Off To War... Recriutment/Discussion

Alright real quick before I'm off to work.

1.) Deskjob I need an alert when you add something as kool as that picture of Shinn to the RG
2.) Shinn should have a -8 ACP penalty to his Swim skill

3.)For Trinham Move Silenty total should read +6/+9 (hope I got the color right)
4.)Lift= 260 Push=650
5.)When in combat mode should we list Spells per day like this
0= ( ) ( ) ( ) ( )
1= ( ) ( ) ( )
So that when you use one you can just "X" the bow (X).
Let me know if you have a different approach.
6.)No hold up my friend, we are posting faster than I ever excpeted so keep on keepin on.

I hope Erwinfoxjj is at work today :confused:

O.k. off to work will have thread up tonight. Later.
 

log in or register to remove this ad

3.)For Trinham Move Silenty total should read +6/+9 (hope I got the color right)
4.)Lift= 260 Push=650
5.)When in combat mode should we list Spells per day like this
0= ( ) ( ) ( ) ( )
1= ( ) ( ) ( )
So that when you use one you can just "X" the bow (X).
Let me know if you have a different approach.

3 & 4 done.

5 is fine.
 

Code:
[B]Name:[/B] Aidan Burke
[B]Class:[/B] Monk
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male

[B]Str:[/B] 12 +1 (04p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] XXX (XdX+XX)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] None
[B]Int:[/B] 13 +1 (05p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 15 +2 (08p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +3    +0    +0    +2    15
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          =4
[B]Ref:[/B]                       2    +3          =5
[B]Will:[/B]                      2    +0          =2

[B]Weapon                  Attack   Damage     Critical[/B]
Unarmed                   +3     1d6+1      20-20x2
Kama                      +3     1d6+1      20-20x2
Javelin(x3)               +3     1d6+1      20-20x3


[B]Languages:[/B] Common, (Elven or Halfling, whichever is more common in Pesh)

[B]Abilities:[/B]
Extra feat at first level
+4 extra skillpoints at first level
+1 skillpoint at every level
Extra +2/+2 feat
Adds Charisma bonus to AC
Flurry of Blows
Unarmed Strike progression


[B]Feats:[/B]
Acrobatic(Bonus +2/+2)
Stunning Fist[Keyed to Charisma](Bonus Monk Feat)
Combat Expertise(Level 1 Feat)
Weapon Finesse(Human Bonus Feat)



[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Jump                       2    +1     +2    =5
Balance                    2    +2     +0    =4
Climb                      2    +1     +0    =3
Concentration              2    +2     +0    =4
Craft(Bowmaking)           2    +1     +0    =3
Hide                       2    +2     +0    =4
Knwdge(Geography)          1    +1     +0    =2
Bluff                      2    +2     +0    =3
Listen                     2    +1     +0    =3
Move Silently              2    +2     +0    =4
Sense Motive               2    +1     +0    =3
Spot                       2    +1     +0    =3
Swim                       2    +1     +0    =3
Tumble                     3    +2     +2    =7
Diplomacy                  2    +2     +0    =4



[B]Equipment:               Cost  Weight[/B]
Kama                     02gp   02lb
Javelin(x3)              03gp   06lb
Backpack                 02gp   02lb

[B]Total Weight:[/B]10lb      [B]Money:[/B] 5gp 5sp 00cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               43   44-86   87-130   260   650

[B]Age:[/B] 18
[B]Height:[/B] 5'8"
[B]Weight:[/B] 120lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Farmer's Tan, clear complexion
Appearance: XXXX

Background: XXXX

Crunch Swaps:
Knowledge(Arcana) for Bluff
Weapon Proficiencies:
Crossbow (Light) for Shortbow
Crossbow (heavy) for Longbow
Nunchaku and shuriken for Spiked Chain Proficiency(Something to prove his skill at wielding... and more likely accessible to a farmboy)
Siangham for Greataxe (Farm tool, for firewood)
Shuriken and dagger for Scythe(Farming tool... why it's a martial weapon is beyond me)
Keyed Monk abilities (And stunning fist) to Charisma instead of wisdom

Will write up history and appearance in a bit... I know you like the concept first, but I gave the basic premise and I want to make sure I have a fairly good story for him rather than something just thrown down.
 

I am on so if anyone has any questions for me please ask I'll be back and forth posting the new thread and checking up the new character :erm::confused:
 

Code:
[B]Name:[/B] Aidan Burke
[B]Class:[/B] Monk
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
 [COLOR=red]Alignment??[/COLOR]
[B]Str:[/B] 12 +1 (04p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] XXX (XdX+XX)[COLOR=red]10 (1d8+2)[/COLOR]
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] None
[B]Int:[/B] 13 +1 (05p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0 [COLOR=red]change to n/a[/COLOR]
[B]Cha:[/B] 15 +2 (08p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%  [COLOR=red]change to n/a[/COLOR]
                                          [COLOR=red]change Size to DB do to house rule[/COLOR]
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +3    +0    +0    +2    15
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 10
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          =4
[B]Ref:[/B]                       2    +3          =5
[B]Will:[/B]                      2    +0          =2
 
[B]Weapon                  Attack   Damage     Critical           [COLOR=red]Range[/COLOR][/B]
Unarmed                   +3 [COLOR=red]+1*[/COLOR]   1d6+1      20-20x2        [COLOR=red]--[/COLOR]
Kama                      +3 [COLOR=red]+1*[/COLOR]    1d6+1      20-20x2        [COLOR=red]--[/COLOR]
Javelin(x3)               +3     1d6+1      20-20x3            [COLOR=red]30'[/COLOR]
[COLOR=red]*see weapon finesse[/COLOR]
 
[B]Languages:[/B] Common, (Elven or Halfling, whichever is more common in Pesh)  
[COLOR=red]Halfling since they make great farmers[/COLOR]
 
[B]Abilities:[/B]
Extra feat at first level
+4 extra skillpoints at first level
+1 skillpoint at every level
Extra +2/+2 feat
Adds Charisma bonus to AC
Flurry of Blows
Unarmed Strike progression
 [COLOR=red]Unarmed Damage (1d6)[/COLOR]
[COLOR=#ff0000]AC Bonus +0[/COLOR]
[COLOR=#ff0000]Unarmored Speed Bonus +0ft[/COLOR]
 
[B]Feats:[/B]
Acrobatic(Bonus +2/+2)
Stunning Fist[Keyed to Charisma](Bonus Monk Feat)
Combat Expertise(Level 1 Feat)
Weapon Finesse(Human Bonus Feat)[COLOR=red]Not allowed do to +0 BAB[/COLOR]
 [COLOR=red]You could swap out a second lvl ability/feat[/COLOR]
 
 
[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 6/3 [COLOR=red]should be 4/2 at first lvl[/COLOR]
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Jump                       2    +1     +2    =5
Balance                    2    +2     +0    =4
Climb                      2    +1     +0    =3
Concentration              2    +2     +0    =4
Craft(Bowmaking)           2    +1     +0    =3
Hide                       2    +2     +0    =4
Knwdge(Geography)          1    +1     +0    =2
Bluff                      2    +2     +0    =3
Listen                     2    +1     +0    =3
Move Silently              2    +2     +0    =4
Sense Motive               2    +1     +0    =3
Spot                       2    +1     +0    =3
Swim                       2    +1     +0    =3
Tumble                     3    +2     +2    =7
Diplomacy                  2    +2     +0    =4
 [COLOR=red]Knowledge(geography)cc sholud read like that[/COLOR]
[COLOR=#ff0000]Also I have you at 31 skill points spent[/COLOR]
 
 
[B]Equipment:               Cost  Weight[/B]
Kama    [COLOR=red]sickle???[/COLOR]       02gp   02lb
Javelin(x3)              03gp   06lb
Backpack                 02gp   02lb
 
[B]Total Weight:[/B]10lb      [B]Money:[/B] 5gp 5sp 00cp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               43   44-86   87-130   260   650
 
[B]Age:[/B] 18
[B]Height:[/B] 5'8"
[B]Weight:[/B] 120lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Farmer's Tan, clear complexion
Appearance: XXXX

Background: XXXX

Crunch Swaps:
Knowledge(Arcana) for Bluff
Weapon Proficiencies:
Crossbow (Light) for Shortbow
Crossbow (heavy) for Longbow
Nunchaku and shuriken for Spiked Chain Proficiency(Something to prove his skill at wielding... and more likely accessible to a farmboy)
Siangham for Greataxe (Farm tool, for firewood)
Shuriken and dagger for Scythe(Farming tool... why it's a martial weapon is beyond me)
Keyed Monk abilities (And stunning fist) to Charisma instead of wisdom

I think you should keep dagger prof. a very basic weapon. How do you like this for Aidan's weapon proficient list: dagger, sickle, club, quarterstaff, javelin, sling, throwing axe, handaxe, battleaxe, greataxe, scythe, long and short bows (but NOT composites), spiked chain. All the simple melee weapons can be used with the flurry of blow ability.
 
Last edited:

Hey Theroc,

Your charater has a great base to start so as he lvls up he should become a great circle fighter still need a new name huh?

I got nothing either sorry but it will come as we play.

Once you've made the changes please post him in the RG and you just need an apperance added to post in the IC.

Don't worry that the side quest is about to start you can still get in.
 

I hadn't changed kama proficiency, since a kama essentially was a sickle, but I suppose your weapons list is fine.

As for DB, I'm not sure what that is... It wasn't in your Houserules thread... and this is what, 15 pages or so to sift through?

I'd forgotten, I was going to swap out Knowledge: Religion for Geography.

I'll fix the rest, I knew it was too good to be true, getting WF already.

Not sure how you got 31 for my skills, when I had a 3 ranks and a 1, and the rest were 2's.
 

Code:
[B]Name:[/B] Aidan Burke
[B]Class:[/B] Monk
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good (If I must stick to Lawful, that's fine, but it doesn't really suit the concept much...)[COLOR=red]

[/COLOR] [B]Str:[/B] 12 +1 (04p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+02)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] None
[B]Int:[/B] 13 +1 (05p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] N/A
[B]Cha:[/B] 15 +2 (08p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] N/A
                                          
                   [B]Base  Armor Shld   Dex  DB   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +3    +0    +0    +2    15
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 10
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          =4
[B]Ref:[/B]                       2    +3          =5
[B]Will:[/B]                      2    +0          =2
 
[B]Weapon                  Attack   Damage     Critical      [COLOR=White]Range[/COLOR][/B]
Unarmed                   +1     1d6+1      20-20x2        [COLOR=White]--[/COLOR]
Sickle                    +1     1d6+1      20-20x2        [COLOR=White]--[/COLOR]
Javelin(x3)               +3     1d6+1      20-20x3         [COLOR=White]30'[/COLOR]

 
[B]Languages:[/B] Common, Halfling
 
[B]Abilities:[/B]
Extra feat at first level
+4 extra skillpoints at first level
+1 skillpoint at every level
Extra +2/+2 feat
Adds Charisma bonus to AC
Flurry of Blows
Unarmed Strike progression
[COLOR=White]Unarmed Damage (1d6)
[/COLOR] [COLOR=White]AC Bonus +0
[/COLOR] [COLOR=White]Unarmored Speed Bonus +0ft[/COLOR]
 
[B]Feats:[/B]
Acrobatic(Bonus +2/+2)
Stunning Fist[Keyed to Charisma](Bonus Monk Feat)
Combat Expertise(Level 1 Feat)
Improved Trip (Bonus Human Feat)
 
 
[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Jump                       2    +1     +2    =5
Balance                    2    +2     +0    =4
Climb                      2    +1     +0    =3
Concentration              2    +2     +0    =4
Craft(Bowmaking)           2    +1     +0    =3
Hide                       2    +2     +0    =4
Knwdge(Geography)          1    +1     +0    =2
Bluff                      2    +2     +0    =3
Listen                     2    +1     +0    =3
Move Silently              2    +2     +0    =4
Sense Motive               2    +1     +0    =3
Spot                       2    +1     +0    =3
Swim                       2    +1     +0    =3
Tumble                     3    +2     +2    =7
Diplomacy                  2    +2     +0    =4

 
 
[B]Equipment:               Cost  Weight[/B]
Sickle                     06gp   02lb
Javelin(x3)              03gp   06lb
Backpack                 02gp   02lb
 
[B]Total Weight:[/B]10lb      [B]Money:[/B] 4gp 5sp 00cp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               43   44-86   87-130   260   650
 
[B]Age:[/B] 18
[B]Height:[/B] 5'8"
[B]Weight:[/B] 120lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Farmer's Tan, clear complexion
Appearance: XXXX

Background: XXXX

Craft Roll:
1d20+3=6/2=3g

Crunch Swaps:
Knowledge(Arcana) for Bluff
KNowledge(Religion) for Knowledge(Geography)
Weapon Proficiencies: dagger, sickle, club, quarterstaff, javelin, sling, throwing axe, handaxe, battleaxe, greataxe, scythe, long and short bows (but NOT composites), spiked chain. All the simple melee weapons can be used with the flurry of blows ability.
Keyed Monk abilities (And stunning fist) to Charisma instead of wisdom
 
Last edited:

I hadn't changed kama proficiency, since a kama essentially was a sickle, but I suppose your weapons list is fine.

As for DB, I'm not sure what that is... It wasn't in your Houserules thread... and this is what, 15 pages or so to sift through?

I'd forgotten, I was going to swap out Knowledge: Religion for Geography.

I'll fix the rest, I knew it was too good to be true, getting WF already.

Not sure how you got 31 for my skills, when I had a 3 ranks and a 1, and the rest were 2's.

DB should be in houserules thread link posted first post of this thread

If you want to switch knowledges kool the one fits the concept better

No WF!?! Sorry, Aidan will become a great combatant of the circles he's just going to have to start small lol.

You might have forgot the houserule to add +2 skill points to the Base skill points for your class (again i have a non-15 page thread lol) So you should have skill points = 32 (6 base + 1 INT mod.) x4 +4 human

And for everyone else the side adventure thread is here:

http://www.enworld.org/forum/playing-game/258748-search-dark.html

Lets play some D&D B-)
 

DB should be in houserules thread link posted first post of this thread

If you want to switch knowledges kool the one fits the concept better

No WF!?! Sorry, Aidan will become a great combatant of the circles he's just going to have to start small lol.

You might have forgot the houserule to add +2 skill points to the Base skill points for your class (again i have a non-15 page thread lol) So you should have skill points = 32 (6 base + 1 INT mod.) x4 +4 human

And for everyone else the side adventure thread is here:

http://www.enworld.org/forum/playing-game/258748-search-dark.html

Lets play some D&D B-)

6+1=7
7*4=28
28+4=32
I used 32 skillpoints. You said I only used 31.

As for your comment on the houserules thread, I'm looking at the page titled "Off to War Houserules" and I see NOTHING about DB at all... which is why I'm confused and didn't list it.
 

Remove ads

Top