Old revisions thread (ignore)

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Hi all! :)

Does anyone know why the base damage for certain creatures has been seemingly doubled? Pit Fiend and Barbed Devil as I recall.
 

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The Improved Familiar feat will be found in the Revised DMG.

In addition, standard familiars will grant a +3 bonus instead of a +2 bonus, and the lizard becomes a familiar, too, granting a bonus to Climb checks. Other changes are possible.

Source: http://wizards.com/default.asp?x=dnd/rs/20030513a

The combat section of monsters will state how and if it penetrates DR, such as

A bone devil's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Source: http://wizards.com/default.asp?x=dnd/rs/20030520a
 


Dark Psion said:
I had not heard about Scry being redone, where is that one from?

Probably from me :-). Actually, I noticed the Mystic Theurge does not have Scry as a class skill, which seems *rather* odd by a 3.0 point of view. When I asked Andy Collins about it on his board, he said we had to wait for July. Snooping around his website, I found some of his alternative Scrying rules. Given he is one of the redesigners, I'd bet Scry is being replaced by a Will Save.
 

Argent said:
Any word on Druid weapon restrictions?

This is something I hadn't thought of. I hope we see changes here. The current druid's weapon restrictions are arbitrary. And I haven't yet come across a good rationalization for the current list being the way it is.
 


Stat boosting spells (Bull's Strength, Cat's Grace, etc.) last 1 minute/level and grant a flat +4 bonus. (see threads on these boards)
 

I note that some feats from the splat books made it, and others did not. Does that mean that feats from splat books not listed in the 3.5 players handbook no longer useable? I am specificly refering to the divine feats, but obviously there are others.
 

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