MortalPlague
Adventurer
I'm currently converting Sellswords of Punjar for use with my 4th level group. One of the early encounters features an 'Old Otyugh' in a trash pit, which is a scaled down (level 4) version of the regular level 7 soldier. The easy conversion would be to simply use the regular Otyugh stats from the Monster Manual, but the way things shaped up, the group polished off the guys in the encounter just outside without stumbling into it.
Since the Otyugh, if encountered, would be a solo encounter, I decided to give it a template and make it an elite.
He became an Otyugh Ranger.
I left the daily power out, instead boosting his bite attack a bit, and I added the at-will power as an immediate reaction to being hit (albeit with reduced damage). I also gave him a recharge for his encounter power (since I think encounter powers that happen once for a monster in a given fight are a bit lame). Accordingly, I bumped up the level by one without giving him the corresponding HP or defense boosts; this guy's worth more XP than your typical level 7 elite.
Let me know what you think!
Old Otyugh - Level 8 Elite Soldier
Large Natural Beast XP 700
Initiative +5 Senses Perception +16; darkvision
Otyugh Stench aura 1; living enemies in the aura take a -2 penalty to attack rolls.
HP 156; Bloodied 78
AC 23; Fortitude 23, Reflex 17, Will 19
Immune disease
Saving Throws +2
Speed 5, swim 5
Action Points 1
M Tentacle (standard; at-will)
Reach 3; +13 vs. AC; 1d8 + 6 damage, and the target is pulled 2 squares and grabbed (until escape).
m Diseased Bite (standard; at-will) * Disease
+13 vs. AC; 2d8 + 6 damage, and the target contracts filth fever.
m Sweeping Whirlwind (standard; recharge 5-6)
Close burst 1; +13 vs AC; 1d8+6 damage, and the target is pushed 2 and knocked prone.
m Tentacle Snap (immediate reaction, when damaged; at-will)
The Otyugh makes 2 attacks: Reach 3; +13 vs AC; 1d6 damage
Unbalancing Parry (immediate reaction, when missed with a melee attack; encounter)
Slide the enemy into a square adjacent to you and gain combat advantage against them until the end of your next turn.
Prime Shot
If no allies are closer than the Otyugh to the target, it gets +1 to hit on an attack. This bonus has been factored into its attack bonus.
Hunter’s Quarry
Once per round the Otyugh can designate the nearest enemy to be its quarry. Once per round, the Otyugh may deal an additional 1d6 damage on a successful attack against its quarry.
Spying Eye
An Otyugh can hide beneath murky waters or refuse, leaving only its eyestalk exposed. While doing so, it gains a +10 bonus to Stealth checks but is immobilized.
Alignment Unaligned Languages -
Skills Stealth +8 (+18 while using Spying Eye)
Str 22 (+9) Dex 11 (+3) Wis 16 (+6)
Con 18 (+7) Int 1 (-2) Cha 5 (+0)
Since the Otyugh, if encountered, would be a solo encounter, I decided to give it a template and make it an elite.
He became an Otyugh Ranger.
I left the daily power out, instead boosting his bite attack a bit, and I added the at-will power as an immediate reaction to being hit (albeit with reduced damage). I also gave him a recharge for his encounter power (since I think encounter powers that happen once for a monster in a given fight are a bit lame). Accordingly, I bumped up the level by one without giving him the corresponding HP or defense boosts; this guy's worth more XP than your typical level 7 elite.
Let me know what you think!
Old Otyugh - Level 8 Elite Soldier
Large Natural Beast XP 700
Initiative +5 Senses Perception +16; darkvision
Otyugh Stench aura 1; living enemies in the aura take a -2 penalty to attack rolls.
HP 156; Bloodied 78
AC 23; Fortitude 23, Reflex 17, Will 19
Immune disease
Saving Throws +2
Speed 5, swim 5
Action Points 1
M Tentacle (standard; at-will)
Reach 3; +13 vs. AC; 1d8 + 6 damage, and the target is pulled 2 squares and grabbed (until escape).
m Diseased Bite (standard; at-will) * Disease
+13 vs. AC; 2d8 + 6 damage, and the target contracts filth fever.
m Sweeping Whirlwind (standard; recharge 5-6)
Close burst 1; +13 vs AC; 1d8+6 damage, and the target is pushed 2 and knocked prone.
m Tentacle Snap (immediate reaction, when damaged; at-will)
The Otyugh makes 2 attacks: Reach 3; +13 vs AC; 1d6 damage
Unbalancing Parry (immediate reaction, when missed with a melee attack; encounter)
Slide the enemy into a square adjacent to you and gain combat advantage against them until the end of your next turn.
Prime Shot
If no allies are closer than the Otyugh to the target, it gets +1 to hit on an attack. This bonus has been factored into its attack bonus.
Hunter’s Quarry
Once per round the Otyugh can designate the nearest enemy to be its quarry. Once per round, the Otyugh may deal an additional 1d6 damage on a successful attack against its quarry.
Spying Eye
An Otyugh can hide beneath murky waters or refuse, leaving only its eyestalk exposed. While doing so, it gains a +10 bonus to Stealth checks but is immobilized.
Alignment Unaligned Languages -
Skills Stealth +8 (+18 while using Spying Eye)
Str 22 (+9) Dex 11 (+3) Wis 16 (+6)
Con 18 (+7) Int 1 (-2) Cha 5 (+0)