Ruin Explorer
Legend
Sorry, I absolutely do think Curse of Strahd didn't benefit from Tracey Hickman's consulting. I think it was a stunt to attract/mollify grogs, nothing more. And indeed that's kind of a great example of the problems WotC has had - they hired a consultant but both they and the consultant totally failed to spot stuff that, even to my age group, was pretty dodgy and out-of-line, and I was surprised to see had come back after 4E threw it overboard. So they had to do yet more consulting on Strahd and redo it.I meant more that D&D has made a successful franchise of refreshing and updating previous editions IP. Created in those earlier editions.
Do we honestly think Curse of Strahd didn’t benefit from Tracey Hickman’s consulting?
Developing D&D shouldn’t be a zero sum game, where attracting diversity comes at the cost of our long time loyal fan base. As has been said, the bigots are a small proportion mostly born out of ignorance. Their voice is amplified by the medium of the internet but I think we’re doing a pretty good job of drowning them out.
Look at this thread. Aside from a very small number of exceptions no one is debating whether we progress, just how to do it and how fast.
...that’s progress.
It's easy to say "it's not zero sum game", and I agree, but it is a game where you may have to accept some things you don't like in the name of making the game reach a broader audience and accept that you're more a nice holdover than a major target audience. As for "the bigots are a small proportion amplified by the internet", well, that's half-true, but I've met D&D-playing actual neo-nazis before, in real life, not online. I do think ironically 4E kind of dumped a lot of them (totally unintentionally, I presume, but everyone I knew with nasty opinions went PF - let's be clear I don't think this was because 4E was amazing or PF attracted "bad people", I think it was a very simple case of "new thing bad" for them, hardly surprising), and then 5E, despite the "apologia for 4E" angle was consciously modern in both design and values, right from the get-go so probably dumped even more, and earlier retroclone and OSR stuff swept a lot of them away from mainline D&D too. None of that should be taken as criticisms of OSR or used to make assumptions about players of it in 2021 btw - a lot of modern OSR-rules stuff is hyper-progressive, but in the earlier retroclone/OSR era it was sadly not as hard as one might hope to find people with retrograde opinions to match their retro gaming (still a small minority of course).
You misspelled helpful.I'm not quite old enough to remember one popular cultural catch-phrase - "You can't trust anyone over 30" - in real time. That sentiment is just as unhelpful today as it was then.
I mean, I'm 42 and as I've got older it's only become more clear to me that there is some validity in that attitude, because over a certain age, people both get more compromised, and more skilled in misrepresenting their agenda and manipulating people. Obviously it's an overstatement, but the values and and agenda of a 25-year-old tend to be a hell of a lot more obvious and open than those of a 45-year-old, in my experience. Age and guile and all that.