[OGL Questions] Is Dungeons and Dragons a game?

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Chaos Disciple said:
If the Game does not have an author how does WotC know who wrote it and therefore who to go after?

Honestly?

I doubt if anyone cares about your game.

To what possible benefit is it to anyone, anywhere, if you anonymously publish a game that's "a lot like D&D..." and charge nothing for it?

Especially since the OGL already allows anyone, anywhere, to do the same thing.

I'm not exactly anticipating you setting the roleplaying industry on fire here.
 

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Chaos Disciple said:
If the Game does not have an author how does WotC know who wrote it and therefore who to go after?

Writing the game isn't the problem. You can write anything you want to in the privacy of your own home. It's distribution that will get you in trouble (electronic distribution = making copies, thus "copyright" comes into play). WotC wouldn't have to know who wrote the document, they would just come after the people distributing it.
 

Scott_Rouse said:
Um, because you are here talking about it.

Use the OGL that's why it is there.


Dont worry Scott since the game I have created wont get a copyright so you can make books for it and not get sued :)
 

Wulf Ratbane said:
Honestly?

I doubt if anyone cares about your game.

To what possible benefit is it to anyone, anywhere, if you anonymously publish a game that's "a lot like D&D..." and charge nothing for it?

Especially since the OGL already allows anyone, anywhere, to do the same thing.

I'm not exactly anticipating you setting the roleplaying industry on fire here.



This thread is not an advertisment for my game.
Im simply using the game as an example.
And based on your post Im not really anticipating your response will set this thread on fire
 

Wulf Ratbane said:
Honestly?

I doubt if anyone cares about your game.

To what possible benefit is it to anyone, anywhere, if you anonymously publish a game that's "a lot like D&D..." and charge nothing for it?

Especially since the OGL already allows anyone, anywhere, to do the same thing.

I'm not exactly anticipating you setting the roleplaying industry on fire here.

You know, we like to discuss theory here a lot. However, this is pretty close to the reality of the situation.

On the off chance you are wrong, that's when you expect to hear WotC lawyers knocking on the door (or the door of the people you get to distribute it ;) )
 

Chaos Disciple said:
Now Im wondering if I wrote the game using information in the OGL which is intended to be for use by everyone while avoiding any copyrighted or trademarked material why would WotC bother with legal action?

First: Let us separate the OGL (which is a license) from the SRD (which is content).

When people publish material using the SRD base, it enhances the value of the D&D brand by increasing the value of the game to all the people who play it. The more "stuff" people have to use with D&D, the more likely they are to play D&D, start playing D&D, and talk friends into playing D&D.

Second, WotC benefits from the expanded pool of designers making content compatible with its own work. It can bring the best of that material into D&D, and it can hire the best of those designers and add them to its staff. Having a large pool of people who do work on the system also means that problems are identified faster, and solutions proposed and tested faster, than WotC could manage with just its own pool of designers.

Those are the overriding business reasons WotC licenses you to use the SRD content.

Your original question boils down to: "If WotC wants people to work on its system, and doesn't charge a fee, or have approval rights, why not just put the SRD in the public domain?"

There are many reasons. Here are a few:

1) Material "in the public domain" will rapidly become contaminated with work that should not be mixed into the "open" content by people who don't know any better (or who are grinding axes, or who are purposefully contaminating it for their own economic or political reasons). Pretty soon, anything you wanted to do with the SRD would become riskier than making new content from scratch, which would actually be a step backwards from the pre-OGL environment.

2) The OGL ensures that the creators of content get full credit, which you could not do with public domain content. Every contributor of new Open Game Content alters the Section 15 declaration, and that declaration gets used in all antecedent works, so the "chain" of creator credit is maintained. This may not seem like a big deal, but to many people, "credit" for their work is more important than compensation for doing the work in the first place.

3) The OGL allows a publisher to mix non-Open work with Open work freely. For example, I can write the statement "Darth Vader has 55 hit points" using the OGL, correctly using the Open Game Content (hit points), and limiting 3rd party use of the closed content (Darth Vader). Considering that a substantial portion of the RPG market consists of licensed IP, this is a huge point of differentiation, and is a key reason the OGL has succeeded. Without this ability, the SRD and the OGL would likely be limited curiosities, and not the market-shaping force they are.

4) The OGL equalizes the market. You can use it, but if you do, some of what you create may need to be freely licensed to other people too; the benefit you got (free content) is therefore transmitted to new users as well. This creates a positive feedback loop wherein everyone gets more and more value the longer the system remains in use. Individually, and in the short term, that may be a negative (you might want to limit other's use of your material to maximize your ability to earn money from it), but collectively, over the long term, it's a net positive (you may get back improvements in your own work you didn't even think about, and can incorporate those into future products with a higher value as a result).

Ryan
 

Dungeons & Dragons is a delicious non-dairy creamer available in a wide variety of flavors at a store near you.

Why they keep stocking it at bookstores, no one knows.
 

Glyfair said:
You know, we like to discuss theory here a lot. However, this is pretty close to the reality of the situation.

On the off chance you are wrong, that's when you expect to hear WotC lawyers knocking on the door (or the door of the people you get to distribute it ;) )



I dont really fear any legal response because the game wont violate copyright or trademarks also I can give it away with out putting my name to aviod any problems
 

Chaos Disciple said:
I am dissappointed to hear that WotC could consider material which is perfectly legal to use without the OGL as a threat to the game or their "intrests". And extremly concerned that they would try to force the OGL on the RPG industry through legal means.

Don't take my post any any sort of big brother attitude. I was simply answering a question you brought up.

I am also not try to cram the OGL or SRD down the RPG industries throat. They are simply resources we created and we would like to see them used. They are there if you need them and I happen to think they are pretty darn good resources.
 

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