Off to War - canceled

... ...well, this is a slap across the face, when I made him I thought Beguilers were Int based and now this says their Cha based. his spells have just dropped from +4 to +2... his hit dice, according to this, is d4 and not d6, so he should only have 5 or 6 hp.He only knows 3 level 1 spells, at level 3... and his skills pe level from class has dropped from 8 to 6.
-_-


It also says he would not have light armor casting, is that page fully accurate? O_o;

That wiki page is about as wrong as it can be. :p

It has the correct spells (on a different page), but the actual class details are quite wrong. You've got d6 HD, light armor casting, trapfinding, INT-based casting, etc. And you know all spells on your (limited) list.

Let this be another reason why anyone should never play a class if they don't have access to its book. :erm: Causes too many problems with knowing what you can and cannot do.
 

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yesh, and a natural one for my hp roll... damn... so yesh, i'll work on a real post when I get back, barbeque and all :3

Addon: took 1 hour and 40 minutes just to drive back to the hotel :s
oh yesh, he is getting Ventriloquism; he needs to talk through walls! :D
 
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Errr...methinks the rest of the village mob may be pissed at you for the colour spray...or any of them that pass their Will save. Alden isn't there, but I daresay there are more than however many you can get in a 15' cone. Well, Alexander never does anything by halves I guess. :)
 

and he is rather argent and over confident; what can mere pesents do to with stand his magic any ways? Also, if just a few are left, able to do any thing, they can have a time out nap! :D
 


As much as I love playing a character of loose morals that isn't tied to some rigid concept of "society", taking on an entire town at level 2/3 is not a particularly smart move... Still, it's been fun, eh? :)
 

numbers don't really matter at this point Alex is forcing them to take Will saves and I'm mostly sure most have a will save of +0 will saves; about one quarter of them will make a will save Vs Alex and he will just keep on knocking them out of combat until either their all knocked out, he gets away, or they wise up and leave him be. And while he might not be able to take on the entire town at once, but then again that would only happen if he gave them warning, now every one has to run to an armory(or all the way home), arm themselves, confront Alex and charge him; the armory bottle necks their ability to rapidly respond while having to go home prevents them from rapidly forming into a militia.
Meanwhile Alex can take a trickaling of fodder for another 5 rounds without having to hurt anyone :3
 
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Wizards are good when they have the drop on someone. Now that they are fully aware of what you can do, I would expect the town guard to show up any second. And without any way to run/turn invisible/fly, your gonna have a fun fight.
 

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