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D&D 5E Old School- Blasphemy spell

Here are some Lair Actions I came up with... thoughts?

Lair Actions
<snip>
Soul Tether. Spirits from the underworld move throughout the lair.
All enemies within the Lair must make a DC 20 WIS saving throw. On a failed save, a thread of the creature’s soul is tethered to The Master. Whenever The Master takes damage from any source, the tethered the damage is divided equally between all souls tethered to The Master. The damage dealt to these souls is considered force damage.
If a creature succeeds on this saving throw, it is immune to this effect for 24 hours.

You do NOT want to be the only PC to fail the saving throw! This ability gets more dangerous the more that save (assuming at least one fails).
 

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You do NOT want to be the only PC to fail the saving throw! This ability gets more dangerous the more that save (assuming at least one fails).
LOL... you like it? :-)
Say there are 3 heroes and the boss, and the boss gets hit with 20 points of damage.
That's 5 point for each one tethered, including the boss. :-)

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Just throwing this out there, but blasphemy was just the evil version of holy word, which was already updated as 5e’s Divine Word, a 7th level cleric spell.


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Just throwing this out there, but blasphemy was just the evil version of holy word, which was already updated as 5e’s Divine Word, a 7th level cleric spell.


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OMG!!
I totally overlooked that.
It sure is. Just change it to Blasphemy and viola!

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I hate the 3e Blasphemy spell. It has no effect on creatures with more HD, and there is no way to mitigate the effects if you are lower HD. It is an 'I win' button in many cases. It effectively limits the range of opponents you can use as a DM without just auto-winning against the party.

If you want to convert the spell, make sure to add in some sort of save and add a minor effect against more powerful targets.
 

As previously posted, there is no Holy Word/Blasphemy spells in 5e with its de-ephmasizing alignment in the mechanics. Both have been condensed down into Divine Word, which needs opponents to be at 50 hp or fewer to have any effect; sometimes a tall order for a 7th level spell.


Edit: To further clarify, creatures above 50 hit points that fail the Charisma Save can be forced back to their own plane of existence if the are a: celestial, elemental, fey or fiend. So a little like a higher level Banishment spell without having to concentrate for a minute to make the creature permanently gone. That is if the creature is of a certain rather narrow type; otherwise they have to both fail a Charisma Saving Throw and be at 50 hp or fewer. The fewer the hp, the more serious the effect, up to death for 20 or less hp. So, a useful spell against a powerful opponent that falls in the above categories, or a 'clear out the mooks/finishing blow' type for everything else.
 
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Saturdays play area. Made it last night.
BBEG battle will be in a pocket dimension

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As previously posted, there is no Holy Word/Blasphemy spells in 5e with its de-ephmasizing alignment in the mechanics. Both have been condensed down into Divine Word, which needs opponents to be at 50 hp or fewer to have any effect; sometimes a tall order for a 7th level spell.


Edit: To further clarify, creatures above 50 hit points that fail the Charisma Save can be forced back to their own plane of existence if the are a: celestial, elemental, fey or fiend. So a little like a higher level Banishment spell without having to concentrate for a minute to make the creature permanently gone. That is if the creature is of a certain rather narrow type; otherwise they have to both fail a Charisma Saving Throw and be at 50 hp or fewer. The fewer the hp, the more serious the effect, up to death for 20 or less hp. So, a useful spell against a powerful opponent that falls in the above categories, or a 'clear out the mooks/finishing blow' type for everything else.
So, on the playing field I posted, there will be a runed pedestal with the spell Globe of Invulnerability etched in the runes cast at 9th level.
The BBEG will be standing on it in the middle on this pedestal.
The battlefield is in a pocket dimension near the Far Realm, so movement is determined by a WIS check.
I planned to have the BBEG set up with dozens of undead fiends surrounding him (haven't flushed that out-the game was supposed to be yesterday, but someone had to cancel, the game is now Saturday).
He will have access to 3x 9th level spells.
The group is a well seasoned group, and have played together for years, so they are skilled.
They will all have boons.
2 Barbarians
1 Paladin
1 Life Cleric
1 Bard (the Bard made a Simulacrum and then True Plymorphed himself into an Ancient Brass...that should be fun).
Here is the rough outline of the BBEG I'm tooling:
https://drive.google.com/file/d/0B75HENtC9YIKb1FsNjY4Sjg1ODR6VFkxNlB1MnVMdjBzVUpz/view?usp=sharing

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For movement in the Far Realm, I came up with a chart.
DC15 WIS check
Success: move normally
Fail by 1 to 5: half movement
Fail by 6 to 10: move 5 feet
Fail by 11+: no movement

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