Does anyone have any experience with using a single sheet of paper for all racial, feat, class features, items, and level powers instead of cards?
Yeah, it's how I do all my characters. Single side of a page in MS word. Here is an example:
Alucard , level 5 Half-Elf, Dhampir Warlock
Eldritch Blast: Eldritch Blast Constitution
Eldritch Pact: Infernal Pact
Background: Luskan
ABILITY SCORES
Str 10, Con 18, Dex 13, Int 16, Wis 8, Cha 16.
AC: 18 Fort: 17 Reflex: 17 Will: 17 RESIST 5 Necro & Poison, Range 5+ attacks -5 vs. me
HP: 50 Surges: 10 Surge Value: 12 Concealment = +2 all defenses!
Class Features: Infernal Pact, Prime Shot (+1 hit if closest), Shadow Walk (concealment if I move 3+)
TRAINED SKILLS
Insight, Stealth, Arcana, History, Thievery.
FEATS
1: Vampiric Heritage, 2: Sneak of Shadows, 4: Weapon Proficiency (Rapier)
Basic Attacks
+1 Pact Blade Rapier, +6 vs. AC, 1d8+1 dmg, CRIT: 9+1d6
Hand Crossbow, +5 vs. AC, 1d6+1 dmg, Range 10/20
Eldritch Blast, +7 vs. Reflex, 1d10+5 dmg, Range 10, CRIT: 15+1d8 dmg
At-Will Powers
Hellish Rebuke: +7 vs. Reflex, 1d6+5 Fire. If I take dmg for 1 turn, target takes extra d6+5 dmg.
CRIT: 11+1d8 dmg
Dark One's Blessing: FREE. Cursed Foe --> 0hp = I gain 5 temp HP
Warlock's Curse: MINOR. Curse closest foe & it takes 1 dmg. Foe takes +1d6 dmg from me as long as he remains cursed (till I change, he dies, or encounter ends).
Pact Blade: FREE: If cursed foe melee attacks me, it takes 1 dmg.
Encounter POWERS
1, Frigid Blade +9 vs. AC, 1d8+4 Cold dmg, & foe's speed is reduced by 4 if they begin adj. CRIT: 12+1d6 dmg
R, Blood Drain +8 vs. Fort, 1d4+4 dmg & I spend healing surge, CRIT: 8
1, Vampiric Embrace +7 vs. Will, 2d8+5 Necro & I gain 8 temp HP. Range 5. CRIT: 21+1d8
3, Frigid Darkness +7 vs. Fort, 2d8+5 Cold & target grants C.A. to Team for 1 turn. Range 10.
2, Utility: Shadow Veil MINOR: Gain +5 Stealth for 1 turn
Daily Powers
1, Flames of Phlegethos: +7 vs. Ref, 3d10+5 Fire. Range 10. EFFECT: foe takes ongoing 5 Fire. CRIT: 35+1d8
5, Hunger of Hadar: Area burst 1, Range 10. Zone of Darkness. Enter/Start in Zone = 2d10 Necro. SUSTAIN MINOR: +7 vs. Fort to each creature in zone, 1d6+5 Necro CRIT: 11+1d8
Armor Imm. React. Enemy melee hits = foe takes 1d10+3 Necro.
ITEMS
Pact Blade Rapier +1, Deathcut Leather Armor +1, Rod of Reaving +1, Cloak of Distortion +1, Fire Beetle Potion (heroic tier), Adventurer's Kit, Hand Crossbow