Woohoo! Now I finally get the Duskblade signature trick: Arcane Channeling.
Here’s the level-up update, which I will add to the RG post and then to Jareth’s post, once I get the OK from you, HM.
[sblock=Jareth Level 3 Changes]
Jareth Level-up
HP (d8+2):
+5.
BAB increases to +3.
Reflex save increases to +1.
Gain one more 0-level spell per day (total 5/day) and one more 1st-level spell per day (total 5/day). Learn new 1st-level spell (True Strike).
Gain Arcane Channeling class feature (see main character post).
Gain
Knock-Down feat.
Gain 8 skill points (2 base +2 house rule +3 INT +1 Human): Concentration +1 (total 8), Knowledge (arcane) +1 (total 9), Spellcraft +1 (total 13), Tumble +1 (total 7), Ride +1 (total 7), Sense Motive +1 (total 6), Jump +2 (total 8). Gain synergy bonus from Jump on Tumble checks, raising Tumble to 9.
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And
[sblock=Arcane Channeling]
From Player’s Handbook 2, page 20
Arcane Channeling (Su): Beginning at 3rd level, you can use a standard action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.
At 13th level, you can cast any touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.
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