Off To War... Recriutment/Discussion


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Umm sorry i missed the combat! Tham i'd have rolled a Knowledge check for the Ettercap and everything :/ Sorry for making you NPC Lora HM!

I shouldn's have taken advantage of your positive disposition towards her :) So now what? Should i just post in the Spider's Path? I'll have to read everything i missed, can i get a rough explanation on who is where at the moment?
 

Everyone but Aidan and Martomum are at a little makeshift camp, about an hour past the spider webs. Trinham's unconscious due to some serious poisoning (though I think it was DEX poison) and several others are injured.
And the Unnamed Scout that started with us now has a name and player.

That's about it...
 

Nice wrap up thanks DW,

NP ML, I used Lora in a kind of support roll you know polearms in the back lol so she was aiding another mostly, I didn't cast any spells so your spell list should be the same from the last time you casted a spell.

Right about the poison it reduced Trinham's Dex to zero so he became immoblized, he can still talk and see and hear but he cannot move his arms and legs.

You all may role-play in the camp as you wait for Martomum and Aidan to return.

HM
 

Ok FM couple questions and fiqured the best way to ask was to copy/paste your sheet here and red ink it to highlight what I have questions on.

Code:
Class: Paladin
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: None (Paladin's code)
 
Str:    9  -1 (1p.)       Level: 1         XP: 0
Dex:   16  +3 (10p.)      BAB: +1          HP: 12 (1d10+2)
Con:   14  +2 (6p.)       Grapple: +0      Dmg Red: 0/0
Int:   10  +0 (2p.)       Speed: 30'       Spell Res: none
Wis:   14  +2 (6p.)       Init: [COLOR=red]+1[/COLOR]         Spell Save: N/A
Cha:   16  [COLOR=red]+2[/COLOR] (10p.)      ACP: -1          Spell Fail: N/A
 
               Base   Armor   Shld   Dex  [COLOR=red]Size [/COLOR]Nat  Misc  Total
Armor:         10     +3       +0     +3    [COLOR=red]+0[/COLOR]   +0    +0    16
Touch: 13              Flatfooted: 13
 
              Base   Mod  Misc  Total
Fort:        +2      +2    +0     +4
Ref:         +0      [COLOR=red]+4[/COLOR]    +0     +4
Will:        +0      +2    +0     +2
 
Weapon                  Attack   Damage     Critical
Longbow                  +4       1d8[COLOR=red]+3[/COLOR]         20/x3
Dagger (melee)           +0       1d4-1      19-20/x2
Dagger (thrown)          +4       1d4[COLOR=red]+3[/COLOR]      19-20/x2
 
Languages: Common
 
Abilities: Light armor prof., Smite with bow, Smite Evil 
            4/day, Detect Evil, Aura of Good
 
Feats: Point Blank Shot, Percise Shot, Negotiator
 
Skill Points: [COLOR=#ff0000]20[/COLOR]       Max Ranks: 4/2
Skills                   Ranks   Mod    Misc  Total
Diplomacy                  4      +2     +2    +8
Knowledge(religion)        4      +0           +4
Knowledge(nobility)        4      +0           +4
Ride                       4      +3           +7
Sense Motive               4      +2     +2    +8
 
Equipment:                    Cost     Weight
Longbow                        75gp      3lb
Quiver (20arrows)               1gp      3lb
Dagger (3)                      2gp      3lb
Backpack                        2gp      2lb
Studded Leather                25gp     20lb
Hooded Lamp                     7gp      2lb
Signet Ring                     5gp       --
Mirror, Small                  10gp    1/2lb
Soap                            5sp      1lb
 
Total Weight:34.5lb      Money: 22gp 5sp
 
                    Lgt   Med   Hvy  Lift  Push
Max Weight:  30lb   60lb  90lb 90lb  450lb

-Cha 16 so should be +3
-Dex is 16 so Init should be +3 thought I mentioned that back when combat started?? maybe not some posts didn't take around then
-Size is not need but change to DB which is half your BAB (or +1)
-Dex mod for Reflex save is +3
-+3 damage with a bow ???
- Str penalty applies to thrown weapons
-According to your "new class" the skill points per lvl are 4 and it looks like they are adding two to every class that had only 2 points ler lvl so that should stay the same and not be adjusted for my houserule. But you already did that so wanted to let you know, that wasn't a mistake that needed corrected ;)


O.k. now the new lvl ups some things you can do for me if you please:

Lay on Hands:
Pool = 6
Usable = 2/day
Will save vs. Undead = 14
You could copy paste the above and add it to your sheet :)

Under misc for your saves you get +2 for Divine Grace but at third level it will change to +3 so maybe list as +2(of 3) maybe

Go ahead and lvl up on your sheet in the RG and let me know when it is done please. Heading to Spider's Path myself. :devil:

HM
 
Last edited:

Hey Theroc again glad you are back :) I was going to keep the Aidan/Martomum posts quiet and have them come back when everyone was ready (after a little group role-playing) but since you are back sooner I will post something and then have Martomum and Aidan re-join the group.

Everyone else anything you want to do afore I have the party rest?

HM
 

Hey Theroc again glad you are back :) I was going to keep the Aidan/Martomum posts quiet and have them come back when everyone was ready (after a little group role-playing) but since you are back sooner I will post something and then have Martomum and Aidan re-join the group.

HM

I dropped a nuke on whatever was on my PC. No idea what it was, but it's mostly dead now. Combofix owns at getting rid of things. Anyways, I'm fine either way. Sorry about the disappearance but it couldn't be helped.
 


NP FM I forgot you are a student :erm: I will be pushing Spider's [ath ahead here in a sec I want to get ghostcat's character a couple points of dex before something scary comes out of the woods. (Opps did I type that outloud??)

HM
 


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