Off to War - canceled

Sorry HM (and the rest). Between a sudden fieldwork posting, my laptop dieing (though it is/was 8 years old, so not before time), and the company firewall (which includes company laptops these days...) excluding enworld I have been unable to put together my PC in time.

He did exist, but is now lost forever with my poor old machine. I will see what I can do by the end of the coming weekend. Very brief synopsis:

Rodric, Human Cleric of Tor (level 3).

A member of a mercenary group since an adolescent he has recently lost all but 2-3 of his colleagues in an ambush. Tor being the god of war and destruction, most mercenary groups have at least 1 or 2 priests to see to battlefield medic duties, spiritual leadership etc.

Not knowing what else to do, he leads the survivors to Bear's Camp.
 

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Will be putting both your characters in soon. They both will be with Martomum as he enters the manor.

He has scouted out both of you and asked that you accompany him to meet some friends of his.

Martomum knows the group has a particular lack of both of your abilities so he wants to help.

I will probably do all this tomorrow night, was waiting on a post from ML.
Long as you have descriptions and personalities we should be good.

HM
 
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Understood. Here's what I've pieced together in about half an hour. Very sorry for sketchy detail...


Rodric

[sblock=Game Info]
Race: Human
Class: Cleric
Level: 3
Alignment: Lawful Neutral
Languages: Common
Deity: Tor
[/sblock]
[sblock=Abilities]
STR: 15 +2
DEX: 10 +0
CON: 12 +1
INT: 10 +0
WIS: 16 +3
CHA: 14 +2
[/sblock]
[sblock=Combat]
HP: TBD
AC: 16
AC Touch: 10 = 10 + 0 (DEX)
AC Flatfooted: 16 = 10 + 4 (armor) + 2 (shield)
INIT: +0 = +0 (DEX)
BAB: +2 = +2 (Cleric)
Fort: +4 = +3 (base) + 1 (CON)
Reflex: +1 = +1 (base) + 0 (DEX)
Will: +6 = +3 (base) + 3 (WIS)
Speed: 30'
Damage Reduction: none
Spell Resistance: none

[/sblock]
[sblock=Weapon Stats]
Long Sword(melee): +5 = +2 (BAB) + 2 (STR) + 1 (FEAT)/DMG:1d8+2(P),CRIT:19-20x2
Dagger(melee): +4 = +2 (BAB) + 2 (STR)/DMG:1d4+2(PorS),CRIT:19-20x2
Dagger(range): +2 = +2 (BAB) + 0 (DEX)/DMG:1d4+2(PorS),CRIT:19-20x2,RANGE: 10'


Destruction Domain: Smite, 1/day. Gain +4 to hit, + cleric level in damage with a single melee attack. Declare before use.
[/sblock]
[sblock=Racial Traits]
Size - Meduim
Speed - 30'
1 extra feat at first LvL
+4 skill points at first LvL, +1 skill point every LvL after first
Bonus Languages: Any
Favored Class: Any
[/sblock]
[sblock=Class Features]
Divine Spellcasting - Spontaneous Cure Spells (No Chaotic spells)
Domains (War, Destruction)
Turn Undead 5 times/day
Moderate Lawful Aura
[/sblock]
[sblock=Feats & Tricks]
Prof. with all simple weapons
Armor Prof. - Heavy, all shields except tower shields
Martial Weapon Proficiency - Longsword (War domain)
Weapon Focus - Longsword (War domain)
Power Attack (LvL1)
Extend Spell (human)
Alertness (houserule)
Divine Metamagic - Extend Spell (LvL3)


[/sblock]

[sblock=Skills]

TBD!!!!!!
Skill Ranks: 28 = [4 (class) + 0 (INT)] x 4 (LvL1) + 4 (human) + 8 (level 2,3)
Max Ranks: 7/3 ACP: -4

Code:
[U]Total   Skill            Ability  Rank Misc Misc  ACP  Stat[/U]
+?  =   Appraise            +0    +?    +0   +0   --    INT
+?  =   Balance             +0    +?    +0   +0   +0    DEX      
+?  =   Bluff               +2    +?    +0   +0   --    CHA
+?  =   Climb               +2    +?    +0   +0   +0    STR
+?  = ()Concentration       +1    +?    +0   +0   --    CON
+?  = ()Craft:              +0    +?    +0   +0   --    INT
+?  =   Decipher Script^    +0    +?    +0   +0   --    INT
+?  = ()Diplomacy           +2    +?    +4   +0   --    CHA
+?  =   Disable Device^     +0    +?    +0   +0   --    DEX
+? =   Disguise            +2    +?    +2   +0   --    CHA
+?  =   Escape Artist       +0    +?    +0   +0   +0    DEX
+? =   Forgery             +0    +?    +2   +0   --    INT
+?  =   Gather Information  +2    +?    +0   +0   --    CHA
+?  =   Handle Animal^      +2    +?    +0   +0   --    CHA
+?  = ()Heal                +3    +?    +0   +0   --    WIS
+?  =   Hide                +0    +?    +0   +0   +0    DEX
+?  =   Intimidate          +2    +?    +2  +0   --    CHA
+?  =   Jump                +2    +?    +0   +0   +0    STR
+?  = ()Knowledge:Arcana^   +0    +?    +0   +0   --    INT
+?  =   Knowledge:Arch&Engn^+0    +?    +0   +0   --    INT
+?  =   Knowledge:Dungeons^ +0    +?    +0   +0   --    INT
+?  =   Knowledge:Geography^+0    +?    +0   +0   --    INT
+?  = ()Knowledge:History^  +0    +?    +0   +0   --    INT
+?  =   Knowledge:Local^    +0    +?    +0   +0   --    INT
+?  =   Knowledge:Nature^   +0    +?    +0   +0   --    INT
+?  =   Knowledge:Nobility^ +0    +?    +0   +0   --    INT
+?  = ()Knowledge:Religion^ +0    +?    +0   +0   --    INT
+?  = ()Knowledge:Planes^   +0    +?    +0   +0   --    INT
+?  =   Listen              +0    +?    +0   +0   --    INT
+?  =   Move Silently       +0    +?    +0   +0   --    DEX
+?  =   Open Locks^         +0    +?    +0   +0   --    DEX
+?  =   Perform             +3    +?    +0   +0   --    CHA
+?  = ()Profession^         +3    +?    +0   +0   --    WIS
+?  =   Ride                +0    +?    +0   +0   --    DEX
+?  =   Sense Motive        +3    +?    +0   +0   --    WIS
+?  =   Sleight of Hand^    +0    +?    +2   +0   +0    DEX
n/a =   Speak Language^     n/a   +0    n/a  n/a  n/a   n/a
+?  = ()Spellcraft^         +0    +?    +0   +0   --    INT
+?  =   Spot                +3    +?    +0   +0   --    WIS
+?  =   Survival            +3    +?    +0   +0   --    WIS
+?  =   Swim                +2    +?    +0   +0   +0*   STR
+?  =   Tumble^             +0    +?    +0   +0   +0    DEX
+?  =   Use Magic Device^   +3    +?    +0   +0   --    CHA
+?  =   Use Rope            +0    +?    +0   +0   --    DEX
() = class skill
^ = trained only
* = double ACP
[/sblock]

[sblock=Equipment]
Code:
[U]Item(location)                  Cost   Weight[/U]
Traveler's Outfit(worn)         free     0lb
Scale Mail(worn)            50gp    30lb
Heavy wooden shield (worn, on back)  7 gp  10lb
Long sword                     10gp     2lb 
(worn in scabbard on belt)
Dagger(worn in scabbard on belt)        2gp     1lb
Backpack   			 2gp     2lb
Water skin(in backpack)          1gp     4lb
Bedroll(in backpack)             1sp     5lb
FlintandSteel(in backpack)       1gp     ---
12 days rations                   1.2gp     12lb
Whetstone

Treasure: 29gp, 9sp, 0cp Gems:

Total weight carried: 23 (light)

Carrying Capacity:
Light: 00-66lbs
Medium: 67-133lbs
Heavy: 134-200lbs
Lift Over Head: 200lbs
Lift Off Ground: 400lbs
Push/Drag: 1000lbs
[/sblock]

[sblock=Personal Details]
Size: Medium
Gender: Male
Age: 23
Height: 5'11"
Weight: 183 lbs
Hair Colour: Black
Eye Colour: Brown
Skin Colour: Tanned and weatherbeaten

Appearance: Solid looking, shaved head, mustache with no beard. Always carries his head high and shoulders back. Tattoos of various places visited (whether invited or otherwise) across both arms - working on a full sleeve.

Missing little finger on his left hand. Wears a red woolen cap into every battle, claiming it gives him luck.

Demeanor: Confident, prone to solve problems with violence, racist with varying degrees of severity to all non-humans.[/sblock]
[sblock=Background]
WIP
[/sblock]
[sblock=Adventure Log]
[/sblock]
[sblock=Level Ups]

[/sblock]
 

So, I figured some details on the priests of Tor are warranted as well. :)

Tor, True Neutral.
Domains: War, Destruction, Strength, Death

Tor is the patron deity of those that fight for money, not love. He is also worshiped by those that enjoy fighting. He is the twin brother of Arcos, patron deity of those that fight for love, family and honour. Of the two, Tor is the better warrior - though he wins through any means available.

Few people follow Tor, as he is an uncaring and unforgiving god - as any battle is. Most of his devotees are professional warriors, such as mercenaries and gladiators. Many larger mercenary groups have a small cadre of priests accompany them to serve as spiritual leaders, battlefield medics and offer wiser counsel on orders of battle and tactics than is oft heard from the common men.

Tor's symbol is a black raven. He has no formal church structure, and generally no permanent place of worship - being greatly unpopular and viewed as a harbringer of death and destruction among the general populace. Small, untended shrines can be found in places where professional soldiers and warriors gather and train.
 

Will do a character check soon. Till then I gave you a small intro into the game. So you can at least get a feel for how you wish to RP him.

HM
 

... None tells me anythings! T_T
Anyways, I think I kinda butchered Alexander's character: he ended up as a cliché blunt, hot head with more power then he knows what to do with and an ego to match, instead of being a scheming manipulator who sees everything and one as chess pieces to be moved about while suffering from a superiority complex and gnawing need to fulfill shoes that he can never fulfill to himself or those he places any value in.... while also having a large ego that he veils.

I’ve been kicking myself over how I’ve handled the character since the hiatus :/

As it stands I’m pondering leaving him to the scrapy heap.
 
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Alexander can be left to the 'scrap heap' and you could simply recreate a new character to replace him. I am sure HM wouldn't mind doing that, since there are at least two characters that will be coming into the campaign as lower level.
 

Summer Time in Cali

Deskjob

Hey hey, it looks like HM made it back. Wow. I think it was September when I last logged on EnWorld too. Missed every minute. But it's summer time now and I am once again available. Nice.

I'd love to start RP'ing with you guys and gals again. Don't wait for me either. It will take me a week to get back into things. Let alone posting again.

Welcome back HM. I can start a new Fighter dude or try and pick up with one of the dudes I flaked out on. What do you prefer as GM? I am a good writer but a sucky numbers and tactics guy.

I am currently available everyday until the end of July. Thanks guys. :D
 


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