So you have just as much experience in this as I do, got it.
If we're in the realm of absurd specificity, the answer is indeed, "yes."
I think any reasonable person can see <my position>
That's the beauty of that statement - it can literally be applied to anything.
I am not required to restate examples over and over again. Once should be sufficient.
Don't even know what you're trying to say here.
Okay.
What we do know is that one of the big problems TSR had was in fracturing their fanbase with multiple settings. In other words, people would be really into one setting and would not buy the products of the other setting. I mean, have you seen the graph of how many products were being released?
No, you do *not* know this. You *think* you know this because it was told to you over and over again as part of a conversation marketing campaign designed to win over reluctant adopters of 3e.
Is this the same Star Wars IP that has slowly grown to be poisonous? Force Unleashed II didn't sell nearly as well as hoped and was ripped apart by gaming journalism - the most easy to placate reviews imaginable.
The idea that the game undersold compared to one of the most popular iterations of the Star Wars property ever is . . . to be expected. And still successful. I think you are mistaking not fancying the game for something that matters to this conversation.
Also, see the rest of the last decade.
Having a strong and well defined setting can work against you. Again, this is the lesson TSR learned rather harshly.
The only strong factual statement from WotC was that TSR's had a poor stock management system that overvalued inventory. This can cause serious problems on its own.
Besides, I'm fairly certain surveys showed that most players don't even use preset settings, they make their own.
This supposes a simple relationship between game settings and game play. See, the Frustrated Novelists WotC kicked out of the building so you could go back to the dungeon probably understood that it's not as simple as accepting or rejecting a setting, but the designers of market research surveys? Not so much. Then again, market research surveys and their conclusions are usually cart-horse constructions in any privately held firm anyway.
Man, speak for yourself

. I love anime and jRPGs. Heck, I advertised Alshard, a
very Japanese tabletop game on the "How to introduce new players" thread. Drizzt is silly, sure, but he's not as popular with the young kids as he used to be.
You are under the mistaken impression that anybody cares about Japanese tabletop RPGs. Few Japanese people care about Japanese tabletop RPGs. I'm talking about the result you will get when you Google JRPG, not a sub-sub-hobby. I mean, I think there are cool ideas and all in them, but they don't matter.
But that has nothing to do with this statement that 4e is doooooooomed, and that the reason is because they didn't split their fanbase apart enough.
I can see loads of ways to make 4e something other than a competitor in a race with Pathfinder and the OSR to see who can alienate anybody born after 1980 the fastest, so in that sense I don't think it's doomed at all. Otherwise, it can linger on in one form or another for ages without having to appeal to people who don't care about "gamism," the red box, or the Efreeti on the DMG1e. I love all those things, sure, but there seems to be a failure to communicate this.