FreeTheSlaves
Adventurer
My interpretation of points of light is pretty much an unmapped, unquantifiable and most definitely hostile world. I think points of light works best without a world map, and the implied safe exploration that must've occurred.
Friends and allies will be few and far away, and need considerable effort to be won over and/or strengthened. No timely cavalry, no unemployed passing by uber-heroes. Hard graft for valuable allies.
Enemies are numerous, nearby and would have the upper hand if they weren't so busy tearing each other apart. One evil race won't hold back just because the other is evil too. Nah, it'll really be dog-eat-dog at it's most vicious. This allows guilt-free escapism where bad guys richly deserve what they're gonna get from the heroes.
Sure it's just my take, but the above doesn't sound much like many official campaigns I can think of... ???
Friends and allies will be few and far away, and need considerable effort to be won over and/or strengthened. No timely cavalry, no unemployed passing by uber-heroes. Hard graft for valuable allies.
Enemies are numerous, nearby and would have the upper hand if they weren't so busy tearing each other apart. One evil race won't hold back just because the other is evil too. Nah, it'll really be dog-eat-dog at it's most vicious. This allows guilt-free escapism where bad guys richly deserve what they're gonna get from the heroes.
Sure it's just my take, but the above doesn't sound much like many official campaigns I can think of... ???