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In the New Dungeon Adventure...
Looks like techy stuff is now the territory of Dwarves, and not gnomes.
Looks like techy stuff is now the territory of Dwarves, and not gnomes.
Any new monsters or traps? (I don't have the time to comb through it as of yet).
Of course, you don't have to use them, but if you do, remember that there were several highly advanced civilizations in the past. Airships, Ornithopters, Submarines, or what else might be remainders of earlier civilizations, like the Nerathi Empire or Bael Turath.As much as I think the adventure looks cool (hey, it's Jules Verne for D&D!), to me the "steampunk"-ishness of submarines (and airships and ornithopters in the Adventurer's Vault) doesn't really fit with my concept of the Dark Ages "points of light" conceit. These sort of technological wonders require a greater level of civilization than is expected to exist in a "points of light" setting. Yes? No? Maybe?
Just seems to me like the WotC designers don't really care about consistency.