Benjamin Olson
Hero
I do rather wish the spell had some debilitating effects like a level of exhaustion, though.
I think I'd give 1d6 levels of exhaustion for revivify. In other words, they are still probably out of the adventure for the immediate future, and there is a 1 in 6 chance of not surviving the trauma. Raise dead gets 1d8-2 exhausion, so better odds (and there even if they avoid the exhaustion the spell already gives them a penalty on rolls for a few days). And so it goes in a similar pattern for higher level spells with only reincarnation and true resurrection as guarantees of survival (by virtue of the prior having a pretty good built in penalty and the latter being 9th level god-damned epic magic).