(Old) World of Kulan SH Character Thread

Salisan Marg, Reef Giant
An original character for World of Kulan created by Robert Blezard.
Converted to 3rd Edition statistics by Robert Blezard.


Race: Reef giant
Class: None
Sex: Male
Age: 175

Alignment: Neutral good

Abilities
Strength: 21 (+5)
Dexterity: 16 (+3)
Constitution: 20 (+5)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 14 (+2)

Hit dice: 14d8+70
Hit points: 133
Initiative: +3 (Dex)
Speed: 40 ft. (8 spaces), swim 40 ft.
Armor class: 25 (-1 size, +3 Dex, +13 natural), touch 12, flat-footed 22
Base attack/grapple: +7/+16
Attack: +13 melee (2d6+7, +2 large trident) or +11 melee (1d6+5, large dagger) or +12 ranged (2d8+5, small-sized rock)
Full attack: +13/+8 melee (2d6+7, +2 large trident) or +11/+6 melee (1d6+5, large dagger) or +12/+7 ranged (2d8+5, small-sized rock)
Space/reach: 10 ft. / 10 ft.
Saves: Fort +9, Ref +4, Will +4
Level adjustment: +6

Special attacks: Salisan receives a +1 racial bonus to attack rolls when throwing rocks. (He can hurl rocks weighing 40 to 50 pounds each (Small object) up to 5 range increments.)
Special qualities: Aquatic and Earth subtypes, low-light vision, rock catching (see below), scent

Rock Catching (Ex): Salisan can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, if Salisan would normally be hit by a rock he can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) Salisan must be ready for and aware of the attack.​

Languages spoken: Aquan, Common, Giant, Maviun, Suar.

Skill points: 12 (1st hit die) + 42 (2nd to 14th hit die).
Skills: Climb +13, Hide +7*, Jump +13, Listen +2, Perform (sing) +5, Profession (sailor) +7, Speak Language (x2), Spot +10, Survival +4, Swim +13. Salisan's Swim speed provides a +8 racial bonus on Swim checks. *Salisan gains a +8 racial bonus to Hide checks underwater near reefs.

Feats: Alertness, Cleave, Combat Reflexes, Power Attack, Skill Focus (profession: sailor).

Possessions: +2 large trident, bracers of reduction (giants only), belt, cold weather outfit, large dagger, loincloth, travelers’ outfit.

Personality: Friendly, quick-minded, and protective.

Description: Salisan stands 15’ 2” tall and weighs 3,150 lbs. He rarely wears anything but a loincloth when swimming in the warm waters of the Karmine Sea. However, when traveling in civilized lands he usually wears clothes based on the climate. Salisan has olive skin, stark white hair, and green eyes. He never goes anywhere without his magical trident, a weapon passed down throughout the history of his family. He always carries a dagger as a backup weapon and if he suspects trouble he often carries more than one. Salisan also doesn’t go anywhere without his bracers of reduction. He usually has them attached to his belt by a sturdy cord. When wearing the bracers he is 7’ 7” tall and weighs 394 pounds and has the statistics listed below:

Statistics while wearing bracers of reduction: Medium-sized Giant (Aquatic, Earth); HD 14d8+70; 133 hp; Init +4; Spd 40 ft. (8 spaces), swim 40 ft.; AC 26, touch 13, flat-footed 23; Base Atk +7; Grp +12; Atk +13 melee (1d8+6, +2 trident) or +11 melee (1d4+4, dagger) or +14 ranged (1d10+4, tiny-sized rock); Full Atk +13/+8 melee (1d8+6, +2 trident) or +11/+6 melee (1d4+4, dagger) or +14/+9 ranged (1d10+4, tiny-sized rock); Space/Reach: 5ft. / 5ft.; SA rock throwing; SQ low-light vision, rock catching (DCs increase by +5), scent; AL NG; SV Fort +9, Ref +5, Will +4; Str 19 (+4), Dex 18 (+4), Con 20 (+5), Int 12 (+1), Wis 11 (+0), Cha 14 (+2).​

Background: Salisan Marg is both common and unusual for his race. He is friendly, outgoing, and has a tremendous boisterous voice. However, he is also not content to live in the shoals of the Karmine Sea, having a tremendous wanderlust. He enjoys going inland and exploring the civilizations of the land-dwelling races and has made many friends in those lands in his 175 years of life.

However, it is most recent companions that have intrigued him the most. He feels that they are made for greatness and are blessed by the gods. He is especially fond of the halfling Mesik Tindertwig, the rockwood gnome Thessa Simmial and the forest elf Bactra Redwind. He has a grudging respect for the half-elves Dabuk Tigerstorm and Jeddar Silversun, but finds both of them aloof, for different reasons. He isn’t sure of what to make of the dwarf Dvalin Thunderstone and his blood brother Rikin Stonefossil, however. They are connected to the earth, like he is, but aren’t fond of the water.

Regardless of his feelings, he understands that most of them feel a deep connection to each other. Thus, he accepts them all as his friends. He feels bad that he can’t spend more time with the adventurers, but family responsibilities often take him away for months at a time. Also, most of his new friends live in the cold north, which he finds very uncomfortable to visit anytime other than late spring and the summer months.
 
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