Zinovia
Explorer
Experienced Minion seeks Younger Adventurer for some dungeon excitement. I'll put the fear of god into you before you finally luck out and 1-shot me to the heart. High to-hit bonus a plus.
I really like minions as the countless mooks, the back-up, the swarming rabble, the hordes of individually weaker foes that overwhelm only by sheer numbers. You are just so badass that you can cleave through the zombie hordes as they mindlessly reach towards you to devour your brain. It's very cinematic, and fun for the players.
Level 1 minions are easy for level 1 characters. But what about level 5 minions? Or level 10? They should also be trivial for foes of their own level, but is it right to use them in a fight against a level 2 or 3 party? Their higher defenses will make them more difficult to hit, but if they do get hit, they still go down with 1 point of damage. That's not very satisfactory to me. The level 10 minion should be a real and immediate threat to a level 3 party. I think the assumption that minions are trivial to kill breaks when the minion creature *should* be more powerful than your character. Even a lucky hit shouldn't take one out if it's several levels higher than you.
Before you go saying, "Well Zin, that's all fine from a theoretical standpoint, but no one would go writing higher level minions into a fight unless they were part of a bigger encounter and facing characters of about the same level," I'd like to point out that there's an encounter in KotS that does just that. Sure, the minions have some buddies, but none of the same "type". Spoiler info below.
[sblock]There are several level 5 Vampire Spawn in Area 18: Cathedral of Shadow without any other undead there to support them. Sure, there's an underpriest, and a Dark Creeper, whatever that may be. But given that Vampire Spawn are created when vampires drain people, how did they get there? I believe the rest of the undead in the keep were there all along, not imported. I expect the party will be about level 3 when they face that encounter - not a large difference in level, but still significant to me.[/sblock]
In this instance the primary issue I have is that the minions are of somewhat higher level than the party. it seems to be a means of introducing a higher level, more interesting creature to a lower level group, while ensuring that they can beat it easily if they land a single hit.
Now perhaps minions are just very weak examples of their type. Maybe all those poor minions out there were victims of the Great Minion Fever of '47 that reduced all of them to the point where they die if you look at them funny (See Cleric Power: Laser Glare). So are they more or less normal creatures who are literally on the verge of dying if they cut themselves in the kitchen, or is their "minion-ness" a relative trait only, and not applicable to much lower level creatures?
Unaccompanied Minions
Thismovie campaign is intended for mature audiences opponents only. Minions will not be admitted unless accompanied by a parent or guardian.
Personally I find it odd to see minion creatures of a given level without other similar creatures who are not minions. An encounter that consisted of fighting only minions is certainly possible, but shouldn't be that difficult for the characters unless the numbers were truly overwhelming. Minions seem to be the ultimate means of increasing the numbers of opponents your party faces without putting them into true peril of their lives. The fact that it may be difficult to tell that they are "just minions" makes it all the more scary for the group, not knowing what they are facing. So while I can see doing a fight with unaccompanied minions, I much prefer to place them in an encounter with others of their type, or someone such as a necromancer who is commanding them.
So how do you feel about minions? Is it okay to use a higher level minion against a lower level party? Is it just a fun way of introducing variety, or does it break the ground rules for minions and why they are so easy to kill in the first place? Clearly I don't like the idea of having a higher level creature that is easily defeated by a lower level group that lucks out enough to actually land a hit on one. If it's tough, then it won't go down in one hit. My take on minions is that they should only be minions if they are the same level as the party, or lower, otherwise they aren't "minions" anymore, regardless of their stat block. They need hit points and real damage rolls. But that's dependent upon my interpretation of "what it means to be a minion".
I really like minions as the countless mooks, the back-up, the swarming rabble, the hordes of individually weaker foes that overwhelm only by sheer numbers. You are just so badass that you can cleave through the zombie hordes as they mindlessly reach towards you to devour your brain. It's very cinematic, and fun for the players.
Level 1 minions are easy for level 1 characters. But what about level 5 minions? Or level 10? They should also be trivial for foes of their own level, but is it right to use them in a fight against a level 2 or 3 party? Their higher defenses will make them more difficult to hit, but if they do get hit, they still go down with 1 point of damage. That's not very satisfactory to me. The level 10 minion should be a real and immediate threat to a level 3 party. I think the assumption that minions are trivial to kill breaks when the minion creature *should* be more powerful than your character. Even a lucky hit shouldn't take one out if it's several levels higher than you.
Before you go saying, "Well Zin, that's all fine from a theoretical standpoint, but no one would go writing higher level minions into a fight unless they were part of a bigger encounter and facing characters of about the same level," I'd like to point out that there's an encounter in KotS that does just that. Sure, the minions have some buddies, but none of the same "type". Spoiler info below.
[sblock]There are several level 5 Vampire Spawn in Area 18: Cathedral of Shadow without any other undead there to support them. Sure, there's an underpriest, and a Dark Creeper, whatever that may be. But given that Vampire Spawn are created when vampires drain people, how did they get there? I believe the rest of the undead in the keep were there all along, not imported. I expect the party will be about level 3 when they face that encounter - not a large difference in level, but still significant to me.[/sblock]
In this instance the primary issue I have is that the minions are of somewhat higher level than the party. it seems to be a means of introducing a higher level, more interesting creature to a lower level group, while ensuring that they can beat it easily if they land a single hit.
Now perhaps minions are just very weak examples of their type. Maybe all those poor minions out there were victims of the Great Minion Fever of '47 that reduced all of them to the point where they die if you look at them funny (See Cleric Power: Laser Glare). So are they more or less normal creatures who are literally on the verge of dying if they cut themselves in the kitchen, or is their "minion-ness" a relative trait only, and not applicable to much lower level creatures?
Unaccompanied Minions
This
Personally I find it odd to see minion creatures of a given level without other similar creatures who are not minions. An encounter that consisted of fighting only minions is certainly possible, but shouldn't be that difficult for the characters unless the numbers were truly overwhelming. Minions seem to be the ultimate means of increasing the numbers of opponents your party faces without putting them into true peril of their lives. The fact that it may be difficult to tell that they are "just minions" makes it all the more scary for the group, not knowing what they are facing. So while I can see doing a fight with unaccompanied minions, I much prefer to place them in an encounter with others of their type, or someone such as a necromancer who is commanding them.
So how do you feel about minions? Is it okay to use a higher level minion against a lower level party? Is it just a fun way of introducing variety, or does it break the ground rules for minions and why they are so easy to kill in the first place? Clearly I don't like the idea of having a higher level creature that is easily defeated by a lower level group that lucks out enough to actually land a hit on one. If it's tough, then it won't go down in one hit. My take on minions is that they should only be minions if they are the same level as the party, or lower, otherwise they aren't "minions" anymore, regardless of their stat block. They need hit points and real damage rolls. But that's dependent upon my interpretation of "what it means to be a minion".