Quasqueton
First Post
Every now and then I see a thread here with a DM or Player requesting help with a situation in their game that shows the poster is probably very new to the game/hobby. Some of the questions/problems are things that I haven't even thought about in a couple decades.
Old PC giving new PC (of same Player) all their magic and money. [A thread on the front page here asks about this.]
New PC coming into the game with an old PC grudge against another old PC.
How to split up party treasure. [A thread on the front page a few days ago asks about this.]
How to handle rules lawyers -- "The DM is the final arbiter." [There is always a thread around about this.]
Players should not be reading the DMG. (Is this in the current DMG? I haven't seen it, but I also haven't specifically looked for it.)
What to do about the PCs having too much magic.
Monty Haul campaigns.
DMs acting like they were gods toying with the PCs.
Etc.
* * *
I remember having the above problems many years ago. I remember reading warnings, advice, and solutions to these problems in various game books and magazines 20+ years ago, just like I see the advice in books, magazines, and discussion forums today. It is interesting to see that some problems have always, and will always exist in RPGs.
For those of you with years of experience, what are some problems that you had with gaming years ago that you don't even think about now adays? Things that surprise you to learn not *everyone* knows to avoid them. What are some problems you hear of now that make you chuckle, remembering that you had to deal with the same things 20+ years ago?
Maybe they were things that are just a part of being 13 years old, playing with other 13 year olds, in a completely new game concept (RPGs)?
I wonder if folks who got into the game at a later age had to deal with things like new PCs coming in wanting to attack another PC because of an old PC grudge?
[This thread has nothing to do with any particular game, nor any particular edition. This is just about veterans looking back on rookie problems in RPGs as a genre.]
Quasqueton
Old PC giving new PC (of same Player) all their magic and money. [A thread on the front page here asks about this.]
New PC coming into the game with an old PC grudge against another old PC.
How to split up party treasure. [A thread on the front page a few days ago asks about this.]
How to handle rules lawyers -- "The DM is the final arbiter." [There is always a thread around about this.]
Players should not be reading the DMG. (Is this in the current DMG? I haven't seen it, but I also haven't specifically looked for it.)
What to do about the PCs having too much magic.
Monty Haul campaigns.
DMs acting like they were gods toying with the PCs.
Etc.
* * *
I remember having the above problems many years ago. I remember reading warnings, advice, and solutions to these problems in various game books and magazines 20+ years ago, just like I see the advice in books, magazines, and discussion forums today. It is interesting to see that some problems have always, and will always exist in RPGs.
For those of you with years of experience, what are some problems that you had with gaming years ago that you don't even think about now adays? Things that surprise you to learn not *everyone* knows to avoid them. What are some problems you hear of now that make you chuckle, remembering that you had to deal with the same things 20+ years ago?
Maybe they were things that are just a part of being 13 years old, playing with other 13 year olds, in a completely new game concept (RPGs)?
I wonder if folks who got into the game at a later age had to deal with things like new PCs coming in wanting to attack another PC because of an old PC grudge?
[This thread has nothing to do with any particular game, nor any particular edition. This is just about veterans looking back on rookie problems in RPGs as a genre.]
Quasqueton