Off to War - canceled



As it stands I’m pondering leaving him to the scrapy heap.

FtF has it right you may opt to change characters but will be allowed to keep your currently earned XP.

Deskjob

Hey hey, it looks like HM made it back. Wow. I think it was September when I last logged on EnWorld too. Missed every minute. But it's summer time now and I am once again available. Nice.

I'd love to start RP'ing with you guys and gals again. Don't wait for me either. It will take me a week to get back into things. Let alone posting again.

Welcome back HM. I can start a new Fighter dude or try and pick up with one of the dudes I flaked out on. What do you prefer as GM? I am a good writer but a sucky numbers and tactics guy.

I am currently available everyday until the end of July. Thanks guys. :D

As above you may make a new character or keep your latest one at the current XP you have earned.

Hope this finds you well - and thanks for the message on my profile - can't wait to do some RPing myself.

Yay! Darling finally gets to meet everyone! <snip>
I am excited to see how all your characters feel about her! :D


As am I. Especially Lora whom I think would be her polar opposite.


HM
 

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As it stands I’m pondering a shapeshifter, but not a spellcaster[druid].
The two paths I’m thinking of using to reach this is to either take a shapshifting and trading out the spells for other bonuses, or just use a Were[something]
[I pondered using wildshape over shapeshifting but, but it’s a lil broken in my book… ignore phys stats become a perfect warrior...]

Shapshifting :
-Pros:
--Can change forms as a swift action
--New, stronger, forms unlocked at higher levels
--Natural weapons gain a level dependent enchantment bonus
--Versatility; Highly mobile
--Forms gain free feats
--druid passive abilities
--X factor from magic trade off.
-Cons:
--all magic items affectively turn off[Likely do to being tailored to work in consent with magic abilities]
---could be bypassed by simply staying in any given for and then equip items, but removes the versatility of being able to change forms at will while also removing the character’s voice.
----wilding claps could allow use of enchanted (none armor/weapon) items in predator and aerial forms.
--Linear character advancement
--Cannot use metal armor? (this one is mute to me ^_^; )
Were[Something]:
-Pros:
--Can use all equipment, including weapons, in hybrid form without penalty or wilding claps
--Augments base form (+2 wise and
--Provides bonus feats[iron will if none lese]
--has damage reduction
--numerous special qualities.
-Cons
--X levels of animal levels
--A level adjustment of 2 or 3
--predetermines initial feats
--If the Were type gives a bonus feat in addition to iron will then it also neutralizes the bonus feat from being human, making human weres of that kind weaker then others.

Given that I have the exp of a level 3 character to work with, and that if I made a Were character I would want it to use a werecheetah (yeash, I really like cats, cheetahs in particular ^_^; ) ECL 6, I’m leaning towards the shifter and doing trades for the druidly magic.

So, I’m wondering: could the druidly magic be traded for any of the fallowing, in order of preference:
Drift, as per the Geomancer class(perhaps looping after level 10?)
The ability to utilize the enchantment bonus from magic items while shapeshifted.
Something not listed?
Increased HP dice(d10/d12)
Full BAB
Something not listed that is more bland then HP or BAB ^_^;
 

Deskjob

Thanks HM. I'll roll a new character in the rogues gallery and let you look it over whenever you would like. And since I already have a slot for Marko and his level ups, I'll just delete him and plug in the new guy in his stead. Level 1 Fighter coming right up. (Min-Max'rs, ready your facepalms.)

Truth. Given that it has been years since I Rp'ed in this campaign. I feel a new character and I would share a similar perspective. Feeling 'new'. Haha. Thanks for letting a goof like me Rp with ya. Appreciate it. Hope to be making fun memories with everybody soon. :D

___

HM, I could use your imput on giving my new PC a deity and a second language. Do you have any preferences or ideas? Thanks.
 
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Darling is probably a bit too soft contribute much in combat, but she can help with bluffs and disguises and what not. Maybe she could shack up with the fake ambassador and the rumors would naturally draw enemies off the trail. Dellex would be angry, but at least he wouldn't question where the ambassador had gone. Nobody would want to interrupt them for a while and it would be some time before the truth was discovered. A day or two head start for the true adventurers. What do you guys think? Who will stay and who will go?
 

Looking into that myself. I want to create two off-shot games and break this nine person group up into 5 and 4.

I'm not sure how you all wish to do this.

Group A leaves pretending to take the ambassador with them saying they believe they can reach Siere faster and thus ran off. While Group B who has the real ambassador hides him in the wagon and marches with the army.

Or Group A leaves with the ambassador but doesn't tell anyone, and Group B who is with the army has the decoy hidin' in the wagon but has to keep Dellex and his cronies (and any other spies) off the fact he isn't the real McCoy.

Ideas please.

HM
 

would like an answer to the above question HM :/

This said, the RP has segmented and rejoined in the past, no reason not to do so now ;3
as for courses of action, there is the two you noticed, and I'll add two that work off being sneaky. (I will need to read back up to current though ^_^; )

Their is a spy that you know of: assuming the spy in unaware that you know this, tell the spy, perhaps even the army at large, that the VIP is going ahead in group A(and the VIP is) while allowing the spy to 'cleverly notice' a fake being ushered into a wagon in the armor, and guard said wagon with group B.

the spy will think group A, with the real VIP, is a decoy.

You can also pull this basic idea off with the other idea of letting the spy find misinformation ;3
 

___

HM, I could use your imput on giving my new PC a deity and a second language. Do you have any preferences or ideas? Thanks.

Elf is not allowed as a language choice save in extreme cases. Better since you are a tradesman would be Fanic (Something I just made up) since the Fanshaw traders speak this in their country.

Also what about the deity you made up for Marko. Cambi

Everyone remember this is a sanbox style game that belongs to all of us.

________________________________________

Zerith - sorry but I don't read your post without all my books close by. :p And sometimes I steal some wifi from work to post up quick tidbits.

If you wish for your character to contract lycanthrope then let me know and I will arrange it.

HM
 

Deskjob

@HM:
Fanic it is. Lol. And yes, I totally forgot about that Deity I helped make up. I'll add that now. Thanks a million. :D

Plop. Okay, he looks all done to me now. Hit me back with a quick review whenever you have time. I'll shack up in character que and be ready whenever you need me. Hugs and kisses.
 
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... Hmmmm, just read up on the RP, and now, i'm considering making a half-dragon half-kobold (using a races of the dragon rule that lets you buy into half-dragon) since there is already a copper dragon as a player in the story, and I still want to make a 'coppery' character >;3

this said, I'm planing on trading a class figure for nimbus of light, and being a half copper dragon, he would be blatantly metallic dragon.
brainless NPC "it's a kobold, kill it!"
NPC with functional brain: *whomps Brainlessless NPC on the head* "It's copper and has a bloodly halo!"

... ok, I just want a character who can 'logically' cause mischief and then, literally, wear a halo while attempting to look like a, innocent, little angel :angel:
 

Looking into that myself. I want to create two off-shot games and break this nine person group up into 5 and 4.

I'm not sure how you all wish to do this.

Group A leaves pretending to take the ambassador with them saying they believe they can reach Siere faster and thus ran off. While Group B who has the real ambassador hides him in the wagon and marches with the army.

Or Group A leaves with the ambassador but doesn't tell anyone, and Group B who is with the army has the decoy hidin' in the wagon but has to keep Dellex and his cronies (and any other spies) off the fact he isn't the real McCoy.

Ideas please.

HM

I personally like option one. The ambassador is protected by an army, and the traveling group takes the crown with them. That way, we have a trump card in hiding.
 

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