CM
Adventurer
My next 4e campaign is going to be Dark Sun and will be starting up in January. My group had DS games in both 2e and 3e previously and will now be using 4e. The last few 4e campaigns I have played mostly by-the-books but now I feel confident enough to do some homebrewing. We will most likely not be using the character builder this time around so I wanted to take the opportunity to adapt the old 2e psionic powers to 4e wild talents.
Linked below is a google docs list of 2e psionic sciences and devotions that I have attempted to adapt to a 4e approximation. They are intended to be roughly equivalent in power to a level 1 encounter, at-will, or daily, or a level 2 utility. At this point I'm not sure if we'll be using a point-buy system to acquire wild talents in our game (with different point costs for each talent) or if we want to try to balance them all against each other.
They do not have full 4e-style power stat blocks, but only have keywords where necessary. They also play a little fast and loose with the rules, but it should be apparent how they work to anyone familiar with 4e. I look forward to any feedback anyone has, and hope someone might find them useful.
4e Psionic Wild Talents (Google Documents)
Linked below is a google docs list of 2e psionic sciences and devotions that I have attempted to adapt to a 4e approximation. They are intended to be roughly equivalent in power to a level 1 encounter, at-will, or daily, or a level 2 utility. At this point I'm not sure if we'll be using a point-buy system to acquire wild talents in our game (with different point costs for each talent) or if we want to try to balance them all against each other.
They do not have full 4e-style power stat blocks, but only have keywords where necessary. They also play a little fast and loose with the rules, but it should be apparent how they work to anyone familiar with 4e. I look forward to any feedback anyone has, and hope someone might find them useful.
4e Psionic Wild Talents (Google Documents)