M_Natas
Hero
Yeah, you can always be from a happy knightly family and the family buisness is monster hunting and helping the common folk against bandits.The amount of actual murder (as opposed to subdual) can vary from campaign to campaign and character to character. Especially in 5E where you can almost always choose to knock people out.
And being discontented doesn't always stem from tragedy at home. As we've seen a bunch of examples of given in the thread. Wanderlust, ambition, religious dedication, a desire to bring justice to the world, to complete a noble quest, to become a hero, to learn arcane knowledge and the secrets of the universe, to serve nature against monstrous invaders or corruptors or exploiters, to become wealthy and able to live a live of luxury and comfort (and/or provide one to your friends and family), or simple boredom can make an adventurer.
It's certainly true that most games have a share of violence that would dissuade most real people, but a lot of D&D campaigns have a more four-color comic take on violence. Characters get scratched and beat up and bloodied but rarely disemboweled or maimed. It's not all survival horror like our beloved OSR can often be.![]()
A devout follower of your god with a happy family who was chosen for a crusade by their God themselves.