There's big a difference between mutability and abuse. I feel that by overpowering the combat abilities the game balance is being compromised greatly. There is nothing worse than having a player dominate every combat.
In regards to the skills, you're right. But this could be easily changed to as follows:
Gain 4 new background skills to add to your skill list. These will always be class skills.
Gain +2 bonus on any 2 skills in your skill list (not neccessarily the background skills).
For the most part, I'm tinkering for flavor's sake... Monk is closest, but there are quite a few things that wouldn't fit a farmboy as far as I can tell. I'm working on what those are, but I think chances are this may actually weaken the monk rather than make him stronger... but I'm not certain.
Holyman, how do you want me to present the 'Circle Fighter'(I'm thinking of trying to find a different name, since my character isn't restricted to the circle fighting to earn money.)
Do I just say what is traded, or do you want me to do the wordpad attachment with the details? (I'm not certain my format would be pretty)
I'm not thinking straight, i'll post the character over the weekend. The concept is good i don't want to mess it up.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.