[OGL Questions] Is Dungeons and Dragons a game?

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Chaos Disciple said:
WB if you really understand my proposal how come your posts dont explain how its flawed?

Instead your post is just pointless insults.

The flaws in your "proposal" have been explained many times now, regardless of whether or not you wish to acknowledge them.

It's clear you're not going to get what you want here, so I suggest retiring from the thread, before it goes completely down in flames.
 

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Wulf Ratbane said:
That must be it. It's your sheer genius that is incomprehensible.

Did you know there are these things called "questions" that people use to help them understand?

Feel free to try these "questions" because your insults just make you seem ignorant
 

Chaos Disciple said:
This thread is an attempt to explore how to get the ideas out to the community without creating any trouble.
I think you've been told dozens of times in this thread how to do just that. Have you heard of something called the OGL, perchance?
 

Chaos Disciple said:
Well if I thought there were people on these messageboards mean enough to suggest they would do somthing like that (or suggest someone might) I never would have started a thread here. I probibly would have gone to Dragonsfoot, RPGnet, RPG site or even the WotC boards to avoid this kind of juvinile behavior.
Heck, ALL of those sites would have been good places to post this thread!

Dragonsfoot - LOVES discussing 3rd edition
RPGnet - extremely tolerant of people who won't freakin' listen
RPG site - (okay, I don't know this one)
WotC - if you plan to illegally use something, may as well post about it on the owner's turf
 

Fifth Element said:
The flaws in your "proposal" have been explained many times now, regardless of whether or not you wish to acknowledge them.

It's clear you're not going to get what you want here, so I suggest retiring from the thread, before it goes completely down in flames.


Actually this thread is accomplishing exactly what it was intended to do. I now have a much better understanding of what my game designs are and how they are effected by copyright law.

I do think this thread is fragmenting and to cover all the smaller aspects which I would like to explore will require seperate threads.

Im not too concerned about flames but Im hoping the members of ENworld wont be too hard on me :)
 


This thread has given me a chuckle or two. I'll come right out and say I'm not a lawyer but my reading of copyright law does state that you could come up with a set of game rules, compatible with D&D, and publish something about them without violating copyright.

But the wording gyrations that would be required to explain those rules without violating the WotC copyright on D&D would torpedo any realistic clarity they would have, serverely limiting their usability by the gamers you're trying to serve. So why not use the OGL and get around all of that? Then you could use the terms and contexts without having to reinvent the wheel every time you needed to explain something. It seems the simplest way to cut through the Gordian knot of copyright issues.
 

Tewligan said:
I think you've been told dozens of times in this thread how to do just that. Have you heard of something called the OGL, perchance?

Most people on this thread seem to be confused about what is owned material and what is not (the OGL was created to clarify this to publishers). My ideas are not some kind of game supplement produced by an indie publisher they are basically just ideas and therefore cant be copyrigthted and for this reason might not even qualify for the OGL.
 
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Please don't do this thing. You have taken a single passage out of copyright law and are trying to use it as a perfect shield. First, consider that IP law gives tax law a run for its money in terms of complexity (or is it the other way around?). A single passage will not save you, should WotC decide to sue.

A couple of significant, specific points:
1. Giving it away for free. Doesn't impact the legality one iota. This is not even relevant to the discussion. Please don't bring it up again.
2. Taking your name off. Again, doesn't impact the legality. As someone else pointed out, should your publication be found illegal, this would be the equivalent of wearing a mask. The most likely impact is that it would negatively impact any penalties against you, should you be found guilty. But, for purposes of determining if this is legal or not, it doesn't matter at all.
3. Improving the game/industry. Just because you think you're doing the game a favor doesn't give you the legal right to publish. If what you are doing impacts WotC IP, they have every legal right to mismanage their IP into the ground. Don't use your intent to muddy the waters.

You have demonstrated an appalling bad grasp of even some rather basic legal principles. You don't even seem to have a grasp of the difference between the SRD and the OGL. If you move forward with this project the way you seem hell-bent to do, your hope of avoiding procecution lies not in any legal high ground, but in pure obscurity. In other words, the best thing that could happen to this project is that no one ever looks at your document.

Your interpretation of what constitutes "uncopyrightable" mechanics is way off base. You can pretty much use "you gather as a group, build characters, and roll dice to resolve tasks". You could probably get away with rolling a d20 for most resolutions. When you start getting a list of classes that mirror the D&D classes in function, if not in specifics, you running into a copyrighted expression of the work. The fighter class is IP and just renaming it doesn't change that.

Putting the material in the SRD does not put it into the public domain. Quite the opposite, really. The terms of the OGL allow WotC to explicitly retain ownership of the IP. What it does is allow others to use that IP in a standardized manner without being a threat to WotC's ownership of it. If you use that IP in a manner inconsistant with the license (OGL = Open Gaming License), it is a violation of that agreement and becomes a threat to WotC's IP.

Now, WotC did not have to create the OGL and SRD. It actually cost them quite a bit of money to do so. It already spells out a nice, safe way for you to use their IP. It seems disrespectful to work rather hard to circumvent that license, especially considering you get nothing out of it.

Your stated reason for not wanting to use it is that you don't want to advertise for WotC. Help me understand how you could enjoy the game so much that you want to release a suppliment for it, but do not want to prompt anyone to purchase it. I assume I missed something there because that seems a bit counter productive.
 


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