Okay, what is exactly *is* Grim Tales?

Thanee said:
Have you looked at my link above? I think that's further down the road as far as the classes are concerned.

Quoth the guy who hasn't read GT.

You should put Argument Clinic back in your sig. You can say "no it isn't" all day. It doesn't make for a sound arguement.

If you are going to be able to get around the class concept then, as Wulf said, GT simply won't be for you. But until you actually read the book, it would be polite to cease posting your flawed preconceptions.
 

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Hey guys, for those of you who haven't how about taking some of these posts and editing them into reviews? I think it's only like a minimum of 300 words or so to have a review of Grim Tales added to the database. Let everyone know about the game.
 

Although this thread appears to have been somewhat hijacked, I just wanted to thank everyone for convincing me to go out and purchase GT. I'm not finished reading through it, but the initial page through and what I have read so far sound really neat for the kind of games I would want to run. Thanks!
 


One of the subtler points I noticed only after I first tried to make a character in Grim Tales, is that
Wulf took out a lot of the stat dependency in the talents. Not all of them, to be sure, but it's not
only viable but often effective to place your high scores in abilities that don't correspond to your choice
of class.

I found myself making a tough/dedicated hero, for example, with high scores in Dex and Int. Why? It
fit my concept, most of the talents that I was interested in for the character were associated with
those two classes. At first I was looking at the character, wondering if I had done something silly--but the
idea quickly grew on me.

All this to say that I found the GT classes much more *decoupled* from the ability scores than the D20 modern classes, and I think this is a nice feature of the system.

Ben
 

Wulf Ratbane said:
The d20M classes assume multiclassing. The 100% pure Strong hero (or adversary) is so nearly non-existent that a class with the "normal" BAB progression (01233) IS the default "effective fighter."

Actually d20M forces you to multiclass, as each class has only 10 levels. So the 100% pure Strong hero cannot exist from the base classes alone.

While GT, by expanding each d20M class to 20 levels, removes the requirement to multiclass, and actually allows the 100% pure Strong hero to exist within the base classes.
 
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I will say this, when I run my GT game (in, hrm, five days? :) ) I'm thinking of using decimal-value BAB progression.

Not adding the less-than-one values does leave BABs very low without levels of Strong. By keeping track of those .75 and .5s I think BAB tracks will stay more level and not so firmly behind Strong when multiclassing.

See, my game is going to be all ABOUT buckling swashes and the like, so maybe that's a good compromise with Thanee's dislike of low BABs. :) And I think you're bearing that flame a little too firmly, Thanee. <darthvader> Join the GT-Side ... Luke, I am your father. </darthvader> I see where you're going with your system, but I think some of the "flavor" you don't like of GT/Modern is actually "balance" you're going to do away with. But I'll save that for the other thread.

Hrm. Now off to teach and then perhaps a review of GT when I get back. IF I can figure out how the review thingie works around here. Last time I tried it wanted me to make a new username and register and dance around on one foot and eventually I gave up. Why I've never posted a review here before. Maybe they've fixed that.

--fje
 

HeapThaumaturgist said:
See, my game is going to be all ABOUT buckling swashes and the like, so maybe that's a good compromise with Thanee's dislike of low BABs.

It's still just an example...

And I think you're bearing that flame a little too firmly, Thanee. <darthvader> Join the GT-Side ... Luke, I am your father. </darthvader>

You know where this led to... :p

I see where you're going with your system, but I think some of the "flavor" you don't like of GT/Modern is actually "balance" you're going to do away with.

Balance comes in many forms.

But I'll save that for the other thread.

Please, go ahead and tell me what you think in there...


Disclaimer: I certainly will be going to pick-up GT eventually, as I do like a little more "realism" than D&D offers from time to time. I'd prefer to have a look at it first, but well...

At the very least it would provide me with another incentive to complete my modern class system. ;)

Bye
Thanee
 

HeapThaumaturgist said:
I will say this, when I run my GT game (in, hrm, five days? :) ) I'm thinking of using decimal-value BAB progression.

I saw that in UA and it seems a fair idea to me.

Hrm. Now off to teach and then perhaps a review of GT when I get back. IF I can figure out how the review thingie works around here. Last time I tried it wanted me to make a new username and register and dance around on one foot and eventually I gave up.

Cool, more reviews are always appreciated. I look forward reading it-- but yes, the database over there is a separate one and you have to register again. Not really a big deal, I just use the same username over there.


Wulf
 

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