Orius
Unrepentant DM Supremacist
Someone mentioned the living statues, I didn't see them in the Creature Catalog, so here's conversions for some of them I did a while ago. They follow 3.0 standards, not 3.5, and were converted from the stats in the Mystara MC appendix.
Living Statue, Crystal
Medium-sized Construct
Hit Dice: 3d10 (16 hp)
Initiative: +0
Speed: 20 ft.
AC: 16 (natural +6)
Attacks: 2 slams, +3 melee
Damage: Slam 1d6+1
Face/Reach: 5ft. by 5ft./5ft.
Special Qualities: Construct, spell immunities
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 12, Dex 10, Con —, Int —, Wis 11, Cha 1
Climate/Terrain: any land and underground
Organization: Solitary or gang (1-6)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-5 HD (Large), 6-9 HD (Huge)
Combat: Crystal living statues pummel opponents with their fists until the opponent dies or flees, or until the statue is destroyed. They can recognize spellcasters and try to neutralize them before other opponents.
Construct: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage.
Spell Immunities: Crystal living statues are immune to shatter spells.
Living Statue, Rock
Large Construct
Hit Dice: 5d10 (27 hp)
Initiative: +0
Speed: 20 ft.
AC: 16 (+6 natural)
Attacks: 2 slams, +5 melee, 1 squirt, +3 ranged
Damage: Slam 2d6+2, squirt 2d6
Face/Reach: 5ft by 5ft/5ft
Special Attacks: Squirt
Special Qualities: Construct, lava pool
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 15, Dex 10, Con —, Int —, Wis 11, Cha 1
Climate/Terrain: Any land and underground
Organization: Solitary or gang (1-6)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6-7 HD (Large), 8-15 HD (Huge)
Combat: Rock living statues pummel opponents with their fists until the opponent dies or flees, or until the statue is destroyed. They also sqirt lava out of their fingertips at opponents who are not in melee range. They can recognize spellcasters and try to neutralize them before other opponents.
Squirt (Ex): Line of lava, ranged attack with a range increment of 10 ft. The lava inflicts 2d6 points of fire damage on anything it hits.
Lava pool (Ex): When destroyed, a rock living statue breaks open to form a pool of lava with a diameter of 30'. All those within 15' of the statue take 2d6 points of fire damage (Reflex save DC 12 for half damage).
Construct: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage.
Living Statue, Crystal
Medium-sized Construct
Hit Dice: 3d10 (16 hp)
Initiative: +0
Speed: 20 ft.
AC: 16 (natural +6)
Attacks: 2 slams, +3 melee
Damage: Slam 1d6+1
Face/Reach: 5ft. by 5ft./5ft.
Special Qualities: Construct, spell immunities
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 12, Dex 10, Con —, Int —, Wis 11, Cha 1
Climate/Terrain: any land and underground
Organization: Solitary or gang (1-6)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-5 HD (Large), 6-9 HD (Huge)
Combat: Crystal living statues pummel opponents with their fists until the opponent dies or flees, or until the statue is destroyed. They can recognize spellcasters and try to neutralize them before other opponents.
Construct: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage.
Spell Immunities: Crystal living statues are immune to shatter spells.
Living Statue, Rock
Large Construct
Hit Dice: 5d10 (27 hp)
Initiative: +0
Speed: 20 ft.
AC: 16 (+6 natural)
Attacks: 2 slams, +5 melee, 1 squirt, +3 ranged
Damage: Slam 2d6+2, squirt 2d6
Face/Reach: 5ft by 5ft/5ft
Special Attacks: Squirt
Special Qualities: Construct, lava pool
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 15, Dex 10, Con —, Int —, Wis 11, Cha 1
Climate/Terrain: Any land and underground
Organization: Solitary or gang (1-6)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6-7 HD (Large), 8-15 HD (Huge)
Combat: Rock living statues pummel opponents with their fists until the opponent dies or flees, or until the statue is destroyed. They also sqirt lava out of their fingertips at opponents who are not in melee range. They can recognize spellcasters and try to neutralize them before other opponents.
Squirt (Ex): Line of lava, ranged attack with a range increment of 10 ft. The lava inflicts 2d6 points of fire damage on anything it hits.
Lava pool (Ex): When destroyed, a rock living statue breaks open to form a pool of lava with a diameter of 30'. All those within 15' of the statue take 2d6 points of fire damage (Reflex save DC 12 for half damage).
Construct: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage.