Off To War... Recriutment/Discussion

@HolyMan: Congrats on 3000 posts. Woot woot!

@Myth: Oh, I guess post order is just for Intv during combat? My bad. Hehe. In that case, now I'll be spamming all of HolyMan's Npc posts.

Vance: Lora will you please...
Marko: Oh, oh, pick me! pick me!
Vance: No Marko I'm talking to Lora...
Marko: Oh, oh, pick me! pick me!
Vance: Marko shut up...
Marko: I love Dara Shadowtide!
Vance: Um what?...
 

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Thanks Deaskjob (almost made that post # 3,000 but I caught myself LOL)

real qiuck I want to talk to everyone about XP. I have been for a while now thinking on this and with Deskjob's return I need to make a ruling on it so here goes:

XP earned by the players stays with them carrying over if they have a character die, retire to NPCism, or a player is looking for a change.

The reason I'm thinking this is the XP earned are not based on your character beating up this or that monster but by the amount of time and effort you put into our game. And I don't ever wish for you to base a decision for your character on the fact that you don't want to start a lower level one.

Thoughts please I think it won't be overly abused but everyone's take on this would be apperciated.

HM
 

I don't mind that idea at all. I think that there should have to be some form of requirement, like having to write a something on what the old character does after they become NPC and a proper backstory/first post as new character to allow for the change.

Just my 2 coppers on this idea...
 


Experience April 16th - April 30th

Code:
Myth and Legend                            460
Dragonwriter                               530
ghostcat                                   445
Frozen Messiah                             500
Deskjob                                    255

LEVEL UPS!! :lol:

Looks like DW hit LVL 3(same as the rest of the party except one ;)) and ML hit a little spot known as LVL 4

CONGRATS TO YOU BOTH

HM
 

Woohoo! Now I finally get the Duskblade signature trick: Arcane Channeling. :D

Here’s the level-up update, which I will add to the RG post and then to Jareth’s post, once I get the OK from you, HM.

[sblock=Jareth Level 3 Changes]
Jareth Level-up

HP (d8+2): +5.
BAB increases to +3.
Reflex save increases to +1.
Gain one more 0-level spell per day (total 5/day) and one more 1st-level spell per day (total 5/day). Learn new 1st-level spell (True Strike).
Gain Arcane Channeling class feature (see main character post).
Gain Knock-Down feat.
Gain 8 skill points (2 base +2 house rule +3 INT +1 Human): Concentration +1 (total 8), Knowledge (arcane) +1 (total 9), Spellcraft +1 (total 13), Tumble +1 (total 7), Ride +1 (total 7), Sense Motive +1 (total 6), Jump +2 (total 8). Gain synergy bonus from Jump on Tumble checks, raising Tumble to 9.
[/sblock]

And

[sblock=Arcane Channeling]
From Player’s Handbook 2, page 20

Arcane Channeling (Su): Beginning at 3rd level, you can use a standard action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.

At 13th level, you can cast any touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.
[/sblock]
 

Hey DW, congrats on LvL 3 (didn't know I was poet??:p) Also didn't know it was a "mile stone" for your duskblade.

Your description didn't say what happebs if you miss your target, but still assumes you can hild the charge. It says " and deliver the spell through your weapon with a melee attack."

It does say it has to be your next attack. Have you seen this in play before do you know any examples?

Just want to be sure of it your my first duskblade. :blush:

HM
 

Hey DW, congrats on LvL 3 (didn't know I was poet??:p) Also didn't know it was a "mile stone" for your duskblade.

Your description didn't say what happebs if you miss your target, but still assumes you can hild the charge. It says " and deliver the spell through your weapon with a melee attack."

It does say it has to be your next attack. Have you seen this in play before do you know any examples?

Just want to be sure of it your my first duskblade. :blush:

HM

It's a milestone because of the signature trick, combining combat and magic in one fell swoop.

I hadn't caught that before... And there's nothing in the errata about what happens if you miss. I would think that if you miss, it is wasted, like a standard touch spell. Holding the charge just means you cast it and don't use it yet (which is not what Arcane Channeling is about).

I don't see where you are getting the "next attack" portion. Arcane Channeling uses "a melee attack" at 3rd level, because it is used as a standard action, granting only one attack. At 13th level, it can be used with multiple attacks (but that is a long ways off yet). (Also, I have seen a few people house-rule the Full Attack Arcane Channeling to only affect an opponent once per turn, which I would understand if you wanted to do. Being able to deal 2d4+x+15d6 from 3 Shocking Grasps (or more) against 1 enemy at 13th level could be a bit daunting. However, I could still channel it and attack multiple foes within range.)

Arcane Channeling is meant to be a single standard action at this point, using a melee weapon attack to deliver both the weapon strike and a magic spell. Basically, the duskblade uses his weapon instead of his hand (unless he's also a monk) to hit with a Touch spell.
An example: I channel Shocking Grasp into an attack against a gnoll. I make my attack roll. If I hit, I deal my normal damage and then add the Shocking Grasp damage to it.

At 13th, I would be able to use it as a full attack or standard action.
 

I do believe the 13th lvl ability works once per target :

At 13th level, you can cast any touch spell you know as a part of a full attack action, and the spell affects each target you hit in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.
I think if you WW attack and hit 4 goblins, each one will be shocking grasped.

HM if you need the Duskblade writeup (or any other writeup i have provided) check out my blog.

On Lora getting to lvl 4: yay! :D Soon she will finally take on the warrior-mage route herself. Umm I'm thinking she needs to do some research at the library though, as soon as she is patched up, changes her clothes and of course, all that after we are done with the prisoner.
 

Have been looking around reading posts on arcane channleing and it sems from some of them they believe you lose the spell on a miss and some say you can hold the charge. To late for ruilings but I will read up on touch spells and figure something out.

back to the game first :D

HM
 

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