Off to War - canceled

Even more so when said wizard gets a stat bonus when he gets the drop on the angry mod :X

That said, light horse + obscuring mist. :D

Also, Alexander is apparently very fast on his feet, er, butt :3

Addon: Axel it's 20 to fast mount, and it's a move action if you don't.
this said, if you fail at a fast mount, it's still just a move action; so it's always worth trying to fast mount ;3
 
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I knew the fast mount DC was 20. I was more interested in the DC (and time requirements) to actually saddle a horse. You see, horses don't wear their riding gear when they're in a stable...and that gear is pretty heavy and difficult to setup properly if you don't know what you're doing.

The alternative is to ride bareback (and Tio's going to rock at that with a -4 ACP...), which has a reasonably tough DC.

I have the germs of a Plan B forming in my head. Will wait and see how we deal with the 4 goons first, because they need to be sidelined/killed before Plan B will work anyway.
 

I just ran a search and found nothing about how long it takes to saddle a horse... I'm not totally surprised, seeing as they really couldn't fit rules for everything into the Core book. :p

But I have watched my family members get horses ready for riding and it's a lengthy process, if you're trying to actually do it right. :erm:

BTW, Axel, Ride in 3.5 doesn't have an ACP. For some reason, PF decided to add that. Riding bareback does still carry its little -5 penalty, though...
 


@FtF
it would still need two creatures to don; the PC, in this case, is the seconded creature and the horse is the one needing assistance. So everything is statuesque there (I don't think their is any thing in the rules preventing a horse from donning light armor, other then the common sense of players and DM/GM and it being of too low of Intellect)

@Axel
Also, I (Alex for that matter) would think Alen would act sneaky; why do the frontal assault/confrontation? he could instead act like he is chasing Alexander, the crazed wizard who has just gone rogue that he has been traveling with in case of this very possibility, until he needs to act one way or the other, possibly avoiding conflict and slipping away, or giving himself a advantage later by flanking them when they move into melee with Alex. Also, neither of you two have a horse, you're assuming two are handy. meanwhile the town is panicked about a crazed wizard* and his Gnoll servant and likely overeager for skilled help, and even if they don't fall for the ruse the frontal option is still open ^_^;

[*could even have a lot of fun with this, this is a case were Alden can paint Alexander however he wants without lasting repercussions; Alex has given him a lot of room to work if he works outside of the box, but almost none if Alden works from within it like a fighter or barbarian who can do the whole "Hulk SMASH!" thing and just power through a mob instead of slipping through it.]

But that is just my two cents :3
 

Zerith, you've almost got my Plan B outlined already. I have no intention of having Alden run away at present, unless everything falls to pieces... Declaring martial law in the town to search for two mad wizards? Yeah, maybe. How many single digits in a row can I get with Bluff checks on a d20 anyway? Must be due a natural 20 sooner or later. :)

Besides which, if I read the initiative scores correctly Alden will be able to murder one of the guards (presuming I can hit it...) because it'll be flat-footed before it takes a turn. That can be the punishment for not standing aside, and would hopefully lead to an increase in intimidate/bluff checks for taking command of the remaining three. See, I'm not just a pretty face. ;)
 

All four have to make a 15DC Will save or fall asleep before Alden dos any thing; he might not have to do a thing to them :3

Also, the Half-elf is not yet a reneged as far as the town knows, he is only missing ;3

Finally, Alexander is fallowing the Gnoll, mounted or not he can be fallowed on foot (this said, he might rid around the Gnoll and just stay in sight of it to avoid those trying to engage him) until he can get a good idea on were the rest of the Gnolls, and their 'knife ears' is; at that point he will leave any one dismounted in his dust, that said, the Gnoll could still be fallowed. A mount is not per say needed :3
 

Well, you do your thing with Alexander and I'll do mine with Alden. Have a reasonable plan worked out now. One of the best things about PbP is it gives you time to think!
 


oh? I thought he was already sleeping them, oh well, time to get to work on my next post then, Alexander is going to have fun her me thinks :3
 

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