dog45
First Post
Welcome to the city of Port-A-Lucine, or simply Lucine as the locals call it. If you're here looking for tales of adventure and daring, you've come to the right place. For those of you unitiated with the fine city of Lucine, browse through the selections in the Geography section. For more information on the key figures and groups that live in and control the city, go to Organizations. Our most prized items here are the collections of journals of many an adventurer, such as yourself. What draws people to this coastal city remains a mystery, but the trials and tribulations they go through never cease to amaze me. Relax and have a cup of coffee while you're here, because you might find yourself staying for a while.
Master Librarian, Strauss De'Alhous
The Setup: PbP game in the Dementlieu domain of Ravenloft
The Deal: 3 characters of 8th level
The Payoff: Intrigue/Adventure and the battle for your soul
---------------------------
- There will be 3 characters in this game, each of a different Archetype.
- I have created organizations within the city for each character to be affliated with. More than one character may choose a single organization, but only one per character.
- Sources allowed: PHB, DMG, Ravenloft Campaign Setting, Ravenloft Players Handbook, Champions of Darkness, Heroes of Light, Van Richtens Arsenal Vol I. Material from other WoTC sources will probably be allowed upon review - I simply want to limit the initial crazyness.
- Races allowed: Human
- Alignment: any
- Stats: 32 pt buy
- Gold: 27,000 (no more than 1/2 on single item)
- XP: 32,000
[sblock=Archetypes]
The Thief: Not all feel that society has a place for them. Working all day, and retiring when you're dead doesn't appeal or make sense to them. Instead, they often feel that society owes them, and will work toward that end of getting what they believe is deserved. Not always following the law, and definately following their own whims, thieves fill the place in society of chaos, providing the much needed reminder that life is suffering, only broken up by brief moments of hapiness.
The Noble: There is a common rule among the rich and elite called the Golden Rule; those that have the gold make the rules. Certainly in todays modern cities you can find this being applied everyday, but no place is it more common than in the houses and businesses of the nobles. Born into wealth and bred to be regal, those fortunate enough to taste of lifes finest will do anything within their power to make sure that is where they'll stay.
The Righteous: Where would man be without his gods? Some say in ruin, others say in paradise, while others still have no opinion at all. For the ones who cannot envision a world without their god, these are often called to become messengers, bearers of their dietys light, or in some cases, darkness. What drives these people to dedicate their whole lives to something beyond themselves?
[/sblock]
[sblock=Organizations]
The Cardnial is Gerald LeBlanc, a humble man of the cloth that has been serving Ezra since he was a young boy. Now well into his 70's, LeBlanc has let nearly all of his duties be handled by his slightly younger and ambitious Arch-Bishop, Francis Roellier, who is in his mid 50's. The Arch-Bishop has been consolidating his powers behind Cardinal LeBlanc's back for years, making alliances with numerous guilds and organizations in the city; some well-known and respected, and others only whispered about.
The local chapter in Lucine has been slow to gain acceptance because of the already established Church of Ezra. Some wonder why the Morninglord's clerics came here in the first place, although no one is openly hostile to the small parish or its priest, Michael O'Hare.
Recently there have been arrests made of some of the guild's high profile jewel thieves, caught in the act. At each arrest, the Guards seemed to be right there when the thief tried to get away, even when no alarms had been tripped.
Not all believe the Society to merely be a charity-orientated gentlemans club. Some rumors are passed along that the initiation rites into the Society are steeped in occult practices and others offer that the whole Society is a front for open demonic worship. Such ideas are usually only told by those who have drunk too much, and are not paid any heed.
[/sblock]
Other Notes:
This is a game of gothic horror, with plenty of social intrigue and moral ambiguities. There will be fights but its neither simply hack nor slash. Alignment in Ravenloft is sketchy. People define themselves by their actions, not an aura. The Power Check and Curse rules are in full effect. You may start your character with a single failed power check.
edit: Each character needs a chosen Path of Corruption. Create your own using the examples or select one of the 3 provided. You may end up never rolling/failing a powers check, but the potential is there. Look at it is your characters Dark Side, if that helps. I will provide some custom Paths later that you may choose from as well.
edit2: A note on Archetypes. Just because you're playing the Thief doesn't mean you have to have levels in Rogue. The archetypes provide a limited definition to your characters personality. The Righteous character could be a straight Fighter that is wholly dedicated to Ezra, for example.
The game will start a week before All Hollows Eve and the city is preparing a large celebration that will include a festival, Governors dinner, and a midnight parade. Previous years celebrations have been marked by violence and fires on Devils Night and the city is taking extra precautions to prevent that this year.
Post character submissions in this thread. I will review them onMonday the 27th and select 3 for the game. I'm going to keep recruitment open till next monday the 4th of december.
Best Regards,
Master Librarian, Strauss De'Alhous
note found next to a tray of coffee on the front desk
The Setup: PbP game in the Dementlieu domain of Ravenloft
The Deal: 3 characters of 8th level
The Payoff: Intrigue/Adventure and the battle for your soul
---------------------------
- There will be 3 characters in this game, each of a different Archetype.
- I have created organizations within the city for each character to be affliated with. More than one character may choose a single organization, but only one per character.
- Sources allowed: PHB, DMG, Ravenloft Campaign Setting, Ravenloft Players Handbook, Champions of Darkness, Heroes of Light, Van Richtens Arsenal Vol I. Material from other WoTC sources will probably be allowed upon review - I simply want to limit the initial crazyness.
- Races allowed: Human
- Alignment: any
- Stats: 32 pt buy
- Gold: 27,000 (no more than 1/2 on single item)
- XP: 32,000
[sblock=Archetypes]
The Thief: Not all feel that society has a place for them. Working all day, and retiring when you're dead doesn't appeal or make sense to them. Instead, they often feel that society owes them, and will work toward that end of getting what they believe is deserved. Not always following the law, and definately following their own whims, thieves fill the place in society of chaos, providing the much needed reminder that life is suffering, only broken up by brief moments of hapiness.
The Noble: There is a common rule among the rich and elite called the Golden Rule; those that have the gold make the rules. Certainly in todays modern cities you can find this being applied everyday, but no place is it more common than in the houses and businesses of the nobles. Born into wealth and bred to be regal, those fortunate enough to taste of lifes finest will do anything within their power to make sure that is where they'll stay.
The Righteous: Where would man be without his gods? Some say in ruin, others say in paradise, while others still have no opinion at all. For the ones who cannot envision a world without their god, these are often called to become messengers, bearers of their dietys light, or in some cases, darkness. What drives these people to dedicate their whole lives to something beyond themselves?
[/sblock]
[sblock=Organizations]
Organizations
Each organization has it's own problems and hidden agendas. Select one for your character to be affiliated with. Exactly how you are affiliated with them is for you to decide. Be wise in this decision, for it will shape your game more so than any other choice. Also, keep in mind that while you may be allies with your own group, others may hate you for no other reason than that. Choose your friends carefully, for it often doesn't take much for them to become enemies. Church of Ezra
The majority of the population follows the teachings of the goddess Ezra. There are more than one interpretation of their deity's message, however. This church in Lucine is the main branch for all of Dementlieu, and here she is a merciful goddess who left the company of her heartless brothers and sisters to help the mortal man realize his true nature. What man's true nature and divinity is remains openly debated, in the coffee houses as well as the chapel. The Cardnial is Gerald LeBlanc, a humble man of the cloth that has been serving Ezra since he was a young boy. Now well into his 70's, LeBlanc has let nearly all of his duties be handled by his slightly younger and ambitious Arch-Bishop, Francis Roellier, who is in his mid 50's. The Arch-Bishop has been consolidating his powers behind Cardinal LeBlanc's back for years, making alliances with numerous guilds and organizations in the city; some well-known and respected, and others only whispered about.
Cult of the Morninglord
The Morninglord promises the coming dawn with an optimistic message of hope and kindness. Appearing in the past as a humanoid form that shines brightly, the Morninglord has protected the helpless from the horrors of the night. Although the faith of the Morninglord started far to the southeast of Dementlieu, it's teachings and clerics have been welcomed in nearly all the cities the cult has spread to. The reason for this surprising acceptance may be more than just holy writ. It is said that the true followes of the Morninglord take their gods appearances literally, and spend the nights hunting the horrors as he did. This rumor hasn't been confirmed, but that cult seems to recruit new converts wherever it goes, seemingly without advertising. The local chapter in Lucine has been slow to gain acceptance because of the already established Church of Ezra. Some wonder why the Morninglord's clerics came here in the first place, although no one is openly hostile to the small parish or its priest, Michael O'Hare.
Emerald Eye
This thieves guild has a well-known reputation for its thefts, both grand and simple. Although the guild controls nearly all aspects of crime in the city, it is best known for it's daring jewel heists. The trademark of the jewel thieves within the Emerald Eye is a emerald stone, cut to resemble a cats eye. Recently there have been arrests made of some of the guild's high profile jewel thieves, caught in the act. At each arrest, the Guards seemed to be right there when the thief tried to get away, even when no alarms had been tripped.
By the Moons Light
A band of local young nobles have formed themselves into a troupe of performers, and go by this name. Too bored from not having to work and too rich to know any better, this group of young adults mainly lounge around their favored tavern reading each other their own poetry. There seems to be a undertone of fascination with death that pervades all the writings that they share. Their group is loosely centered around a young man who goes by the name of Lucent Ardonis. Society for the Advancement of Mankind
Not much is publicly known about this group, other than what they release about themselves. The Society has a house that they use as a meeting place to gather and discuss philosophical matters. Membership is open to most noble gentlemen, and members can be found in nearly all upper level positions of government, medicine, and trade. The Society occasionally sponsors days of volunteer work at the soup kitchens and they also work with the homeless shelters, most often providing substanstial financial support. Not all believe the Society to merely be a charity-orientated gentlemans club. Some rumors are passed along that the initiation rites into the Society are steeped in occult practices and others offer that the whole Society is a front for open demonic worship. Such ideas are usually only told by those who have drunk too much, and are not paid any heed.
Guards of the Watch
The city guard is organized under the firm hand of Chief Magistrate Harry Allen Fairweather, III. As a port city, the Guard is kept busy dealing with smuggling and all the usual petty crime of a large city. Citizens of Lucine know better then to travel alone at night, even though the Guard is out patrolling. The city's courtroom falls under the jurisdiction of the Guards of the Watch, so the Chief Magistrate is often indirectly the judge, jury and executioner. A cold man who gives no mercy to his criminals, the Chief Magistrate's sole failure has been to break the Emerald Eyes circle of crime. Recently, the Guard have managed to capture some of the thieves guild jewel thieves in the act, but neither the Chief Magistrate nor the Captain of the Guard will say how they caught them.Sir Richard's Knights
While the Guard is busy policing the city, the nobles often rely on their own protection forces. The largest of these such firms is Sir Richard's Knights. Richard isn't really a knight, and neither are his swords, but they are the best protection a noble family can buy. Sir Richard is a shrewd business man who trains his bodyguards to be deadly, effecient, and cold-blooded. Each contract agreement with a family specifically states what type of protection service is offered, and the terms and conditions cannot be changed without a totally new contract. It has happened where some of Sir Richard's Knights stood by and watched their charges get attacked or simply walked away because the client couldnt pay or the type of protection needed wasn't in the contract. [/sblock]
Other Notes:
This is a game of gothic horror, with plenty of social intrigue and moral ambiguities. There will be fights but its neither simply hack nor slash. Alignment in Ravenloft is sketchy. People define themselves by their actions, not an aura. The Power Check and Curse rules are in full effect. You may start your character with a single failed power check.
edit: Each character needs a chosen Path of Corruption. Create your own using the examples or select one of the 3 provided. You may end up never rolling/failing a powers check, but the potential is there. Look at it is your characters Dark Side, if that helps. I will provide some custom Paths later that you may choose from as well.
edit2: A note on Archetypes. Just because you're playing the Thief doesn't mean you have to have levels in Rogue. The archetypes provide a limited definition to your characters personality. The Righteous character could be a straight Fighter that is wholly dedicated to Ezra, for example.
The game will start a week before All Hollows Eve and the city is preparing a large celebration that will include a festival, Governors dinner, and a midnight parade. Previous years celebrations have been marked by violence and fires on Devils Night and the city is taking extra precautions to prevent that this year.
Post character submissions in this thread. I will review them on
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