D&D General Oh Please give me some Happy Backgrounds!!

because adventuring in DnD means being a heavily armed combatant.
My I introduce you to Magellen? Or pretty much any per-Rennaisance explorer you'd care to name? What, you figure the Vikings, heading into Newfoundland, just shook hands with everyone and everything they met? When Ibn Battuta toured around the known world, he was imprisoned a number of times, found himself attacked by pirates, embroiled in several small wars.

Sounds like a D&D adventurer to me.
 

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There's another point to remember as well - adventurers get RICH. How many thousands and thousands of people left happy homes to go pan for gold in California during the Gold Rush, despite a death rate similar to what you would find in open combat? The lure of wealth is a HUGE incentive.
 

I really like that comparison and can completely understand that drive - unfortunately it still doesnt work for me, because adventuring in DnD means being a heavily armed combatant. Its not like like D&D adventurers just want to broaden their horizon - they are ready to slaughter everybody who stands in their way and are very proficient in combat. I think your suggestion would better work for less combat more narrative focused games, but in D&D 90% of character progression is based around combat. And that doesnt fit the happy family live for me, at least not in a campaign with "serious" storytelling.

I don't believe happy people with a stable support network leave everything to go heavily armed and ready to kill in some dangerous environments full of enemies. I never had an adventure where we "just" risk our own lives - the lives of a lot of other creatures are always in our hands too and characters get blood on their hands pretty quickly.

If its just a beer and pretzels game where we don't care about realistic character motivations, sure absolutely. I've played such characters myself. But they always are a bit "cartoonish" to me.
I'd like to introduce you to the (claimed) life story of one Quintus Horatius Flaccus, aka Horace, one of the great poets of ancient Rome.

He came from a good family. His father was a freedman, a colonus, someone who had a farm that produced enough money to give the family a comfortable life, and apparently may have worked as an auctioneer's assistant, ensuring the family had plenty of money. His father spent lavishly on his son's education, up to and including temporarily moving the two of them to Rome to ensure his son got the best education possible. By all rights, Horace had a devoted family, where he was loved and cared for, and had all the comforts money could buy, up to and including getting to choose when to live in Rome and went to live in southern Italy (the region Augustus named "Lucania et Bruttium", in the village of Venusia).

And yet! Despite all those creature comforts, despite the lavish life he lived, despite his father spending fantastic sums on Horace's education, Horace chose to join Marcus Junius Brutus--yes, that Brutus--as a soldier fighting for the republican faction, as opposed to (what we would call) the "imperial" faction led by Octavian and Mark Antony. Being a well-educated Roman, despite not coming from a high-status family, he was installed at a moderately high-level officer rank, learned the ways of war on the march...and then he claimed to have deserted the field, leaving his shield behind, at the first major battle.

Still, the point stands, that Horace lived a life of adventure for a time, despite coming from, if not the lap of luxury, then at least a happy, supportive home life. He wasn't even the only major author of antiquity to do exactly this! The Greek general/philosopher/historian Xenophon made his name, in part, by being one of the generals who led the "Ten Thousand" Greek soldiers who had assisted Cyrus the Younger's (failed) attempt to usurp the Achaemenid throne from his brother--and writing the Anabasis about it afterward. Well-educated, presumably well-supported young Greek of high status...who still hared off for not just a dangerous and very specifically armed-combat job, but one that almost ended in utter disaster for the soldiers who participated.

Some people really, genuinely are just that adventurous, and feel the call even when they know from the very beginning that they are committing to killing other human beings. (Indeed, being squeamish about killing other beings you know to be human just like you is...kind of a modern-era thing?)
 

My I introduce you to Magellen? Or pretty much any per-Rennaisance explorer you'd care to name? What, you figure the Vikings, heading into Newfoundland, just shook hands with everyone and everything they met? When Ibn Battuta toured around the known world, he was imprisoned a number of times, found himself attacked by pirates, embroiled in several small wars.

Sounds like a D&D adventurer to me.
La Maupin had a very comfortable life and I am absolutely certain in a D&D world she would have been an adventurer. She had no reason other than desire to go around getting in sword fights, burning down nunneries, etc. She literally just enjoyed that life, and when she was tired of it she retired and lived quietly until she died.

People don’t need any special reason to be adventurers. Adventure is a natural human impulse.
 


To those who argue that people with happy family lives wouldn't be risk-taking adventurers: how do you explain those adrenaline junkies going out of their way to do extremely dangerous activities? We've had stories of cave spelunkers or divers with wonderful homes and families, risking it all anyway and often dying in the process?

HMMM!? Checkmate!
 

To those who argue that people with happy family lives wouldn't be risk-taking adventurers: how do you explain those adrenaline junkies going out of their way to do extremely dangerous activities? We've had stories of cave spelunkers or divers with wonderful homes and families, risking it all anyway and often dying in the process?

HMMM!? Checkmate!
A brain chemical imbalance is a PERFECTLY valid backstory. :geek:
 

I don't think people are saying that all adventurers have to be from a tragic backstory, just that it's very common for a good reason: if you're already satisfied with your life, you're less likely to leave it behind.
 

I don't think people are saying that all adventurers have to be from a tragic backstory, just that it's very common for a good reason: if you're already satisfied with your life, you're less likely to leave it behind.
Oh. I totally agree. It's not like Broken Hero is a bad background. It certainly isn't. It can be really compelling. No argument from me.

But, like the video I posted at the beginning of this, it does tend to start sounding like the Four Yorkshiremen when EVERY character comes from these horrifically dark, tragic backgrounds.
 

... you can only go to the "I'm just killing them in self-defense because they attacked me!" well so many times before it loses all meaning.
"Man, if I get indicted once I leave here, this is getting harder and harder to explain. I don't think anyone's gonna buy a few dozen counts of self-defense with a submachine gun. I think there's kind of an unspoken rule in our society that if this many people are trying to kill you, you're supposed to be dead. I need to talk to an attorney. Maybe there's some sort of Rambo clause. But wait, Rambo goes to prison after the first movie. ****!" -Freeman's Mind, Episode 22

as for the original question, probably the happiest background i've come up with for a character was a backup i had for my first 5e campaign - he was a tabaxi echo knight from a well off merchant family. he adventured because he was the middle son and thus had no real prospects, so he'd gathered what funds he could to go on archaeology expeditions and hopefully make some discoveries that'd earn him status. he was an echo knight from having an artifact embedded in his eye during one such expedition. not super happy, but also not super tragic. of course, my main character NEVER DIED, so i never got to play him. still.

i guess another backup i thought of was technically happier - this is gonna take some explaining. so in the same game the tabaxi was a backup for, we ended up visiting an important city pretty late in the campaign (i wanna say around level 10 or 11?) that suffered a break in the planes as we were walking the streets (this was to introduce a new character - we lost one the session before). we fixed the break and cleared out the horrors that crawled out of it, obviously, but what got us hyped was that the regular guards who were present - who were clearly supposed to be fodder to show how dangerous the enemies were - all survived. in fact, not ONLY did they all survive, NONE of them got hit, and they pressed their attacks and NEVER MISSED. the enemies were unfortunately immune to nonmagical weapons, but the point was made. my character was...unwell...so i took the opportunity to give the guards my payment (i think we were paid a few hundred or thousand gp each?). since then i've wanted to play one of those guards, using the money to invest in better gear and training to go adventuring and earn enough money to help his family live more comfortably. again, haven't got to play that.
 

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