Old Fezziwig
Thanks for the sour persimmons, cousin.
And Phil beat me to it... 

Kajamba Lion said:And Phil beat me to it...![]()
philreed said:Because I do want people to have the ability to reuse material. I see it as completely different situations when someone selects an item or two and uses them as treasure in a dungeon than when someone starts posting complete products online for free.
I open material for the use of other publishers, not so that everything can be given away for free. And I think a lot of the other publishers that publish significant amounts of OGC feel the same way. (Though I do wish that at least a few of them would post in these sorts of threads.)
Kajamba Lion said:I'm not sure that's what's being argued here. From what I understand, the intent of the OGL is to open up material for publishers to use and encourage some forms of collaboration, not to create a bunch of freely distributable game material for fans. It can do that, too, but I'm not sure that was ever the primary intent.
RangerWickett said:IWhile it is legally allowable, it is morally wrong to do such a thing.
philreed said:Yes, but now think about a product with 101 different short, single items. If it's all declared as OGC -- which I usually do -- what is to prevent the problem I mentioned earlier? (The entire collection of material being released online for free.)
Dr. Awkward said:Or maybe I'm just rubbed the wrong way by the notion that there's some kind of special privilege that game publishers are supposed to have that us proles don't have, that makes it okay for other publishers to freely plagiarize each others' work with impunity but not okay for Buddy Whatshisname to work up his own stuff to sell for a buck, with the inclusion of some neat stuff he saw in this or that OGL sourcebook, or just to put on his website.
jezter6 said:2) Don't release such a book. If you're that worried about someone using your OGC in a legal manner, find better ways to release your content.
philreed said:ARCHER’S GREATCOAT
Appearance: This richly crafted greatcoat is deep green in color and hangs down to the wearer’s knees. Thick straps wrap around the coat, fastening with gray metal buckles when the coat is closed. The left arm of the coat is leather while the rest of the garment is made of heavy linen. The entire coat is lined with white fur and is horribly warm to wear in all but the coldest of conditions. Down the left side of the coat are dozens of long pockets, each one of which is designed specifically to hold a single arrow.
Appraise Information: DC 16. This greatcoat was specially made two decades ago for the ranger Delphakae, a masterful woodsman that was as well known for his expertise with the bow as he was for his skill at tracking dangerous prey. The fur that was used to line the coat was taken from a winter wolf that Delphakae killed during the Goblinhost Campaign; a brutal goblinoid uprising that almost resulted in the death of thousands of human settlers.
Value: 565 gp (5 gp for the coat, 35 gp for the winter wolf fur, 25 gp for the artistry involved in the manufacture of the coat, and 500 gp for its historical significance).
Special Rules: The coat can be used to carry a total of 36 arrows, doing away with the need to carry a quiver. The coat acts as leather armor when worn and provides its wearer with a +2 circumstance bonus to Fortitude saves made to resist the effects of cold weather.
The name of this item is declared Product Identity. All text in the Description entry is hereby declared closed content. All game mechanics and text (except PI as designated above) in the Value and Special Rules entries is hereby declared open content.
philreed said:I doubt if the two parties will ever agree on the right and wrong way to use the OGL.