Ogre Mage PC from Savage Species

I have been thinking about running a SS character. Many of the writeups in the appendix are too weak (such as the Azer) a few are too powerful (Ghaele). What about the Ogre Mage? It looks like it might be reasonably balanced. Has anyone had a good/bad experience running a Savage Species Ogre Mage PC?

I also like the djinni, but it looks like it might be a little too powerful at low levels. Possibly too weak at high levels?
 

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I haven't run (or seen) an ogre mage PC, but it does look like one of the better balanced monsters from SS. There are a number of special abilities and stat increases, but it takes a substantial hit on HD, and resultantly BAB, saves, skill points, etc. What level are you thinking of starting at, and what class(es) are you going for?
 

Ogre Mage PC

It would be for a campaign starting this fall and I assume we will be starting at first level?

If I actually reach a point where I could start taking class levels, I was probably thinking of either a fighter or sohei (from OA.)
 

Well, here’s a quick comparison between a half-orc Fighter and an equivalent level ogre mage at 1st and 6th lvl:

Half-orc Ftr1:
Abilities: +2 Str, -2 Int, -2 Cha
BAB: +1
Hit points: 10 + Con
Feats: 2
Skill points: (2 + Int) x 4
Base speed: 30 ft
Special: Darkvision, orc blood

Ogre Mage1:
Abilities: +2 Str, +2 Cha
BAB: +0
Hit points: 8 + Con
Feats: 1
Skill points: (2 + Int) x 4
Base speed: 40 ft
Special: Darkvision, spell-like abilities (charm person & sleep 1/day), +1 natural armor

Half-orc Ftr6:
Abilities: +2 Str, -2 Int, -2 Cha (+1 pt at 4th lvl)
BAB: +6/1
Hit points: 10 + 5d6 + (6 x Con)
Feats: 7
Skill points: (2 + Int) x 9
Base speed: 30 ft
Special abilities: Darkvision, orc blood

Ogre Mage6:
Abilities: +4 Str, +4 Cha, +2 Con, +2 Wis, +2 Int
BAB: +2
Hit points: 8 + 2d8 + (Con x 3)
Feats: 2
Skill points: (2 + Int) x 6
Base speed: 40 ft, fly 40 ft. (good)
Special abilities: Darkvision, spell-like abilities (charm person, sleep & gaseous form 1/day; darkness and invisibility 3/day), +3 natural armor, regeneration 1

The ogre mage is rapidly going to become much weaker in a fight, and will have to rely on the special abilities and esp. the regeneration to keep it alive. Still, it looks like a fair trade.
 

I'm running an off-the-cuff game with an Ogre-Mage, and Ogre, a Medusa, a Raksasha, and a Treant. They are on their way through the Dungeon Magazine Adventure Path, but have only reached 2nd level. So far none of them seem unbalanced.

--Seule
 

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