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Official Tomb of Horrors 3.5 conversion (merged)


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Flexor the Mighty! said:
Compared to no save, 23 is easy. ;)

Consider though that disallowing all the saves in the module is much easier than making up save DCs where none are provided.

As for the module itself, blech. If someone concocted this pos today it would rate around 1/5 on the ENWorld reviews. EGGs statement that it's a thinking mans dungeon doesn't seem very accurate either - the division is between those players who care about their characters and those who're regulars at Kinkos.

Of course there's the argument that those players should be wise and not enter the dungeon if they value their characters. Hmm .. that doesn't make any sense. An adventure module that results in no adventure? :confused:
 

Numion said:
Of course there's the argument that those players should be wise and not enter the dungeon if they value their characters. Hmm .. that doesn't make any sense. An adventure module that results in no adventure? :confused:

Doesn't anyone put ruins, tombs, etc. in their world that are beyond the current capabilities of their player's characters. While its nice to have adventures appropriate for the characters, a world exists without regard to the PCs and having the existance of a few dungeons, tombs, etc. beyond the capabilities of the PCs should serve as a reminder if the players are too careless not to do research, too greedy, or just too overconfident in their characters abilities that they enter such places. A more accurate conversion of Tomb of Horrors is perfect for such a place
 

Greg K said:
Doesn't anyone put ruins, tombs, etc. in their world that are beyond the current capabilities of their player's characters[?]

Short answer: No.

Long Answer: Well, technically they exist (I run Eberron, so I know of a few HL dungeons already...) but I'd NEVER introduce them to one if they couldn't (feasibly) handle it. I wouldn't plant the adventure hooks that guided them to them, or even purchase or prep the modules till then. They EXIST, but they aren't focal till then.

IF a group of PCs WANTED heck-or-high-water to face Vol or do something equally stupid with a woefully inadequate character, go ahead and let them. But a good DM shouldn't set up that kind of scenario and should probably try to avoid said confrontation and steer them to something more appropriate.

Its a matter of focus; why worry about prepping something that will kill your PCs (thats easy), when its just as much work (and more rewarding) to set up interesting challenges the PCs have a chance of handling?
 

Numion said:
Of course there's the argument that those players should be wise and not enter the dungeon if they value their characters. Hmm .. that doesn't make any sense. An adventure module that results in no adventure? :confused:

Exactly. Why spend all that time to prep a module that the PCs MIGHT not want to run in the first place?
 

MerricB said:
Mark Jindra (Wizards' webguy) has confirmed that there's another conversion of a classic module coming along at the end of the month. :D

They (re-)released Tome of Horrors on Halloween. If they're releasing another at the end of November . . . which old adventure would be an appropriate for Thanksgiving?
 


cildarith said:
Better make them cursed fake MacGuffins... :]

Naturally... heh.


The way they worked in Libris Mortis is kinda sneaky though. The module doesn't list the GP value of the items, nor does it directly include CR's for the monsters (though you can easily infer some from the area EL's). So if I don't buy that book then I'll have to do a little extra work figuring out something appropriate, rather than just simply plugging in an item of equal value or monster of equal CR. I didn't really have Libris Mortis high on my list of things to buy before, but now I'll probably wind up giving it a closer look. Clever marketing in the form of a "free" module.
 

Remathilis said:
But a good DM shouldn't set up that kind of scenario and should probably try to avoid said confrontation and steer them to something more appropriate.

I would never deliberately steer my players towards such an adventure. However, my players tend to like to have several options for adventures and, so I try to have several possible adventures available for them. Should they happen to be in a region where a high level "dungeon" happens to be, I have no qualms having something prepared for it and leave it up to the players to find out that it is inappropriate for their characters. Best case scenario, it gives the players something to consider returning to at a later time and it is one less adventure that I need to develop later. ;)
 

Slobber Monster said:
The way they worked in Libris Mortis is kinda sneaky though.

I thought it was bad form. If they are going to include things that are not from the three core books, they should reprint material in the module.
 

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