I used one of these guys, and IME Mearls was just way off. These guys are tough. The way it played out with my group, you had an invisible guy with a glaive attacking.
As soon as the ogre mage swings that glaive at someone, he's no longer invisible (it's just
invisibility, not the greater version). The whole party then gets a round of actions to attack him; if
glitterdust is available, they can cast it, and the ogre mage never gets to be invisible again; same if the cleric has
invisibility purge.
In any case, the ogre mage then has to use his standard action to turn invisible again; most likely, he's threatened by one or two people (assuming a regular dungeon where he can't just hover out of reach), so he has to cast defensively or soak up AoOs (and possibly have the invisibility interrupted). Ogre mage's have a 25% chance of blowing the concentration check, which would mean that round was basically wasted; might want to fly away (provoking AoOs).
Now he's (maybe) invisible; next round he can get a pair of attacks while invisible. Then rinse and repeat.
Note that this ogre mage differs in a key way from the standard MM version: he's got a glaive, giving him a really long reach. Long reach + flight can be brutal. If the ceiling is tall enough, that right there would be vicious -- hover 20 ft off the ground, far out of reach of most everyone (you'd need to be flying, spider climbing, levitating, or enlarged w/a reach weapon), hacking away. Invisibility & cone of cold would just be the cherries on top of that Oh God Oh God He's Killing Us sundae (turn invisible & fly to a distant corner & wait to regenerate, then move in and attack again).