Lela
First Post
First off, bare with me while I allow for some context. This, as of the time of this posting, is the most recent update in the "In Hextor's Name" Story Hour. Kull, a LN take on Hextor's preists, is writing a report to his superiors.
This, after many other stupid and greedy aspects of these villiagers, finally got to me. I replyed thusly:
So, Tallarn and I were wondering if anyone's had similar experiences. What happened? What did you do about it?
Thanks,
Capellan said:When I recovered consciousness, I found myself in one of the ship's cabins. I was unsure of how much time had passed, but it was obviously several hours, for daylight flooded the room from the portholes in the walls. Hearing the sound of voices from the deck, I arose and went forth to discover what had occurred.
In short order, it emerged that the battle against the smugglers had been won. Then, despite the fact that they were the only ones left standing, Zalich and the druid had decided to explore the rest of the vessel. This despite the fact that the druid was already badly injured. Apparently they had assumed that the noise of battle would have attracted anyone on the ship, and it would thus be safe to continue.
This assumption proved incorrect. The very first chamber they entered proved to belong to three lizardfolk, which promptly attacked them. Somehow, Zalich survived the resulting melee, but the druid was killed. A fitting result for his recklessness. Why the lizardfolk would be aboard, and why they had not emerged during the battle, was not yet known, though Zalich theorised that - due to their distinctive appearance - they must have been told to stay hidden until one of the crew came for them.
After reprimanding Zalich for his reckless action - I had expected him to show more sense - I learned more of events that had passed while I was unconscious. Having realised the folly of exploring further on his own, the Halfling had signalled for the village excisemen to come alongside, then sent them back to the village for supplies and assistance in bringing the vessel to port. This process was now well underway, some twelve hours after our battle.
As Julianne and Troilan were now also awake, it was reasonable to resume the aborted search, and I began a thorough examination of the ship. This search uncovered a sea-elf, imprisoned in a concealed cell near the front of the vessel, as well as several chests of valuables that doubtless belonged to the smuggler leaders. We stockpiled the valuables for appraisal and sale, and released the elf, once I was sure he was not a threat to the village. Additionally, there proved to be a large cache of weapons, liquor and other high-value goods in the hold. I claimed these as spoils of battle, and made arrangements to pay the required customs charge to bring the goods ashore for sale. Zalich also claimed the vessel itself, which was ours by right of capture, but had to agree to pay the value of a share in the ship to the villagers who were bringing it into port. It seemed that - rather than being grateful for our assistance in ending the smuggling - Saltmarsh viewed our actions as simply an opportunity to make profit.
My final discovery, however, soon turned this complacent greed into fear and concern: a scroll penned by the leader of a lizardfolk clan, arranging 'more shipments of weapons' for his people, and a map showing the camp of the creatures as being located only a day's travel from the village.
An entire army of lizardfolk, stockpiling weapons within twenty miles of the village, and they had not a clue of what was occurring. I have said it before, but it bears repeating: the inefficiency and ineptitude of the sheriff of Saltmarsh knows no bounds.
Upon my return to the village itself, I wasted no time in presenting the evidence I had found to the council, and making it clear what I thought of their lack of watchfulness and care for security, as well as the flagrant inability of their sheriff. Incredibly, the council did not dismiss the sheriff for his failure, but instead appealed for us to eliminate the lizardfolk on their behalf.
Naturally, I refused.
This, after many other stupid and greedy aspects of these villiagers, finally got to me. I replyed thusly:
Lela said:Honestly, I was even starting to get annoyed by this village. Kull's made several excellent points. Besides which, what right does this village think they have to the ship? They didn't do anything to secure it. At worst they had several civilians get cold sitting on a ship one night. If those guys want a hot drink and 10 gp each (more than they've ever seen, I'm sure) fine. Greedy buggers but fine.
Then, after the group has risked they're lives to help the town (too the point of actually loosing one of their own members), discovered a plot to destroy said town, and been financially screwed in the process, they not only ignore the concerns brought up by the party (whom they claim to hold in high regard) but ask them to bail them out again.
Okay adventurers, enough's enough. These towns have become complacent because of us. Whenever something bad happens, a band of good guys shows up and stops it. They used to pay well for it. Free room and board, some cash, maybe a few weapons (if we needed it), and free healing form the local cleric. It slowly turned into some cash for our services. We can buy our own rooms and food. Weapons? Pah, if we needed weapons we could buy our own. And free healing (from a supposed Cleric of a goodly god)? Forget that, it's your job to rid the world of evil. I just get you to pay me.
Who would have thought it would (or even could) get worse? Of course it did, though many didn't expect it. The money paid started to disappear. Less and less came from the town and more "We're just poor people who need help" speeches came form town councils (the members of which just don't happen to have any calluses on their hands). After all, we can always get the funding we need from the evil guys we kill, right? And we'll earn the respect of the town too. Of course, being the good guys, we agree.
But, as we've seen, the pesents in those towns are filled with more greed than you'd expect. Even the respect they promised is starting to fade away. And with it the capital gathered from the evil guys we protect them from. "Importation" taxes applied only to us. The town starts claiming some of the profits. We get 90%. No, make that 75. Wait, a 50/50 split sounds better. On second thought, we should get 75 and you can take 25. After all, the smugglers were defiling our land, the money really is rightfully ours. . .
It won't end unless we do something. Stand up to these towns, remind them that we're here to help them. To do that, we can't be working all day in the fields in order to simply eat. What happens when something bigger and badder comes along? When that dragon shows up and we can't afford to even buy a sword that will cut through its armor or fund the material components needed for our spells, what happens then?
Adventurers have money for a reason. It's there to help them help the innocents more. It's there to allow them to fight for the lives of others without having to worry about digging wells to feed our families.
If everyone could do this job, you wouldn't need us. Help us out a little. Remember, without us, you probably wouldn't be here.
So, Tallarn and I were wondering if anyone's had similar experiences. What happened? What did you do about it?
Thanks,