
“Yes.”
****
A few minutes later, Aliimulu’s silhouette appeared at the mouth of the cave, ending the argument as both men looked up eagerly to see if she had brought meat for dinner. They’d been living off of bitter nuts and roots for nearly two solid weeks.
She strolled up to Ariston’s bedroll and tossed the already plucked bodies of a pair of large seabirds down next to him and smirked. She took no small pride in being the ‘bacon-bringer’ as the only female in the group.
“You scouties** haven’t gotten the fire started yet?” She shook her head mockingly,
“I guess I’ve got to do everything for you boys. Sometimes I can’t figure out how you two get along without yer Mama’s.” She unfurled a bundle of bound firewood from her pack and quickly had the birds spitted over a roaring fire.
****One Hour Later****
“I have to hand it to you Ali, I mean, sometimes I just don’t know if I’d even bother to travel without a Ranger around.”
Ariston was stretched out on his bedroll again, strumming his lute in an idle manner over his swollen belly. Listening to the waves crash upon the cliff face below, he decided that the cave wasn’t such a bad place after all, and that he would never again spend more time in the woods than was necessary for a picnic. It’d been some time since he’d had such a large, filling meal.
“You know, with Fort’s massive appetite around, I don’t usually get such a generous portion, we should let him wander off at dinner time more often.” He said wistfully.
“Where is Fort anyhow?” Ali queried, “has he been off praying all this time?”.
“Nope” the bard replied dreamily, “He went to collect firewood, left about the same time you did in fact.”
“The same time I did?!” Ali was livid. “That was nearly four hours ago!” but Ariston was unresponsive, and only continued to strum his lute.
She turned to Basyl and glared at him accusingly, “I was off providing food for the group. Weren’t you on baby-sitting duty?” (baby-sitting is something of a private joke between Ali and Basyl, given the child-like naiveté of Fortinbras, and Ariston’s impulsiveness). The wizard’s flickered in Aliimulu’s direction,
“I was meditating.”
“That’s your excuse?”
“Why would I lie?”
“I didn’t think you were lying…” The ranger half-said, half-growled. She was entirely exasperated at this point. “But now we have to go find him, and its dark out!”
Basyl nodded and rose, gathering his robes about him. Ariston strummed his lute and muttered,
“I’ll just stay here and guard the camp.”
Ali hesitated. She hated letting him off the hook, but he had a point, what if the Cleric returned to camp only to find it empty? Finally his Elven blood made the decision for her, he would be invaluable in finding Basyl, or detecting a threat, in the dark.
“Oh, no you don’t!”
She grabbed him by the pony-tail and jerked him into a standing position. “You’re coming with us, we need your Elvish eyesight, even with the full moon.”
As they emerged from the cave into the night, the Bard rubbed the back of his head and winced, muttering,
“You said you knew how important my beauty sleep is….”
*Once upon a time at a tavern, a group of local girls became smitten with Ariston as he played. Drunk as they were, one of them proclaimed Ariston to be ‘sweet as a nightingale.” Prompting several weeks of mockery at his expense. It has not yet been forgotten.
** Scouties are the Kelmarn version of Boy Scouts.
This post is to serve as an introduction to the characters (with the slight exception of Basyl). The adventure portion of the story will be get rolling with the next post).
I love feeback!
If anything can be done to make this story-hour more readable, let me know. A Rogue's gallery is on its way...
zevon
The Cast
Ariston (air-is-ston), Half-Elven Bard, 5’11, 178lbs, (lvl 11)- Ariston is a typical bard in the sense that he loves a good, stiff drink, entertaining at taverns, and is an awful braggart. However, in many ways he is more of a burglar than a Bard. He has an awful avarice, and can hardly even attempt to deny a chance to acquire wealth. He is an accomplished liar and cheater (something he is quite proud of), a result of being raised by gypsies (Ariston claims to have been found by a traveling troupe of gypsies in a ditch, alongside the road, but we'll never know the truth). He is Chaotic Neutral, but has a soft spot for helping people (awww).
Basylasin(Baz-el-la-seen), 6’4, 165lbs. Human Wizard (8), Fatespinner(4)- Basyl is the party’s requisite spell caster. He is True Neutral, and will often join Ariston in his schemes, so long as he has something to gain. He is highly intelligent and the party refers to him on all manners of things. He is a serious student of magic, but has a true passion for Crafting and he is often seeking a certain element or rare material for his work. Like most mages, he thirsts for power, and from time to time has been known to stray towards a Chaotic or even an evil nature.
Aliimulu (ali-moo-loo), 5’3, 112 lbs. Human Ranger (8), Outlaw of the Crimson Road (3)- Ali is a Chaotic Good bandit whose heart belongs to the wild. Donning a magical set of hides that make her difficult to spot and wielding dual-stilettos (often throwing a javelin before drawing the second), she is very formidable in combat. She frequently spends time with an Owl named Hazel, and often ignores other humanoids in his presence. This is partly because Ali has been a bit perturbed of late as trouble has been brewing in the wilder areas of the world.
Fortinbras (fort-in-bra-s), 6’6, 240 lbs. Human Cleric (10)- Fort is a Cleric who is traveling with the other 3 on assignment. He serves Aviva, Goddess of Joy and Spring. It is she who brings the balmy March breezes, spring flowers, and Deliverer of Sweet Dreams. As are many of Aviva’s followers, Fort is always finds a way to enjoy himself (often through naiveté). She appeared to Fortinbras in one such dream, requesting (she rarely gives orders) that he follow the above group and follow their lead as he would follow Hers. This was quite perturbing to Fort because as much fun as they seem to have together, he is quite dubious about banding and bonding with a group of well-known criminals!
Bearing the title of ‘Protector’ the church has burdened him with the mission to protect those that would bring a ‘permanent and dark winter to our fair land’. Donning heavy armor and a blessed flail, Fortinbras often acts as the party’s tank as he reluctantly accepts Aviva’s will and tries to puzzle out his purpose with this group. So far the quick-to-laugh and easygoing Fort has coped quite well.
*note- Fort joined up with the group at level 9, has been with them about 3 months of game time. The rest of the group has been playing together since level 4.
Also, a Rogue’s Gallery thread is forthcoming soon.
The stage: A custom campaign world.
Kelmar is the largest area of my yet unnamed campaign world (…this gives me an idea: stay tuned for the ‘Name Zevon’s Campaign World’ contest!). It is controlled by the Orthodoxy. The Orthodox church worships Seijam (say-jaam), God of Rightful Law and the four members of His court: Abdelim, Seijam’s aide and least powerful of the group, Aviva, Halimah, sometimes referred to as the Gentle Goddess, and Sameh, the Forgiver. There will be more info on deities (and background in general) as it becomes relevant to the story. Of course, if anyone has any questions, I’ll do my best to answer them.
On the other side of the border lies the Druid Wood. It is a fairly large area that occupies most of the east coast. It is heavily forested (strange I know), and largely lawless. However the Druids live by their own code and look out for their own. So while strangers are neither welcome nor shunned, trouble-makers are quickly dealt with as the forest cares for its Druids as much as the Druids care for it.
The Story So Far:
We join the group after a nearly successful series of raids forced them to drop a significant amount of treasure/gold and (quickly) travel to an area of *Kelmar, where their faces are not recognized as criminal. Hoping to out distance the news of their exploits, Aliimulu has led them south-east to a cliff-side cave on the eastern coast of Kelmar, near the border of the Druid Wood. (I know this is weak given the character’s levels, but we’ve been playing a long time! Any references to previous adventures will be explained either through doctored up dialogue or footnotes.
Phew! *stretches his fingers* That seemed like a lot just to lead into the story, I hope someone actually reads this!....here goes nothing….
Ariston squeezed his long, blonde hair, from top-to-bottom, draining it of water before pulling it back up into his usual pony-tail, showing his Elven heritage.
“Well Ali, you’ve really outdone yourself this time. This is great! The combination of being both cold and wet in the dark….well this just can’t be topped!” Aliimulu watched Ariston paw futilely at his hair for a bit before replying,
“Well, in the morning we can find the nearest town and get you a room in a nice inn where you can recover”.
The bard froze, a bit surprised by Ali’s sudden sympathy and was not surprised when she used his pause to make a crack at his expense.
“After all, I know how important beauty sleep is to a princess such as yerself!”
Ali fell into a fit of giggling at her own joke, and was joined by Fortinbras’ booming laugh. Ariston made a face and rolled his eyes, but he didn’t try to deny his vanity. He was just happy to hear that they would be going to town tomorrow, he was lost in the woods and entirely reliant on Aliimulu (and Ariston would rather not be reliant on anyone).
Aliimulu left in search of dinner and Fort followed her out the door, presumably to collect firewood, leaving Ariston and Basyl alone in the cave. The Bard stretched out on his bedroll and lay staring at the cave’s ceiling, hands behind his head.
“Well, Basyl ye’ fate meddling bastard, what do you make of our current state of affairs?”
Ariston jibed, but he took the Fatespinner’s word seriously, Basyl had proved himself time and time again in the advisory realm.
“Must I remind you Nightingale*?” The wizard replied coyly, “I attempt to alter fate, not predict it. However, if you are asking for my counsel, I think we are in a spot of trouble. We don’t know where we are, we’ve no known allies in this area, an entire regime of militia is after us and we are caught between them and an enchanted forest. It will take no small amount of cunning and luck to carry us out of this one unscathed. On the other hand, we’re richer than we’ve ever been before, this cave is well-hidden and more than adequate as shelter. We could hold-out here for months if need be”.
Ariston winced at the mention of sticking it out in the cave. He’d rather take his chances with the law any day. He was superbly confident in his ability to talk circles around some farm town’s sheriff and if the unthinkable happened and he was jailed, well they hadn’t yet built a cell that could hold him for long. He let out a long sigh,
“I suppose.”
The mage gave him a knowing look, reminiscent of a parent delivering a warning look to their child,
“Don’t you dare think about compromising the group because of your wanton desire to drink yourself senseless and fornicate!”
“Why Basyl, I wouldn’t dream of letting my promiscuity get in the way of the group!” He exclaimed, giving the mage a hurt look, to which Basyl rolled his eyes,
“Now we both know that’s a lie.” Ariston blinked twice,
“Yes.”
****
A few minutes later, Aliimulu’s silhouette appeared at the mouth of the cave, ending the argument as both men looked up eagerly to see if she had brought meat for dinner. They’d been living off of bitter nuts and roots for nearly two solid weeks.
She strolled up to Ariston’s bedroll and tossed the already plucked bodies of a pair of large seabirds down next to him and smirked. She took no small pride in being the ‘bacon-bringer’ as the only female in the group.
“You scouties** haven’t gotten the fire started yet?” She shook her head mockingly,
“I guess I’ve got to do everything for you boys. Sometimes I can’t figure out how you two get along without yer Mama’s.” She unfurled a bundle of bound firewood from her pack and quickly had the birds spitted over a roaring fire.
****One Hour Later****
“I have to hand it to you Ali, I mean, sometimes I just don’t know if I’d even bother to travel without a Ranger around.”
Ariston was stretched out on his bedroll again, strumming his lute in an idle manner over his swollen belly. Listening to the waves crash upon the cliff face below, he decided that the cave wasn’t such a bad place after all, and that he would never again spend more time in the woods than was necessary for a picnic. It’d been some time since he’d had such a large, filling meal.
“You know, with Fort’s massive appetite around, I don’t usually get such a generous portion, we should let him wander off at dinner time more often.” He said wistfully.
“Where is Fort anyhow?” Ali queried, “has he been off praying all this time?”.
“Nope” the bard replied dreamily, “He went to collect firewood, left about the same time you did in fact.”
“The same time I did?!” Ali was livid. “That was nearly four hours ago!” but Ariston was unresponsive, and only continued to strum his lute.
She turned to Basyl and glared at him accusingly, “I was off providing food for the group. Weren’t you on baby-sitting duty?” (baby-sitting is something of a private joke between Ali and Basyl, given the child-like naiveté of Fortinbras, and Ariston’s impulsiveness). The wizard’s flickered in Aliimulu’s direction,
“I was meditating.”
“That’s your excuse?”
“Why would I lie?”
“I didn’t think you were lying…” The ranger half-said, half-growled. She was entirely exasperated at this point. “But now we have to go find him, and its dark out!”
Basyl nodded and rose, gathering his robes about him. Ariston strummed his lute and muttered,
“I’ll just stay here and guard the camp.”
Ali hesitated. She hated letting him off the hook, but he had a point, what if the Cleric returned to camp only to find it empty? Finally his Elven blood made the decision for her, he would be invaluable in finding Basyl, or detecting a threat, in the dark.
“Oh, no you don’t!”
She grabbed him by the pony-tail and jerked him into a standing position. “You’re coming with us, we need your Elvish eyesight, even with the full moon.”
As they emerged from the cave into the night, the Bard rubbed the back of his head and winced, muttering,
“You said you knew how important my beauty sleep is….”
*Once upon a time at a tavern, a group of local girls became smitten with Ariston as he played. Drunk as they were, one of them proclaimed Ariston to be ‘sweet as a nightingale.” Prompting several weeks of mockery at his expense. It has not yet been forgotten.
** Scouties are the Kelmarn version of Boy Scouts.
This post is to serve as an introduction to the characters (with the slight exception of Basyl). The adventure portion of the story will be get rolling with the next post).
I love feeback!
If anything can be done to make this story-hour more readable, let me know. A Rogue's gallery is on its way...
zevon
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