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Upper_Krust said:
Hi all! :)

Does anyone know why the base damage for certain creatures has been seemingly doubled? Pit Fiend and Barbed Devil as I recall.

Not sure why those two were changed - but I know that golems are tougher now, too. I won't say how because I want to be very careful not to break any non-disclosure agreements.

--- shameless promotion follows :) ---

I know because there are several new golems in Dangerous Denizens, our new monster supplement for the Kingdoms of Kalamar setting. I'm betting it will also be the first 3.5 compatible release, since it'll come out about the same time as the new Monster Manual. :)

===
Mark Plemmons
Kenzer and Company
www.kenzerco.com
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Mark Plemmons said:
I know that golems are tougher now, too.

Is it just the size-based bonus hp (which they were given in FF, IIRC), or is there more to it?

Edit: As for why damage bonuses were increased -- I would guess it was just to make the monsters more badass.
 
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More from Dungeon #100: Spell Focus and Greater Spell Focus now grant only a +1 DC (each, for a combined bonus of +2 to the DC of affected spells); this comes from examining the stat blocks of the spell-casters in all of the modules.
 
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Re: Spell Focus and Greater Spell Focus

Thats really cool. I thought it was too powerful at +2, but Im not sure +1 is a good fit either. Maybe +1 DC, +1 Caster Level.

On a side note, anyone notice how easy it is too bring illusion DCs and Caster levels through the roof for gnome bardx/cleric1 in faerun?

Gnome BrdX/Clr1
Racial Bonus +1 DC
Spell Focus +1 DC
Greater Spell Focus +1 DC
Gnome Domain +1 Caster Level
Illusion Domain +1 Caster Level

Fear the illusions! :)

Technik
 

+1 heh, I rarely took it at +2, sure it was good, but not so good that it was indespensible, and I'd much rather take a feat that gave me a new ability and not just minorly juiced up an already exisitng ability. At +1 its a waste of a feat unless its to all schools or something.
 

I'm not sold on +1 (it does seem a bit weak) -- but that +4 from the two combined feats is downright nasty, especially at low levels (SF + GSF Enchantment = no fun for fighters).
 

Olgar Shiverstone said:
I'm not sold on +1 (it does seem a bit weak) -- but that +4 from the two combined feats is downright nasty, especially at low levels (SF + GSF Enchantment = no fun for fighters).

i wonder where you experienced that?:D
 

coyote6 said:


Is it just the size-based bonus hp (which they were given in FF, IIRC), or is there more to it?

Edit: As for why damage bonuses were increased -- I would guess it was just to make the monsters more badass.

Aside from the hp bonus, which was the main thing I was referring to and what I can apparently talk about since you know it already :) , there were a couple of further tweaks to Special Qualities and such. Nothing too major other than the hp bonus - which strangely doesn't change the CR.
 

Olgar Shiverstone said:
I'm not sold on +1 (it does seem a bit weak) -- but that +4 from the two combined feats is downright nasty, especially at low levels (SF + GSF Enchantment = no fun for fighters).

then just remove greater focus. That would be a much better fix IMO. It looks to me like they sucked it up in some feeble attempt at backwards compatibility.
 

I really hope you are wrong about the focus thing. It seems to me that casters have a hard enough time getting their spells to go off.

I really hope the everything is square rule is wrong, but I know it's not. :(
 

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