Aris Dragonborn
First Post
Melan, that was simply brilliant, awesome, and heartwarming at the same time. It's good to see that there are others out there who still enjoy the 'Old School' approach to gaming - not that there's anything wrong with the other styles, of course.
Just one thing:
Given that Iuz himself was a half-fiend (cambion), I would think that a half-fiend necromancer would be a perfectly viable option, if used sparingly. With such templates, I think the key here is to avoid a large number of them in your campaign, probably no more than 10, at the most. I would want to give them the same feel as the Nazgul, in that there are only nine of them, and very powerful. You saw them only very rarely, yet when you did, you knew you were in trouble.
Oh, yes, yes!. Please do. Take out the Sorcerer, turn the Paladin and Bard into PrC's, and then add in the Illusionist, Assassin, and Cavalier as core classess.
Just one thing:
Melan said:9. Simple opponents: you do not have to – indeed, you should not – create highly specific opponents for your PCs. A half-fiend necromancer is superfluous and even silly. A 7th level human Wizard who can cast fireballs is enough.
Given that Iuz himself was a half-fiend (cambion), I would think that a half-fiend necromancer would be a perfectly viable option, if used sparingly. With such templates, I think the key here is to avoid a large number of them in your campaign, probably no more than 10, at the most. I would want to give them the same feel as the Nazgul, in that there are only nine of them, and very powerful. You saw them only very rarely, yet when you did, you knew you were in trouble.
scadgrad said:Add the Illusionist and Assassin PC classes.
Oh, yes, yes!. Please do. Take out the Sorcerer, turn the Paladin and Bard into PrC's, and then add in the Illusionist, Assassin, and Cavalier as core classess.