Dragonblade
Adventurer
So, I'm thinking of putting together an anime inspired game based on my homebrew world. It will be similar to Exalted in concept but distinct since I have had this idea percolating in my head long before WW published Exalted. I also dislike the Storyteller system. I want it d20 based.
My world will probably be based either on 4e, True 20, or Fantasycraft (the upcoming SC 2.0 fantasy rules).
The feel I'm going for is quite evident in battle anime, particularly Naruto and Bleach. I'm familiar with Frankto's Naruto d20 conversion, but not with any Bleach conversions. Naruto d20 has some great ideas, but I'm looking to also get some feedback from the community. Especially because this will ultimately be an original OGL setting.
What I really want is a mechanic that simulates the flow of anime combat. Basically the two sides square off, there is an escalation of attacks as both sides kick it up a notch and then finally some uber finishing move that decisively ends the combat. I want to be able to simulate that with some kind of mechanic. The start small and end big mechanic.
In most d20 games, players tend to open with their most powerful attack and then go down through the list employing successively weaker powers. I want a game mechanic that reverses that. Maybe some sort of token system similar to Iron Heroes where a players most powerful abilities require tokens that can only be accumulated in combat. This would force a hero to spend several rounds building up a token base before they can unleash their mightiest attacks.
The problem I run into is I don't want their token pool completely exhausted by them using mid range attacks. For example, I don't want it to be weak attacks, mid or high level attacks and then back to weak attacks because their token pool reset. I want weak, mid, and then big attacks coming fast and furious at the end. So having a token pool that constantly resets back to zero and forces the player to save up for the big attack again won't work quite right. Basically once a player can start throwing down with the big attacks, they shouldn't have to go back to weak attacks anymore.
Any OGL games or conversions I should look at? Any ideas?
My world will probably be based either on 4e, True 20, or Fantasycraft (the upcoming SC 2.0 fantasy rules).
The feel I'm going for is quite evident in battle anime, particularly Naruto and Bleach. I'm familiar with Frankto's Naruto d20 conversion, but not with any Bleach conversions. Naruto d20 has some great ideas, but I'm looking to also get some feedback from the community. Especially because this will ultimately be an original OGL setting.
What I really want is a mechanic that simulates the flow of anime combat. Basically the two sides square off, there is an escalation of attacks as both sides kick it up a notch and then finally some uber finishing move that decisively ends the combat. I want to be able to simulate that with some kind of mechanic. The start small and end big mechanic.
In most d20 games, players tend to open with their most powerful attack and then go down through the list employing successively weaker powers. I want a game mechanic that reverses that. Maybe some sort of token system similar to Iron Heroes where a players most powerful abilities require tokens that can only be accumulated in combat. This would force a hero to spend several rounds building up a token base before they can unleash their mightiest attacks.
The problem I run into is I don't want their token pool completely exhausted by them using mid range attacks. For example, I don't want it to be weak attacks, mid or high level attacks and then back to weak attacks because their token pool reset. I want weak, mid, and then big attacks coming fast and furious at the end. So having a token pool that constantly resets back to zero and forces the player to save up for the big attack again won't work quite right. Basically once a player can start throwing down with the big attacks, they shouldn't have to go back to weak attacks anymore.
Any OGL games or conversions I should look at? Any ideas?