FireLance
Legend
I've created a template that turns a minion into an adjunct, which is quite similar to KarinsDad's idea of tough minions.
Basically, it gives a minion hit points equal to 4 + half Constitution score + 4 x level, increases its damage output 50%, doubles its XP value, removes the note that a missed attack does not damage it and adds a note that a critical hit immediately reduces its hit points to 0.
I've run some numbers, and the alpha giant rat adjunct I created by applying the above changes to the giant rat minion in the MM about as tough as two giant rat, and definitely less dangerous than three giant rats.
It doesn't solve the problem for minions that are very much higher in level than the PCs - they will still have a hard time hitting, and the extra hit points effectively mean that the PCs will still need a natural 20 to bring it down - but for adjuncts that are only a few levels higher than the PCs, you get a monster that functions closer to what it XP value suggests.
Basically, it gives a minion hit points equal to 4 + half Constitution score + 4 x level, increases its damage output 50%, doubles its XP value, removes the note that a missed attack does not damage it and adds a note that a critical hit immediately reduces its hit points to 0.
I've run some numbers, and the alpha giant rat adjunct I created by applying the above changes to the giant rat minion in the MM about as tough as two giant rat, and definitely less dangerous than three giant rats.
It doesn't solve the problem for minions that are very much higher in level than the PCs - they will still have a hard time hitting, and the extra hit points effectively mean that the PCs will still need a natural 20 to bring it down - but for adjuncts that are only a few levels higher than the PCs, you get a monster that functions closer to what it XP value suggests.
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