Steel_Wind said:I run a dreaded "alternate history" of Krynn set in the War of the Lance. That means the Chronicles never happened - and virtually everything that followed them never happened. It's my world - and I can do with it what I want. I pick and choose, plain and simple.
I think all DMs should do this - but for some reason - (probably because the DL Chronicles have sold 20 million copies and have rabid fans who want to recreate them) a LOT of DL fans and DMs cannot bring themselves to do this.
Small wonder there are those who dislike DL. I'd hate it too if I had a crappy DM run FR Eberron or what have you for me too.
Interesting. Never ran into those folks. Back when DL was new, most of my gaming buddies and i read the first trilogy or two. And that was it. I bought the sourcebooks, but not the modules--but then, i've never really bought pre-written scenarios for any RPG. I never even bothered looking at the subsequent novels--the first two trilogies were good, maybe even great, but not good enough to merit buying subsequent books, and the library didn't have them. Why didn't we actually *play* DL? Two reasons, closely-related. First, everyone i knew played a homebrew setting. Even the one group i knew who nominally played in FR, pretty much used the map and that was about it. Secondly, DL just never grabbed any of us, especially as a settnig.
May be. I'm not gonna read a stack of novels to find out. Distill all that into a couple good-sized RPG books, without all the narrative and plot and characterization that go into a novel, and i'll eat them up. [It's actually one of my primary complaints with a *lot* of RPG settings: quit developing your setting through fiction, and give me gazeteers (or whatever you want to call them). I'm not interested in wading through a novel to get the setting info, even if it's a great novel; and even if i do, novels make lousy reference works when i want to look something up.]Ogrork the Mighty said:Like someone else said, having read the novels makes a HUGE difference to the game. It adds a whole different level of depth to campaigns, especially once you really get to know the world. And there are a lot of really good new novels being published (I don't like the current timeline ones, but there are a lot that take place in earlier eras of play). DL is, IMHO, the most richly developed campaign world out there (in terms of fluff, rather than crunch).
Agreed. However, it's just not *that* unique. At least for me, the uniqueness was what got my attention; the discovery that it actually wasn't all that unique was what turned me off. Well, the fairly vanillaness of thessetting, combined with the comic-relief races. I wanted something *more* unique.Ogrork the Mighty said:One of the things that makes DL great is its uniqueness.
Ogrork the Mighty said:A quick note on the eccentricities of DL (e.g. tinker gnomes, kender, the Heroes of the Lance, dragons, etc.). A lot of people get all caught up in these aspects of DL and "can't see the forest for the trees", so to speak. In my 3-4 year running DL campaign, the party has yet to meet a tinker gnome. And kender have been encountered in isolated incidents. The party has never met any of the Heroes of the Lance and those characters have had zero direct impact on the party. The only person of prominence they have met and interacted with was Dalamar. Yes, dragons are a theme of DL. But that's to be expected and the party seems to enjoy encountering dragons of all different colours (but, even then, fighting dragons has been rare). The party has had only minor encounters with draconians to date (though that will change soon!).
But at some point, what's the point? I mean, which elements *are* defining of DL? How many of them can you change before it's just another fantasy setting. You can't have it both ways--either the setting is worthwhile because it's unique, or it's worthwhile because it's familiar.
Anyway, i guess the DL setting never really grabbed me. It always seemed fairly vanilla, with a few twists, some of which i thought were really cool (the changes to magic), some of which a couldn't stand (the changes to races). Nonetheless, i *loved* the first two trilogies, and i actually think they're pretty good literature, not just good by game-fiction standards. But what made them good had precious little to do with the setting, and a great deal to do with the characters. There's a lot of good fiction out there that falls into the same category, IMHO. Frex, I would love to recapture what i love about Blake's 7, VR5, or Firefly in an RPG campaign. But what i'd want to recapture would be the character interactions--the settings, in each case, are fairly non-remarkable. I think that's part of why DL falls down as a setting: people fall in love with the novels because of the character interactions, and putting different characters into the same setting just doesn't do it.