Off To War... Recriutment/Discussion

Martomum NPC Warrior??
Greyhay NPC Wilderness Warrior??
Unnamed Scout NPC any class (could be good way to add in a character is why I put him in for anyone who wished to join in)

Aidan HB-Monk
Lora Wizard
Jareth Duskblade
Trinham Battle Sorcerer
Claude Paladin (range combat)

Character gen rules are in Houserules thread link on page one anything else you like to know just ask here.

@Theroc: Two misses in Spider's Path, so do you think IC has it out for you?? Maybe they want you to finally sign up lol :p

HM

ok ill start working on drawing up a charcter... i think ill go straight fighter for simplicities sake
 

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Martomum NPC Warrior??
Greyhay NPC Wilderness Warrior??
Unnamed Scout NPC any class (could be good way to add in a character is why I put him in for anyone who wished to join in)

Aidan HB-Monk
Lora Wizard
Jareth Duskblade
Trinham Battle Sorcerer
Claude Paladin (range combat)

Character gen rules are in Houserules thread link on page one anything else you like to know just ask here.

@Theroc: Two misses in Spider's Path, so do you think IC has it out for you?? Maybe they want you to finally sign up lol :p

HM

No, it's Karma for Aidan's good attack roll, and a good attack/damage roll on Living 4th with my Warden.

2 misses for 2 hits. At least it's not low attack/high damage. Those always make me a sad panda.
 




Take Two...

Onesimus
Male Human Fighter 1
Lawful Good
Representing Sphyh

Strength 17(+3)
Dexterity 12(+1)
Constitution 16(+3)
Intelligence 12(+1)
Wisdom 10(+0)
Charisma 10(+0)

Size: Medium
Height: 6' 0"
Weight: 195 lb
Skin: Light
Eyes: Blue
Hair: Dark Brown; Straight; Light Beard

Total Hit Points: 13
Speed: 20 feet [armor]
Armor Class: 16 = 10 +4 [scale] +1 [buckler] +1 [dexterity]
Touch AC: 11
Flat-footed: 15

Initiative modifier:+1= +1 [dexterity]
Fortitude save:+5= 2 [base] +3 [constitution]
Reflex save:+1= 0 [base] +1 [dexterity]
Will save:+0= 0 [base]

Attack (handheld):+4= 1 [base] +3 [strength]
Attack (unarmed):+4= 1 [base] +3 [strength]
Attack (missile):+2= 1 [base] +1 [dexterity]
Grapple check:+4= 1 [base] +3 [strength]

Light load: 86 lb. or less
Medium load: 87-173 lb.
Heavy load: 174-260 lb.
Lift over head: 260 lb.
Lift off ground: 520 lb.
Push or drag: 1300 lb.

Languages: Common, ______


ATTACKS:
Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]
+1 (BAB) + 3 (STR) + 1 (Weapon Focus) – 1 (buckler) = +4
2d6 + 4 (STR x 1.5)


Spear [1d8, crit x3, 6lb., two-handed, piercing]
+1 (BAB) + 3 (STR) - 1 (buckler) = +3 (melee)/ 1d8 + 4 (STR x 1.5)
+1 (BAB) + 1 (DEX) = +2 (ranged)/ 1d8 + 3 (STR)

ARMOR:
Scale Mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.]
Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]

Total Modifier: -5

Feats:
Power Attack
Cleave
Weapon Focus: Greatsword
Alertness (+2/+2 Listen/Spot)


Skills – class skills in red

(Total Modifier = Ability + Ranks + Misc)
Appraise.............. - Int 1 = 1
Balance............... - Dex* -4 = 1+0-5
Bluff................. - Cha 0 = 0
Climb................. - Str* 2 = 3+4-5
Concentration......... - Con 3 = 3
Craft_1............... - Int 1 = 1
Diplomacy............. - Cha 0 = 0
Disguise.............. - Cha 0 = 0
Escape Artist......... - Dex* -4 = 1+0-5
Forgery............... - Int 1 = 1
Gather Info........... - Cha 0 = 0
Handle Animal(^)...... - Cha 0 = 0

Heal.................. - Wis 0 = 0
Hide.................. - Dex* -4 = 1+0-5
Intimidate............ - Cha 4 = 0+4
Jump.................. - Str* 2 = 3+4-5 [speed 20]
Listen................ - Wis 2 = 0+0+2
Move Silently......... - Dex* -4 = 1+0-5
Prof: Blacksmith(^)... - Wis 4 = 0+4
Ride.................. - Dex 1 = 1
Search................ - Int 1 = 1
Sense Motive.......... - Wis 0 = 0
Spot.................. - Wis 2 = 0+2
Survival.............. - Wis 2 = 0+2
Swim.................. - Str** -3 = 3+4-10
Use Rope.............. - Dex 1 = 1
* = check penalty for wearing armor
(^) – denotes skill trade to class


Equipment:
49 lb - Weapons / Armor / Shield (from above)
2 lb - Backpack
5 lb - Bedroll
0 lb - Flint and steel
2 lb - Hammer
1 lb - Lamp (common)
1 lb - Oil flasks x1
4 lb - Rations (1 day) x4
10 lb - Rope (50', hempen) x1
1 lb - Torches x1
4 lb - Waterskins x1
1 lb - Whetstone
_____
80 lb Total
Gp – 27
Sp – 1
Cp - 7
 
Last edited:

Breaking out the red ink been awhile since I diid that B-)

Onesimus
Male Human Fighter 1
Lawful Good
Representing Sphyh

Strength 17 (+3)
Dexterity 12(+1)
Constitution16(+3)
Intelligence12(+1)
Wisdom10(+0)
Charisma10(+0)

Size:Medium
Height:6' 0"
Weight:195 lb
Skin:Light
Eyes:Blue
Hair: Dark Brown; Straight; Light Beard

Total Hit Points: 13
Speed: 20 feet [armor]
Armor Class: 16 = 10 +4 [banded] +1 [buckler] +1 [dexterity] Says banded?? but wearing scale
Touch AC: 11
Flat-footed: 15

Initiative modifier:+1= +1 [dexterity]
Fortitude save:+5= 2 [base] +3 [constitution]
Reflex save:+1= 0 [base] +1 [dexterity]
Will save:+0= 0 [base]

Attack (handheld):+4= 1 [base] +3 [strength]
Attack (unarmed):+4= 1 [base] +3 [strength]
Attack (missile):+2= 1 [base] +1 [dexterity]
Grapple check:+4= 1 [base] +3 [strength]

Light load:86 lb. or less
Medium load:87-173 lb.
Heavy load:174-260 lb.
Lift over head:260 lb.
Lift off ground:520 lb.
Push or drag:1300 lb.

Languages:Common, Orc (Not much use for the Orc lang. after I see your background will give you a few to chose from)

ATTACKS:
Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]
+1 (BAB) + 3 (STR) + 1 (Weapon Focus) – 1 (buckler) = +4
2d6 + 4 (STR x 1.5)
Since I have the Unnamed Scout listed in the game as having a spear copy/paste this to your sheet (no cost but do have to add to total wieght)
Spear [1d8, crit x3, 6lb., two-handed, piercing]
+1 (BAB) + 3 (STR) - 1 (buckler) = +3 (melee)/ 1d8 + 4 (STR x 1.5)
+1 (BAB) + 1 (DEX) = +2 (ranged)/ 1d8 + 3 (STR)

ARMOR:
Scale Mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.]
Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]
Add total check penalty here please: -5

Feats:
Power Attack
Cleave
Weapon Focus: Greatsword
Alertness (+2/+2 Listen/Spot)

For the record I dislike this form of presenting skills, but to each is own. Could you for me at least color code some
things to make them stand out, just highlight class skills and ranks really so they are easier to find. Also list the
change you made to get Profession as a class skill at the end of the character sheet please.

Skills
Appraise - Int 1 = +1
Balance - Dex* -4 = +1 -5
Bluff - Cha 0 = +0
Climb - Str* 2 = +3+4-5
Concentration - Con 3 = +3
Craft_1 - Int1 = +1
Diplomacy - Cha 0 = +0
Disguise - Cha0 = +0
Escape Artist - Dex*-4 = +1 -5
Forgery -Int1 = +1
Gather Information - Cha0 = +0
Heal - Wis 0 = +0
Hide - Dex* -4 = +1 -5
Intimidate - Cha 4 = +0+4
Jump - Str*2 = +3+4-5 [speed 20]
Listen - Wis 2 = +0 +2
Move Silently - Dex* -4 = +1 -5
Profession: Blacksmith - Wis 4 = +0+4
Ride - Dex 1 = +1
Search - Int 1 = +1
Sense Motive - Wis 0 = +0
Spot - Wis 2 = +0+2
Survival-cc - Wis 2 = +0+4 -should be listed as +2 ranks
Swim - Str** -3 = +3+4-10
Use Rope - Dex 1 = +1

* = check penalty for wearing armor

43 lb - Weapons / Armor / Shield (from above)
2 lb - Backpack
5 lb - Bedroll
0 lb - Flint and steel
2 lb - Hammer
1 lb - Lamp (common)
1 lb - Oil flasks x1
4 lb - Rations (1 day) x4
10 lb - Rope (50', hempen) x1
1 lb - Torches x1
4 lb - Waterskins x1
1 lb - Whetstone
_____
73 lb Total (I get 74lbs total; 80lbs w/the added spear)
Gp – 27
Sp – 1
Cp - 7
 
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Looks like you are ready (he was ok the way he was before btw, thanks for the edit tho)

Copy/Paste him into the RG and give him a detailed background and you could earn some bonus XP

Speaking of which tomorrow is last day for this XP cycle so I will update IC and have you ready to start DEC 1 which is the first day of the next cycle

HM
 


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