Flexor the Mighty!
18/100 Strength!
Compared to no save, 23 is easy. 
I was just reading the first couple of pages and noticed that there are a couple places where the PCs are teleported with no save (which isn't the way Teleport works in 3/3.5e). So there are some places where a lack of saves has been retained, but I presume not for deadly effects.Flexor the Mighty! said:Compared to no save, 23 is easy.![]()
Flexor the Mighty! said:Compared to no save, 23 is easy.![]()
Crothian said:I know what you mean. Even our dwarven Cleric doesn't have a fort save of 12 and he's got the great fortitude feat.
JRRNeiklot said:Hmmm. At 9th level, my last 3e character was a human and had a fort save of +14 without great fortitude and with a 16 con. Of course, he was multiclassed. At any rate, that changes instant death into a better than 50% survival rate. And that's not counting buffs or magic items. Huge paradigm shift.
Crothian said:well, as everyone knows multi classing can really improve some saves. So, that character would be seen as having a high fort save for the level.