OK a 300$ Budget...

Book: Expanded Psionics Handbook
Publisher: Wizards of the Coast
Price: $34.95
Why: I like this book...A LOT. There are some editing probelms and a bit of errata, but this is a great d20 Psionics book. Throw out the old one. :) It's full of fun crunch, and neat powers. Plus with the rabid Psionics fanbase, once this hits the SRD there'll be even more good Psionics books coming out. :)
 

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Book: Spellslinger
Publisher: Fantasy Flight Games
Price: $14.95
Why: Does an excellent job of blending Wild West and fantasy. Uses a feat-based spellcasting system that I find quite intriguing and refreshing.

Book: Oathbound: Domains of the Forge
Publisher: Bastion Press
Price: $39.95
Why: A capstone campaign setting that is high fantasy (characters start out at 7th level) and has the same feel as Planescape and the attitude of Dark Sun. I've seen it used for standard fantasy and modern campaigns.

Book: Torn Asunder: Critical Hits
Publisher: Bastion Press
Price: $22.95
Why: Expands upon the current critical hit system and gives combat a more intense and gritty feel when critical hits are scored. The book also presents new healing rules that complement the critical rules.

Book: The Second World Sourcebook
Publisher: Second World Simulations
Price: $29.99
Why: Ingenious way to present a campaign setting that allows not only traditional fantasy but also d20 Modern. Has some deep concepts and isn't for the novice GM, however. Read some of the reviews here on EN World about it.

Book: Spellbound: A Codex of Ritual Magic
Publisher: Living Imagination, Inc.
Price: $19.95
Why: A comprehensive ritual magic system for arcane spellcasters. I like it much better than the one in Sword & Sorcery's Relics & Rituals. Uses a material component called corba as the primary fuel, which allows the GM a measure of control in the number of rituals a character conducts.

I also cast my vote for Spycraft (great game), Psychic's Handbook (much better than Psionic's Handbook), and Mutants & Masterminds. You should also take a good look at d20 Modern. With some work, you can make it mesh with Spycraft quite nicely. :)
 

Again this is why I like gaming...

I see money dwindling quickly, I used to use a D12 for crit locations and a rat bastard DM's imagination. The pointer to the review that will help, in consideration of 'Torn Asunder: Critical Hits'.

Lets face it I cheated and used the 'Space Master' Charts to jump start the deadly results and the 101 deaths in the old 'CoC Casebook'.

Again, ritual magic is based on feats, interesting I would have to see how how that balances in 'Spellslinger'.

I wonder if 'A Codex of Ritual Magic' would be closer to a system to replicate modern Wiccan practice and allow for a sythesis in a CoC D20 and all mix to get 'Alias' meets the 'X Files' and has the lovecraft mythos crawling around the edges just out of the light of rational thinking.

And lets not leave out the 'Planes' in any of the roleplay genera I mentioned above, come on how did the Crawling Chaos got to LA...'Domains of the Forge' Hmmmm... You folks are wonderful evil! :p :D


The Second World Sourcebook, I have to check that out I sometimes get detailed in creation but get caught up in the task of research.

Book: Spellslinger
Publisher: Fantasy Flight Games
Price: $14.95
Why: Does an excellent job of blending Wild West and fantasy. Uses a feat-based spellcasting system that I find quite intriguing and refreshing.

Book: Oathbound: Oathbound: Domains of the Forge
Publisher: Bastion Press
Price: $39.95
Why: A capstone campaign setting that is high fantasy (characters start out at 7th level) and has the same feel as Planescape and the attitude of Dark Sun. I've seen it used for standard fantasy and modern campaigns.

Book: Torn Asunder: Critical Hits
Publisher: Bastion Press
Price: $22.95
Why: Expands upon the current critical hit system and gives combat a more intense and gritty feel when critical hits are scored. The book also presents new healing rules that complement the critical rules.

Book: The Second World Sourcebook
Publisher: Second World Simulations
Price: $29.99
Why: Ingenious way to present a campaign setting that allows not only traditional fantasy but also d20 Modern. Has some deep concepts and isn't for the novice GM, however. Read some of the reviews here on EN World about it.

Book: Spellbound: A Codex of Ritual Magic
Publisher: Living Imagination, Inc.
Price: $19.95
Why: A comprehensive ritual magic system for arcane spellcasters. I like it much better than the one in Sword & Sorcery's Relics & Rituals. Uses a material component called corba as the primary fuel, which allows the GM a measure of control in the number of rituals a character conducts.

Ohhh so many good ideas and a tight budget not to mention again and again

I also cast my vote for Spycraft (great game), Psychic's Handbook (much better than Psionic's Handbook), and Mutants & Masterminds.

Why does the Led Zeppelin song "Whole lotta Love" come to my head at this point, but with changed lyrics? Gosh I am gonna be a 'whole lotta broke'...Thank You Ghostwind :)

Oh dude is "Oathbound" a setting?

DOH! I know go look... I am. I am.

Peace
 
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You will find more information (complete with some review links) at Bastion Press' website (http://www.bastionpress.com). While you are there, you can check out Oathbound (there are four supplements but you can get away with only the inital core campaign setting), Torn Asunder: Critical Hits, and another little project I had something to do with called Pale Designs: A Poisoner's Handbook (the most comprehensive book on poisons and their use for d20 to date). :)
 

So I was typing..and

Low and behold I missed someone, I apologize and as far as Psionics I am behind the curve in learning, I have seen alot of talk while I am lurking, but hesitate because of deciding to go 3.5 and dumping more $... Athough in thinking the rules are a basis to build from and not definative, it is up to us to make it work. Therfore my bias is misplaced and I should consider this.

Gee, that is from that book I downloaded from the CIA about Intelligence Assesment and how to best use what is given, in an objective manner. I have to dig up the link, if I can remember the accidental sequence, the book is good actually, too. :heh:

GOOD and EVIL Hmmmm a delicious combination and within a low fantasy but fringe planer setting and again Green Ronin, plot to divest me of my hard earned $.

OK you win, if you were a woman, I would have to buy you a...house. Ohhh god let the flame wars begin. ;)

I should roll...

DOH! :(

OK.

I apologize my sense (or no sense) of humor displaced common sense and I grovel in suplication.

Please do not hurt me and make me write bad checks!... :heh:

[dice rattle] :\

DOH! :]

Yes I know... where is the pen? :o

Book: Expanded Psionics Handbook
Publisher: Wizards of the Coast
Price: $34.95
Why: I like this book...A LOT. There are some editing probelms and a bit of errata, but this is a great d20 Psionics book. Throw out the old one. It's full of fun crunch, and neat powers. Plus with the rabid Psionics fanbase, once this hits the SRD there'll be even more good Psionics books coming out.

Book: Aasimars & Tieflings
Publisher: Green Ronin
Price: $19.95
Why: A well written book, plus Planetouched are cool (I'm a Planescape fan). It also includes rules for Planetouched variant and other-races-planetouched.
Has Cambions, what more needs to be said?? I guess Nephilim are cool to, but evil rawks! There are feats and prestige classes, and new monsters. A good add-on if you plan on hitting the Planes any time soon.

Thank You. MrFilthyIke...

As you can see from the above you have had a profound influence on my life.

Peace
 

Thank You again...

Thank You again. Ghostwind. I am in debt.

I had a breif moment of inspiration, because of your statement and ended up posting at the Bastion Press forum about Oathbound. While there asked about how the setting would apply in the creative context of my gaming style. Hopefully, the answers will allow me to expand a concept further than I expected.

You know there is a saying about; "The story has already been told." But if the concept of time is a cultural construct and it's interpitation due to language. I may have a chance to make a story told during a game seem like it is new.

Peace
 

Bad_English said:
Thank You. MrFilthyIke...
As you can see from the above you have had a profound influence on my life.

Any time, I just felt the need to pimp WotC since few others do. :\

And it's a good book, along with Aasimars & Tieflings. Add those to the Manual of the Planes and the new Planar Handbook coming out, and they'll be lots of planar goodness (and badness.) :D
 


What Arcana Unearthed:
Who:Malhavoc Press
Price:$29.95
Why:I'm a big fan of this game setting/variant PHB. The only crossover with the original 3E PHB as far as races and classes go is Humans. All the other races and classes are brand spanking new. There's a new magic system, new types of feats (ceremonial), a very interesting setting that is intentionally not filled in so that DMs have more freedom in making the world theirs so their players can't tell you where every signpost between 2 cities can be found. Reading this book did for me what teh 3E PHB did...it made me want to play in a MAJOR way.

Sadly, I'm just NOW (next weekend) going to finally get a chance to run this game, but I'm excited heh.

Hagen
 

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