• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Old PCs as NPCs

Oh, yes. Just recently the players of my Planescape game had a rather silly encounter with a sect of elf-hating assassins who decided they wanted to prey on the party's half-elf (an unfortunate reincarnated kobold). The group was composed of the more violent and chaotic PCs from our previous games set in Eberron and the Forgotten Realms, and was an enormous in-joke about all of the elf-hate that some of my players and I expressed at the time we played those PCs.

It was a lot of fun, especially when the leader of the group turned out to be the "fearsome" Engrish-speaking gnome monk from our very first game together.
 

log in or register to remove this ad

I do use old pcs in campaigns, however, they remain strictly in the background and never take center stage.
 

I tend to use lots of former PCs as walk-on NPCs. For example, one of my old PCs, Dr. Thanatos, turned up as a mentor in Age of Worms (some of the players were very upset when he got killed off), and in the same campaign, the previous campaign's PCs showed up as a gladiatorial team in the Champion's Belt.

Demiurge out.
 

I did in my previous campaign, but only because the PCs had, in their previous life become integral parts of the city's life. Interestingly, of the two former PCs I used, both were formerly played by the same player. The first was a dwarf from the very first version of that campaign, several years before the new one started up. He eventually established a bar and became very wealthy, so in the "updated" version, he was a local figure in the business community and, later, an ally and election candidate. The other NPC was an elven monk of Lawful Evil alignment that the same player used in the early days of the new campaign; the player appeared less and less at sessions until one day he was gone, so I didn't so much take over suddenly as gradually - in any event, he remained an ally of the PCs but pursued his own agenda, eventually helping them by leading a private army against their enemies.
Though the "Next Generation" version of that campaign hasn't happened yet, in the official 'canon' history of the world the same character eventually became a fascist dictator of the PCs' home city, leading to the (aging) PCs causing his downfall.
Oh, I forgot one. Serulius started out as a Bard, then converted and became a Born-Again Cleric. His player eventually got given the official boot for disrupting my game (the only time I've ever kicked a player out), but his character became a recurring villain, and became more and more insane throughout until he eventually literally wore his undies on his head and got committed. The thing was, the way I played him as a total, complete lunatic was understated compared to the way he was originally portrayed by his player.
 

Yes.

I have two separate D&D lives/groups. The first group was a couple guys I played with during Junior High/High School. For my first campaign with my second , more or less my current group, I used One PC from my previous D&D life as the McGuffin, and several other PCs to point the way toward him.

In my first 3e campaign, I surprised the players by using their PCs from an unfinished 2e campaign (DM quit) as NPCs during the climactic sessions of that campaign. Effectively merging two unfinished campaigns. Worked pretty well, since I aged the 2e PCs about 10 years and gave several different motivations based on experiences during those lost years.
 


pawsplay said:
I've done it in a couple of supers games. In D&D and Vampire contexts, I've had it done to me.... t was a situation where I kind of resented scene-stealing NPCs. It's not that they were uber-competent (our party actually outperformed them against a dragon in the D&D game), but rather, that they had a bunch of history attached to them, a lot of familiarity for some players but not others, and so forth. I kind of felt like my comic book suddenly had a four issue crossover with another comic series I'd never heard of.

While I have used elements of previous campaigns in later one (the backstory from my current D&D campaign takes place after the fall of the world of my last one) this is a problem I have: depending on how many players will "get" the reference, you have to be careful how much you put in. If the whole group was there last time then, hey, go nuts: but in my case only one current PC is played by a chap who was there, so much of the stuff is havign to be introduced as new. I'm thusly wary or putting in too many "Hahhaha, look, it's the old wizard Mollie played!" when I know it's mainly going to be for my benefit.

Having said that, old PCs have the advantage of being fully statted out and better optimised than a lot of other pre-printed NPCs: so using them in some capacity is just obvious. ;-)
 

Haven't done it ever before, but in my current campaign I'm gonna bring back a PC of a player who had to quit our group. The character (shifter barbarian named Feng) went on a journey as a bodyguard to his druid friend. When the group next meets him in few years in-game time he will be known as Feng Bloodstorm, Fury General of Army of Nature's Wrath.
And the army will be in need of help...
 

Haven't yet had the chance to really do it, but I've been a player in a campaign where an old PC agreed to come back as an undead servant to an evil BBEG. That was quite a battle.
 

In general, my campaigns tend to follow one another time-wise, so if PCs are in areas where their old PCs did things, they'll hear about it.

Campaign One: The party gets tricked into breaking into an NPCs house. He gives them a choice between calling the guards and working for him. Of course he turns out to be a bad guy, and the game ends with his guards trying to subue the PCs.

Campaign Two: Only one character from the previous game is returning, and we've lost two players. The game starts with the old PC asking for help rescuing his captured party. The PCs of the two lost players are part of the game just long enough to be rescued.

Campaign Three (Current): It's all new characters. The new PCs never meet the old, but when they get to the biggest city in the gameworld, they hear rumors about the outlaws who killed a noble in a raid on his property. They hear separate rumors about the brave heroes who took out an evil cult and rescued a baby dragon.

I don't like the idea of using previous characters as NPCs, because I don't want to portray them in ways that their players would not approve. If I wanted to use them, I'd ask first.


I have ONE old PC of mine that has made it into my world. Ohg the half orc fighter had a penchant for baking, and now runs one of the most successful bakeries in the city. His best friend, another PC from that old game (player isn't in this group) keeps the books. Ohg will never take center stage in my games, but he will always be a friend to adventurers in need. He's that kind of guy.


I have played in one game that relied heavily on old games for its plot. The DM based his world and the big events going on in it on an old campaign that some (but not all) of the current players were a part of. His old PC is a major important NPC now, and his actions move the world. There was a lot of amazing power being displayed by everyone but the PCs. Needless to say, I'm not terribly fond of that style.
 

Into the Woods

Remove ads

Top