Ohhhhhh Submarines!


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hmmmm..

2 things

1) I hope we are not going to see a plethora of adventures that require the use of non-core books (other than the multitudes of "core" PHB/DMG/MMs to come). I browsed through AV and wasn't terribly thrilled overall- no plan on buying that PC wet dream :p I'll have to read further and see if the AV is indeed required.

2) I really like Steampunk. I really like D&D. The two together? not so good- def not like a Reeses PB cup.

Ok make it three things

3) seeing stuff like this makes me re-think my desire to sub to DDI.


Just thinking out loud-not flaming :)
 

Interesting observations JeffB.

I haven't read the adventure yet. You care to give a summary, along with your thoughts? I'm interested in your opinion.

I like what I see so far in AV, though I haven't put any items into play. I am just now working on converting Champion's Belt from Age of Worms and I will be putting together 12th, 13th and 14th level parcels across the adventure and I think I may be using some AV stuff, so I will get some first hand knowledge about their use.
 

For some reason I have Eberron and Savage Tide on the brain. I wonder how I could insert this into an Isle of Dread adventure. Maybe the submarine is how they escape from Serpent Cove, after saving Lavinia and then you skip the rest of the STAP.

Of course, maybe I should read it for its own merits first :)
 



These are the ones that I didn't recognize while scanning through the document.
* = named guy, not a unique monster per say

Human Blademaster (elite skimisher level 13)
Human Sniper (level 15 artillery)
Underwater Vortex (level 13 obstacle)
Rock Flinger (level 14 blaster trap)
Kuo-toa Piranha Shamans (level 16 Artillery)
Dire Piranha Swarm (level 17 Skirmisher)
Water Archon Wavecrasher (level 15 Brute)
Mallum (level 17 Elite Lurker)*
Prine (level 16 Elite Controller)*
Dwarf Buccaneers (Level 14 Skirmisher)
Dwarf Dark Arcanist (Level 14 Artillery)
Psychic Mage (Level 15 Controller (Leader))
Human Archer Minions (Level 13 Minion)
Minotaur Mercenaries (Level 15 Soldier)
Mind-Control Pillars (Level 15 Warder)
Gondra (Level 17 Elite Skirmisher (Leader))*
Nabassu Gargoyles (Level 18 Lurker)
Human Soldier Minions (Level 15 Minion)

Cheers,

EDIT: There is also 5-6 skill challenges that could prove useful, either as is, or as inspiration.
 


As much as I think the adventure looks cool (hey, it's Jules Verne for D&D!), to me the "steampunk"-ishness of submarines (and airships and ornithopters in the Adventurer's Vault) doesn't really fit with my concept of the Dark Ages "points of light" conceit. These sort of technological wonders require a greater level of civilization than is expected to exist in a "points of light" setting. Yes? No? Maybe?

Just seems to me like the WotC designers don't really care about consistency.
 

As much as I think the adventure looks cool (hey, it's Jules Verne for D&D!), to me the "steampunk"-ishness of submarines (and airships and ornithopters in the Adventurer's Vault) doesn't really fit with my concept of the Dark Ages "points of light" conceit. These sort of technological wonders require a greater level of civilization than is expected to exist in a "points of light" setting. Yes? No? Maybe?

Just seems to me like the WotC designers don't really care about consistency.
Of course, you don't have to use them, but if you do, remember that there were several highly advanced civilizations in the past. Airships, Ornithopters, Submarines, or what else might be remainders of earlier civilizations, like the Nerathi Empire or Bael Turath.

Or they are the work of a mad wizard (or artificer). Instead of creating a world destruction spell or a "Gate to the Abyss" spell, he build an airship. (Maybe to fly through the portal created by his "Gate to the Far Realms"-spell)

Nothing in the rules tell us who hard or easy it is to find any of the items, they just tell us how expensive they are. (Though you might use the price as a guideline - considering that an Airship costs money appropriate for a upper level Paragon Tier, it certainly indicates it is not exactly common.)
 

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